Player Matchup

Fenrir
Fenrir
Diamond I
KeiZon-7
Fenrir
Diamond I
Level 160
God Stats
38W - 32L
1,669 SR
Queue Stats
260W - 210L
2,603 MMR
Solo
Set
Set
Masters
Lucαrio
Set
Masters
Level 128
God Stats
4W - 1L
2,060 SR
Queue Stats
55W - 16L
3,042 MMR
Solo
Chang'e
Chang'e
Masters
OZY098
Chang'e
Masters
Level 160
God Stats
28W - 16L
1,868 SR
Queue Stats
260W - 222L
3,128 MMR
Solo
Sylvanus
Sylvanus
Masters
ROBMACKILLA
Sylvanus
Masters
Level 160
God Stats
55W - 51L
1,603 SR
Queue Stats
513W - 489L
2,457 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Masters
big-money434
Ah Muzen Cab
Masters
Level 124
God Stats
8W - 6L
1,668 SR
Queue Stats
222W - 198L
2,693 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 146
1,774 SR
2,785 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 143
1,537 SR
2,772 MMR
Camazotz
Camazotz
Masters
DOMO GOT RICE
Camazotz
Masters
Level 124
God Stats
4W - 6L
1,210 SR
Queue Stats
236W - 228L
2,512 MMR
Solo
Sol
Sol
Masters
Duckehs
Sol
Masters
Level 125
God Stats
7W - 14L
1,626 SR
Queue Stats
371W - 342L
2,834 MMR
Party 1
Tsukuyomi
Tsukuyomi
Masters
KDotCiroq
Tsukuyomi
Masters
Level 160
God Stats
18W - 19L
1,607 SR
Queue Stats
476W - 438L
3,017 MMR
Party 1
Khepri
Khepri
Masters
Xenogears17
Khepri
Masters
Level 148
God Stats
2W - 4L
1,642 SR
Queue Stats
721W - 708L
2,355 MMR
Solo
Janus
Janus
Masters
wistfully
Janus
Masters
Level 156
God Stats
39W - 54L
1,599 SR
Queue Stats
436W - 421L
3,142 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
KeiZon-7
Fenrir
20
10 / 4 / 8
13,475
642
17,430
26,003
27,976
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
9 / 1 / 8
13,850
660
19,371
15,911
9,297
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chang'e
OZY098
Chang'e
19
3 / 5 / 8
12,835
611
9,892
17,635
7,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
ROBMACKILLA
Sylvanus
16
2 / 1 / 12
10,922
520
5,763
26,907
29,910
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ah Muzen Cab
big-money434
Ah Muzen Cab
19
5 / 3 / 7
12,672
603
15,584
17,764
8,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
CliodhnaOdinArtioLoki

VS

Bans
GebZeusAchillesBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
DOMO GOT RICE
Camazotz
17
1 / 6 / 7
10,781
513
15,008
18,123
12,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sol
16
2 / 6 / 1
9,745
464
12,729
15,684
8,791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tsukuyomi
KDotCiroq
Tsukuyomi
17
5 / 8 / 4
10,693
509
14,549
17,947
5,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Khepri
15
2 / 4 / 3
8,528
406
5,012
16,062
17,177
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Janus
wistfully
Janus
17
3 / 5 / 4
10,610
505
9,184
11,949
3,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
32
29
Kills
13
14
Deaths
29
43
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Camazotz
DOMO GOT RICE
Camazotz
1
6
7
0.75
L
Sol
2
6
1
0.42
L
Tsukuyomi
KDotCiroq
Tsukuyomi
5
8
4
0.88
W
Fenrir
KeiZon-7
Fenrir
10
4
8
3.5
W
9
1
8
13
W
Chang'e
OZY098
Chang'e
3
5
8
1.4
W
Sylvanus
ROBMACKILLA
Sylvanus
2
1
12
8
L
Khepri
2
4
3
0.88
W
Ah Muzen Cab
big-money434
Ah Muzen Cab
5
3
7
2.83
L
Janus
wistfully
Janus
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,040
Damage
56,482
104,220
Taken
79,765
82,619
Mitigated
46,990
50,120
Healing
16,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
DOMO GOT RICE
Camazotz
15,008
3,290
0
6,271
18,123
12,134
128
3,608
13,976
6,025
57,757
L
Sol
12,729
3,819
0
4,046
15,684
8,791
0
1,333
14,006
60,776
6,880
L
Tsukuyomi
KDotCiroq
Tsukuyomi
14,549
4,100
0
2,189
17,947
5,081
0
1,515
16,328
0
73,242
W
Fenrir
KeiZon-7
Fenrir
17,430
3,982
0
9,598
26,003
27,976
1,573
6,158
19,320
506
71,944
W
19,371
8,743
0
2,673
15,911
9,297
2,020
3,583
12,162
0
120,317
W
Chang'e
OZY098
Chang'e
9,892
760
4,267
7,039
17,635
7,315
2,092
5,963
11,580
98,629
0
W
Sylvanus
ROBMACKILLA
Sylvanus
5,763
1,234
5,850
12,320
26,907
29,910
350
7,451
19,194
15,549
0
L
Khepri
5,012
637
760
2,231
16,062
17,177
0
3,740
11,976
19,128
0
W
Ah Muzen Cab
big-money434
Ah Muzen Cab
15,584
8,088
0
8,373
17,764
8,121
5,484
5,815
11,800
0
120,533
L
Janus
wistfully
Janus
9,184
539
0
885
11,949
3,807
1,028
5,387
6,253
97,796
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,754
Gold Earned
50,357
679
Minions Killed
610
0
Camps Cleared
0
2,082,180
Distance Traveled
2,001,149
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
10,781
513
127
6
0
403,791
4
L
Sol
9,745
464
143
7
0
350,589
4
L
Tsukuyomi
10,693
509
115
5
0
407,443
1
W
Fenrir
13,475
642
131
6
0
425,963
2
W
Set
13,850
660
173
8
0
472,236
2
W
Chang'e
12,835
611
198
9
0
396,000
2
W
Sylvanus
10,922
520
24
1
0
398,068
7
L
Khepri
8,528
406
30
1
0
432,859
3
W
Ah Muzen Cab
12,672
603
153
7
0
389,913
3
L
Janus
10,610
505
195
9
0
406,467
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role