Player Matchup

Agni
Agni
BredSticcc
Agni
Level 59
God Stats
1W - 0L
1,858 SR
Queue Stats
120W - 146L
1,384 Elo+
Party 1
Jing Wei
Jing Wei
DePeza
Jing Wei
Level 25
God Stats
1W - 2L
1,212 SR
Queue Stats
55W - 88L
1,386 Elo+
Party 2
Atlas
Atlas
KinglyCypress5
Atlas
Level 12
God Stats
1W - 1L
1,241 SR
Queue Stats
10W - 19L
1,300 Elo+
Party 1
He Bo
He Bo
Stancil11
He Bo
Level 58
God Stats
3W - 4L
1,350 SR
Queue Stats
97W - 117L
1,338 Elo+
Party 1
Ne Zha
Ne Zha
Sun-Sun96
Ne Zha
Level 84
God Stats
8W - 9L
1,534 SR
Queue Stats
484W - 513L
1,505 Elo+
Party 2
Team Averages
Level 48
1,439 SR
1,383 Elo+

VS

Team Averages
Level 65
1,467 SR
1,463 Elo+
Fenrir
Fenrir
 
Fenrir
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nike
Nike
Boz-da-destroya
Nike
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 77L
1,447 Elo+
Solo
Izanami
Izanami
QuitHarpy27726
Izanami
Level 91
God Stats
111W - 131L
1,444 SR
Queue Stats
648W - 770L
1,391 Elo+
Party 3
Cthulhu
Cthulhu
Takuache_23cuhh
Cthulhu
Level 44
God Stats
1W - 6L
1,392 SR
Queue Stats
22W - 42L
1,371 Elo+
Solo
Yemoja
Yemoja
XGodbroX
Yemoja
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 9
10,740
976
15,489
8,774
3,335
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
DePeza
Jing Wei
17
4 / 5 / 8
10,872
988
10,470
11,925
4,454
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
0 / 0 / 12
10,033
912
4,111
3,688
3,067
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

He Bo
Stancil11
He Bo
18
6 / 2 / 10
11,525
1,048
17,023
9,623
3,408
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ne Zha
Sun-Sun96
Ne Zha
18
8 / 0 / 10
12,365
1,124
17,841
10,014
3,826
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

248

VS

Team 2 Tickets

149

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
0 / 8 / 2
9,300
845
5,762
12,107
5,005
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

16
3 / 3 / 2
10,233
930
7,950
12,833
11,295
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
5 / 8 / 3
11,942
1,086
12,185
19,844
8,577
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
1 / 3 / 1
9,531
866
8,286
14,778
14,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Yemoja
XGodbroX
Yemoja
16
0 / 1 / 3
10,410
946
4,622
11,148
16,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
20
23
Kills
9
9
Deaths
23
49
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
8
2
0.13
L
3
3
2
1.33
W
5
2
9
4.75
W
Jing Wei
DePeza
Jing Wei
4
5
8
1.6
W
0
0
12
6
L
5
8
3
0.81
W
He Bo
Stancil11
He Bo
6
2
10
5.5
W
Ne Zha
Sun-Sun96
Ne Zha
8
0
10
13
L
1
3
1
0.5
L
Yemoja
XGodbroX
Yemoja
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,934
Damage
38,805
44,024
Taken
70,710
18,090
Mitigated
56,128
5,583
Healing
5,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,762
1,431
0
269
12,107
5,005
0
5,329
6,778
0
11,769
L
7,950
178
0
0
12,833
11,295
0
7,765
5,068
3,009
15,835
W
15,489
1,627
0
1,132
8,774
3,335
0
2,665
5,839
38,076
0
W
Jing Wei
DePeza
Jing Wei
10,470
6,672
0
0
11,925
4,454
0
3,764
7,961
0
22,341
W
4,111
1,618
0
0
3,688
3,067
0
1,588
1,898
16,754
0
L
12,185
11,055
0
0
19,844
8,577
0
9,484
10,360
0
51,699
W
He Bo
Stancil11
He Bo
17,023
1,046
811
2,037
9,623
3,408
0
1,920
7,507
37,878
0
W
Ne Zha
Sun-Sun96
Ne Zha
17,841
9,166
0
1,603
10,014
3,826
0
3,147
6,675
0
35,492
L
8,286
1,170
0
779
14,778
14,986
0
8,308
6,470
25,220
0
L
Yemoja
XGodbroX
Yemoja
4,622
406
2,558
1,466
11,148
16,265
0
5,737
5,411
20,417
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,535
Gold Earned
51,416
195
Minions Killed
187
8
Camps Cleared
8
1,055,873
Distance Traveled
964,944
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,300
845
7
1
1
157,202
0
L
Nike
10,233
930
16
1
0
219,189
0
W
Agni
10,740
976
61
6
1
209,934
0
W
Jing Wei
10,872
988
21
2
0
210,270
0
W
Atlas
10,033
912
21
2
0
193,789
0
L
Izanami
11,942
1,086
78
7
7
189,689
0
W
He Bo
11,525
1,048
55
5
0
206,638
3
W
Ne Zha
12,365
1,124
37
3
7
235,242
0
L
Cthulhu
9,531
866
44
4
0
177,303
0
L
Yemoja
10,410
946
42
4
0
221,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role