Player Matchup

Raijin
Raijin
 
Raijin
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
DarkCloud23-
Merlin
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 36L
1,477 Elo+
Solo
Tyr
Tyr
Zatarol
Tyr
Level 148
God Stats
2W - 4L
1,320 SR
Queue Stats
216W - 231L
1,460 Elo+
Solo
Cthulhu
Cthulhu
Zinedson
Cthulhu
Level 100
God Stats
2W - 0L
1,330 SR
Queue Stats
95W - 80L
1,488 Elo+
Solo
Eset
Eset
luis_alberto1978
Eset
Level 121
God Stats
6W - 4L
1,542 SR
Queue Stats
553W - 575L
1,501 Elo+
Solo
Team Averages
Level 130
1,439 SR
1,485 Elo+

VS

Team Averages
Level 102
1,527 SR
1,516 Elo+
Chernobog
Chernobog
 
Chernobog
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
A Drooling Goat
Skadi
Level 108
God Stats
16W - 12L
1,528 SR
Queue Stats
703W - 710L
1,472 Elo+
Solo
Sobek
Sobek
A Small Task
Sobek
Level 127
God Stats
0W - 1L
1,495 SR
Queue Stats
12W - 7L
1,598 Elo+
Party 1
Hou Yi
Hou Yi
SilentYomo
Hou Yi
Level 125
God Stats
3W - 3L
1,610 SR
Queue Stats
237W - 227L
1,487 Elo+
Party 1
Sol
Sol
VLPHAGM
Sol
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
14
6 / 4 / 10
9,194
919
12,281
11,778
5,082
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Merlin
17
4 / 1 / 20
9,821
982
13,214
13,852
6,862
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tyr
16
6 / 2 / 15
9,655
966
8,839
18,052
12,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cthulhu
Zinedson
Cthulhu
15
3 / 1 / 20
9,732
973
8,472
14,059
14,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
10 / 1 / 12
9,856
986
11,296
7,406
3,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
13
0 / 2 / 4
6,706
671
5,951
7,728
2,811
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 6 / 6
6,689
669
11,081
10,772
3,573
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

12
1 / 7 / 3
7,353
735
4,532
12,720
12,832
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hou Yi
SilentYomo
Hou Yi
14
1 / 8 / 3
7,725
773
8,477
13,194
4,684
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sol
16
6 / 6 / 2
8,725
873
12,612
13,249
4,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
26
29
Kills
8
9
Deaths
29
77
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
6
4
10
2.75
L
Chernobog
 
Chernobog
0
2
4
1
L
0
6
6
0.5
L
1
7
3
0.36
W
Merlin
4
1
20
14
L
Hou Yi
SilentYomo
Hou Yi
1
8
3
0.31
L
Sol
6
6
2
1.17
W
Tyr
6
2
15
6.75
W
Cthulhu
Zinedson
Cthulhu
3
1
20
13
W
10
1
12
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,102
Damage
42,653
65,147
Taken
57,663
43,005
Mitigated
28,197
25,103
Healing
13,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
12,281
947
1,464
2,546
11,778
5,082
259
4,874
6,904
25,767
0
L
Chernobog
 
Chernobog
5,951
1,418
920
1,307
7,728
2,811
0
6,585
1,025
0
12,856
L
11,081
3,558
1,160
688
10,772
3,573
0
8,752
1,977
0
17,957
L
4,532
166
605
1,754
12,720
12,832
0
10,860
1,714
6,594
0
W
Merlin
13,214
1,497
690
3,739
13,852
6,862
1,646
3,215
10,637
27,245
0
L
Hou Yi
SilentYomo
Hou Yi
8,477
2,261
317
1,986
13,194
4,684
0
7,776
5,176
0
19,065
L
Sol
12,612
4,983
759
4,149
13,249
4,297
93
11,290
1,880
24,754
0
W
Tyr
8,839
1,047
461
7,011
18,052
12,991
277
3,734
14,318
0
16,466
W
Cthulhu
Zinedson
Cthulhu
8,472
320
2,584
3,358
14,059
14,797
652
3,763
10,296
16,447
0
W
11,296
860
2,205
1,045
7,406
3,273
1,210
1,558
5,848
22,186
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,258
Gold Earned
37,198
121
Minions Killed
72
0
Camps Cleared
0
1,037,232
Distance Traveled
811,375
13
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
9,194
919
27
3
0
184,213
2
L
Chernobog
6,706
671
11
1
0
199,022
1
L
Skadi
6,689
669
5
1
0
166,169
0
L
Sobek
7,353
735
1
0
0
133,965
0
W
Merlin
9,821
982
42
4
0
211,441
0
L
Hou Yi
7,725
773
25
3
0
154,168
0
L
Sol
8,725
873
30
3
0
158,051
0
W
Tyr
9,655
966
17
2
0
227,698
5
W
Cthulhu
9,732
973
11
1
0
218,758
5
W
Eset
9,856
986
24
2
0
195,122
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role