Player Matchup

Achilles
Achilles
EpicEcllipse
Achilles
Level 121
God Stats
15W - 14L
1,536 SR
Queue Stats
300W - 257L
1,472 Elo+
Party 2
Atlas
Atlas
ShipmasterVoro
Atlas
Level 64
God Stats
1W - 1L
1,305 SR
Queue Stats
54W - 49L
1,497 Elo+
Party 2
Anhur
Anhur
TheCursed0n3
Anhur
Level 74
God Stats
1W - 1L
1,217 SR
Queue Stats
156W - 143L
1,529 Elo+
Party 1
Anubis
Anubis
lichmaster
Anubis
Level 102
God Stats
14W - 4L
1,745 SR
Queue Stats
156W - 135L
1,472 Elo+
Party 1
Awilix
Awilix
moneypants95
Awilix
Level 100
God Stats
12W - 13L
1,478 SR
Queue Stats
159W - 171L
1,505 Elo+
Party 1
Team Averages
Level 92
1,456 SR
1,495 Elo+

VS

Team Averages
Level 92
1,419 SR
1,443 Elo+
Terra
Terra
EmperorFrost909
Terra
Level 143
God Stats
1W - 5L
1,365 SR
Queue Stats
371W - 369L
1,526 Elo+
Solo
Hercules
Hercules
KniiggaSayWhat
Hercules
Level 124
God Stats
0W - 2L
1,490 SR
Queue Stats
303W - 265L
1,518 Elo+
Party 3
Merlin
Merlin
MahatmaGandhi49
Merlin
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 20L
1,369 Elo+
Party 3
Xbalanque
Xbalanque
MystiicOzaki
Xbalanque
Level 64
God Stats
1W - 4L
1,242 SR
Queue Stats
26W - 24L
1,385 Elo+
Party 3
Ne Zha
Ne Zha
SandyyyyCheeks
Ne Zha
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 39L
1,416 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
EpicEcllipse
Achilles
18
3 / 2 / 7
11,770
512
20,327
20,155
22,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
3 / 2 / 14
10,719
466
8,733
14,489
13,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
7 / 5 / 11
13,152
572
12,106
20,397
5,834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
lichmaster
Anubis
20
17 / 3 / 13
14,811
644
26,167
24,539
11,737
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Awilix
18
7 / 4 / 10
12,264
533
12,370
20,128
7,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 8 / 8
9,240
402
10,875
22,753
15,205
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hercules
16
1 / 6 / 0
10,194
443
15,067
26,919
22,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

16
3 / 8 / 6
10,567
459
15,707
13,808
3,839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xbalanque
MystiicOzaki
Xbalanque
17
9 / 7 / 2
11,406
496
16,584
18,241
4,019
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
3 / 8 / 1
10,608
461
7,564
20,641
5,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
33
37
Kills
16
16
Deaths
37
55
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
8
8
0.5
W
Achilles
EpicEcllipse
Achilles
3
2
7
3.25
L
Hercules
1
6
0
0.17
L
3
8
6
0.75
L
Xbalanque
MystiicOzaki
Xbalanque
9
7
2
1.43
L
3
8
1
0.44
W
3
2
14
5
W
7
5
11
2.5
W
Anubis
lichmaster
Anubis
17
3
13
7.83
W
Awilix
7
4
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,703
Damage
65,797
99,708
Taken
102,362
61,601
Mitigated
51,286
34,064
Healing
34,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,875
656
3,503
5,825
22,753
15,205
191
10,667
11,905
31,476
0
W
Achilles
EpicEcllipse
Achilles
20,327
5,624
0
6,089
20,155
22,960
664
3,401
15,392
15,704
55,924
L
Hercules
15,067
6,352
0
10,535
26,919
22,616
579
9,780
15,395
0
64,729
L
15,707
1,126
0
1,399
13,808
3,839
269
7,065
6,613
58,760
0
L
Xbalanque
MystiicOzaki
Xbalanque
16,584
8,527
0
5,002
18,241
4,019
650
7,410
10,831
0
68,732
L
7,564
3,472
0
7,795
20,641
5,607
0
4,876
15,765
0
78,794
W
8,733
3,081
441
1,963
14,489
13,118
0
5,479
8,750
30,602
0
W
12,106
4,983
0
8,315
20,397
5,834
253
3,868
16,457
0
99,251
W
Anubis
lichmaster
Anubis
26,167
1,037
0
13,746
24,539
11,737
1,070
9,383
14,564
107,838
0
W
Awilix
12,370
5,298
0
3,510
20,128
7,952
116
4,863
15,077
0
86,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,716
Gold Earned
52,015
537
Minions Killed
502
0
Camps Cleared
0
2,090,644
Distance Traveled
2,029,508
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
9,240
402
36
2
0
427,033
2
W
Achilles
11,770
512
121
5
0
422,354
1
L
Hercules
10,194
443
128
6
0
441,485
1
L
Merlin
10,567
459
122
5
0
369,278
1
L
Xbalanque
11,406
496
95
4
0
385,438
3
L
Ne Zha
10,608
461
121
5
0
406,274
1
W
Atlas
10,719
466
39
2
0
386,981
2
W
Anhur
13,152
572
133
6
0
377,850
1
W
Anubis
14,811
644
145
6
0
407,254
5
W
Awilix
12,264
533
99
4
0
496,205
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role