Player Matchup

Chaac
Chaac
FreeBucking
Chaac
Level 18
God Stats
0W - 2L
1,177 SR
Queue Stats
1W - 11L
1,106 Elo+
Party 1
Fenrir
Fenrir
LazyKitsune
Fenrir
Level 86
God Stats
0W - 1L
1,169 SR
Queue Stats
30W - 49L
1,351 Elo+
Party 2
Scylla
Scylla
MRDURTMAGERT
Scylla
Level 44
God Stats
2W - 2L
1,478 SR
Queue Stats
28W - 29L
1,468 Elo+
Solo
Persephone
Persephone
Myrensune
Persephone
Level 48
God Stats
0W - 3L
1,557 SR
Queue Stats
24W - 35L
1,364 Elo+
Party 1
Cthulhu
Cthulhu
Topandito
Cthulhu
Level 29
God Stats
2W - 4L
1,634 SR
Queue Stats
3W - 10L
1,444 Elo+
Party 2
Team Averages
Level 45
1,403 SR
1,347 Elo+

VS

Team Averages
Level 82
1,511 SR
1,322 Elo+
Bellona
Bellona
DaOcean_MyGuy
Bellona
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 8L
1,143 Elo+
Party 3
Izanami
Izanami
LemonSoda9017
Izanami
Level 26
God Stats
2W - 2L
1,501 SR
Queue Stats
20W - 22L
1,286 Elo+
Solo
Khepri
Khepri
PsychoPrincess69
Khepri
Level 160
God Stats
3W - 4L
1,570 SR
Queue Stats
261W - 291L
1,386 Elo+
Party 3
Medusa
Medusa
ReddSkarlett
Medusa
Level 69
God Stats
1W - 9L
1,464 SR
Queue Stats
41W - 66L
1,392 Elo+
Party 3
Tiamat
Tiamat
WhoPlssedOnMyCat
Tiamat
Level 126
God Stats
16W - 21L
1,518 SR
Queue Stats
93W - 103L
1,402 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 2
7,132
648
4,315
10,494
10,855
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
13
1 / 5 / 4
7,752
705
6,627
10,897
7,308
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Scylla
15
2 / 1 / 1
7,938
722
6,961
6,351
2,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Persephone
Myrensune
Persephone
13
1 / 4 / 1
7,190
654
6,137
7,496
2,242
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
Topandito
Cthulhu
14
2 / 2 / 2
7,903
718
4,644
10,384
8,905
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
13
0 / 1 / 8
7,014
638
2,283
5,078
3,453
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Izanami
15
4 / 3 / 1
8,349
759
9,157
11,095
4,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 0 / 8
8,947
813
3,865
6,313
8,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Medusa
15
5 / 2 / 7
9,080
825
8,817
7,222
3,430
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 0 / 10
9,266
842
13,372
7,496
7,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
50
6
Kills
16
16
Deaths
6
10
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Bellona
0
1
8
4
L
0
4
2
0.25
L
Fenrir
1
5
4
0.6
W
Izanami
4
3
1
1.5
L
Scylla
2
1
1
2.5
L
Persephone
Myrensune
Persephone
1
4
1
0.38
W
3
0
8
7
W
Medusa
5
2
7
4.25
L
Cthulhu
Topandito
Cthulhu
2
2
2
1.5
W
4
0
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,684
Damage
37,494
45,622
Taken
37,204
31,476
Mitigated
27,692
7,257
Healing
8,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
2,283
264
0
126
5,078
3,453
0
2,056
3,022
0
10,844
L
4,315
469
0
1,567
10,494
10,855
0
3,674
6,626
1,045
19,484
L
Fenrir
6,627
2,016
0
1,192
10,897
7,308
0
4,314
6,356
44
13,458
W
Izanami
9,157
6,302
0
1,960
11,095
4,768
0
5,719
5,376
0
34,671
L
Scylla
6,961
199
145
953
6,351
2,166
0
2,928
3,331
31,522
0
L
Persephone
Myrensune
Persephone
6,137
123
536
1,750
7,496
2,242
0
1,822
5,568
22,456
0
W
3,865
46
0
1,299
6,313
8,992
0
3,590
2,723
15,344
0
W
Medusa
8,817
4,340
0
1,530
7,222
3,430
0
3,881
3,341
0
27,851
L
Cthulhu
Topandito
Cthulhu
4,644
421
77
1,037
10,384
8,905
1
3,690
6,500
14,472
0
W
13,372
455
186
3,870
7,496
7,049
0
3,277
4,219
39,635
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,915
Gold Earned
42,656
220
Minions Killed
257
4
Camps Cleared
10
1,024,640
Distance Traveled
1,011,479
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,014
638
22
2
0
220,995
0
L
Chaac
7,132
648
37
3
3
212,302
1
L
Fenrir
7,752
705
16
1
0
190,079
2
W
Izanami
8,349
759
85
8
3
187,996
3
L
Scylla
7,938
722
70
6
1
205,619
2
L
Persephone
7,190
654
63
6
0
216,175
3
W
Khepri
8,947
813
19
2
0
187,030
0
W
Medusa
9,080
825
62
6
2
193,640
0
L
Cthulhu
7,903
718
34
3
0
200,465
0
W
Tiamat
9,266
842
69
6
5
221,818
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role