Player Matchup

Ra
Ra
 
Ra
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
DJZoZo
Atlas
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,344 Elo+
Solo
Thor
Thor
DoggoGun
Thor
Level 8
God Stats
24W - 2L
1,862 SR
Queue Stats
29W - 3L
1,823 Elo+
Party 1
Nox
Nox
MrVаnilla
Nox
Level 125
God Stats
5W - 3L
1,476 SR
Queue Stats
176W - 199L
1,530 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
oCrissCross
Ah Muzen Cab
Level 160
God Stats
12W - 5L
1,626 SR
Queue Stats
234W - 184L
1,563 Elo+
Party 1
Team Averages
Level 106
1,593 SR
1,552 Elo+

VS

Team Averages
Level 73
1,526 SR
1,460 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
 
Charybdis
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
JjaMarcusS
King Arthur
Level 121
God Stats
2W - 1L
1,467 SR
Queue Stats
169W - 158L
1,465 Elo+
Solo
Atlas
Atlas
Kajtas7424
Atlas
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 49L
1,283 Elo+
Solo
Bastet
Bastet
Вугага
Bastet
Level 107
God Stats
10W - 9L
1,662 SR
Queue Stats
759W - 729L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
6 / 0 / 1
7,084
787
4,669
4,336
1,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Atlas
DJZoZo
Atlas
7
1 / 1 / 2
4,557
506
2,644
4,738
2,964
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thor
10
5 / 1 / 1
5,916
657
2,898
4,583
1,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
2 / 2 / 4
5,728
636
3,231
4,048
1,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
oCrissCross
Ah Muzen Cab
10
3 / 0 / 2
5,572
619
5,166
3,912
1,173
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
7
1 / 2 / 0
4,515
502
740
2,652
818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
 
Charybdis
6
0 / 4 / 2
4,109
457
2,238
6,458
1,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

King Arthur
JjaMarcusS
King Arthur
6
0 / 7 / 0
3,991
443
1,225
7,765
4,139
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Atlas
5
0 / 3 / 0
4,003
445
1,456
5,940
3,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bastet
10
3 / 1 / 1
5,838
649
5,560
7,075
1,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
17
Kills
4
4
Deaths
17
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
6
0
1
6.5
L
Baron Samedi
 
Baron Samedi
1
2
0
0.5
L
Charybdis
 
Charybdis
0
4
2
0.25
W
Atlas
DJZoZo
Atlas
1
1
2
2
W
Thor
5
1
1
5.5
L
King Arthur
JjaMarcusS
King Arthur
0
7
0
0
L
Atlas
0
3
0
0
W
2
2
4
2
W
Ah Muzen Cab
oCrissCross
Ah Muzen Cab
3
0
2
4
L
Bastet
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,608
Damage
11,219
21,617
Taken
29,890
7,868
Mitigated
11,328
7,469
Healing
8,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
4,669
1,215
122
1,947
4,336
1,133
184
0
4,336
39,073
0
L
Baron Samedi
 
Baron Samedi
740
230
92
1,006
2,652
818
0
1,016
1,558
15,315
0
L
Charybdis
 
Charybdis
2,238
1,316
184
1,877
6,458
1,241
0
1,944
4,464
0
9,554
W
Atlas
DJZoZo
Atlas
2,644
1,178
0
625
4,738
2,964
412
609
4,129
6,146
0
W
Thor
2,898
758
0
2,120
4,583
1,277
0
103
4,452
0
27,198
L
King Arthur
JjaMarcusS
King Arthur
1,225
114
0
1,021
7,765
4,139
0
4,512
2,982
0
16,029
L
Atlas
1,456
905
0
210
5,940
3,324
0
517
5,383
7,401
0
W
3,231
498
0
850
4,048
1,321
192
593
3,439
28,109
0
W
Ah Muzen Cab
oCrissCross
Ah Muzen Cab
5,166
2,095
0
1,805
3,912
1,173
364
1,002
2,910
0
34,545
L
Bastet
5,560
2,274
0
3,910
7,075
1,806
0
1,938
4,959
0
30,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,857
Gold Earned
22,456
283
Minions Killed
151
0
Camps Cleared
0
895,728
Distance Traveled
788,913
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,084
787
93
10
0
196,703
0
L
Baron Samedi
4,515
502
25
3
0
105,680
1
L
Charybdis
4,109
457
18
2
0
144,352
2
W
Atlas
4,557
506
3
0
0
178,529
1
W
Thor
5,916
657
60
7
0
188,295
5
L
King Arthur
3,991
443
24
3
0
169,969
2
L
Atlas
4,003
445
18
2
0
143,402
0
W
Nox
5,728
636
64
7
0
167,819
3
W
Ah Muzen Cab
5,572
619
63
7
0
164,382
4
L
Bastet
5,838
649
66
7
0
225,510
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role