Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
GummyBear TK
Hachiman
Level 119
God Stats
3W - 4L
1,393 SR
Queue Stats
413W - 420L
1,548 Elo+
Solo
Vulcan
Vulcan
Mayo5243
Vulcan
Level 104
God Stats
5W - 6L
1,453 SR
Queue Stats
336W - 381L
1,405 Elo+
Solo
Achilles
Achilles
Nyorde
Achilles
Level 104
God Stats
2W - 2L
1,345 SR
Queue Stats
79W - 72L
1,422 Elo+
Solo
Pele
Pele
zachtherage
Pele
Level 108
God Stats
1W - 3L
1,139 SR
Queue Stats
106W - 84L
1,500 Elo+
Solo
Team Averages
Level 110
1,366 SR
1,475 Elo+

VS

Team Averages
Level 98
1,530 SR
1,480 Elo+
Medusa
Medusa
Montana2850
Medusa
Level 75
God Stats
0W - 2L
1,423 SR
Queue Stats
204W - 205L
1,485 Elo+
Party 1
Agni
Agni
PapaMemeDealer
Agni
Level 89
God Stats
14W - 8L
1,500 SR
Queue Stats
55W - 37L
1,424 Elo+
Solo
Atlas
Atlas
TonningWheel51
Atlas
Level 125
God Stats
2W - 1L
1,480 SR
Queue Stats
410W - 372L
1,448 Elo+
Party 1
King Arthur
King Arthur
fivebucklunch
King Arthur
Level 117
God Stats
4W - 7L
1,543 SR
Queue Stats
362W - 332L
1,525 Elo+
Solo
Erlang Shen
Erlang Shen
kingcolin5
Erlang Shen
Level 82
God Stats
6W - 4L
1,703 SR
Queue Stats
335W - 305L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
12
6 / 0 / 8
7,045
542
6,747
7,188
3,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

Hachiman
GummyBear TK
Hachiman
12
2 / 1 / 6
7,438
572
4,958
7,801
1,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Vulcan
Mayo5243
Vulcan
12
3 / 2 / 4
6,932
533
5,493
6,969
2,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Nyorde
Achilles
12
6 / 0 / 5
7,506
577
5,748
10,411
6,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

12
7 / 2 / 4
8,057
620
9,225
10,757
4,456
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
9
1 / 6 / 0
5,857
451
3,585
8,248
2,153
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 6 / 1
6,514
501
7,763
8,363
2,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 2 / 1
5,620
432
2,927
9,709
5,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
fivebucklunch
King Arthur
12
2 / 4 / 0
7,256
558
6,154
10,744
4,770
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Erlang Shen
kingcolin5
Erlang Shen
10
2 / 6 / 1
6,469
498
4,880
9,653
4,691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
8
24
Kills
5
5
Deaths
24
27
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
6
0
8
10
W
Hachiman
GummyBear TK
Hachiman
2
1
6
5
W
Vulcan
Mayo5243
Vulcan
3
2
4
2.5
L
Medusa
1
6
0
0.17
W
Achilles
Nyorde
Achilles
6
0
5
8.5
L
0
6
1
0.08
L
0
2
1
0.25
L
King Arthur
fivebucklunch
King Arthur
2
4
0
0.5
L
Erlang Shen
kingcolin5
Erlang Shen
2
6
1
0.42
W
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,171
Damage
25,309
43,126
Taken
46,717
18,358
Mitigated
19,313
23,377
Healing
8,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
6,747
1,197
4,933
5,664
7,188
3,306
54
2,195
4,875
18,797
0
W
Hachiman
GummyBear TK
Hachiman
4,958
2,643
0
2,582
7,801
1,976
0
2,216
5,585
0
49,238
W
Vulcan
Mayo5243
Vulcan
5,493
1,804
0
2,080
6,969
2,301
360
2,904
3,757
32,523
0
L
Medusa
3,585
1,529
0
1,686
8,248
2,153
742
3,222
4,760
0
28,002
W
Achilles
Nyorde
Achilles
5,748
1,568
0
4,395
10,411
6,319
34
2,789
7,446
0
43,279
L
7,763
544
0
1,194
8,363
2,390
336
2,792
5,336
41,569
0
L
2,927
1,355
47
1,907
9,709
5,309
0
2,690
6,785
14,433
0
L
King Arthur
fivebucklunch
King Arthur
6,154
502
0
2,021
10,744
4,770
0
542
10,184
0
34,901
L
Erlang Shen
kingcolin5
Erlang Shen
4,880
2,290
0
1,627
9,653
4,691
0
2,061
7,412
0
33,526
W
9,225
2,935
0
3,723
10,757
4,456
0
197
10,558
0
37,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,978
Gold Earned
31,716
358
Minions Killed
302
0
Camps Cleared
0
1,262,585
Distance Traveled
1,103,243
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
7,045
542
35
3
0
273,603
4
W
Hachiman
7,438
572
96
7
0
240,475
2
W
Vulcan
6,932
533
69
5
0
234,555
0
L
Medusa
5,857
451
58
4
0
222,297
0
W
Achilles
7,506
577
81
6
0
258,362
2
L
Agni
6,514
501
90
7
0
221,628
1
L
Atlas
5,620
432
19
1
0
190,314
0
L
King Arthur
7,256
558
79
6
0
252,528
6
L
Erlang Shen
6,469
498
56
4
0
216,476
0
W
Pele
8,057
620
77
6
0
255,590
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role