Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
MR MANN 2006
Gilgamesh
Level 85
God Stats
7W - 5L
1,788 SR
Queue Stats
208W - 227L
1,437 Elo+
Party 2
Sol
Sol
Punk713
Sol
Level 140
God Stats
1W - 6L
1,210 SR
Queue Stats
65W - 57L
1,575 Elo+
Party 1
Bellona
Bellona
smokedog93333
Bellona
Level 140
God Stats
47W - 41L
1,601 SR
Queue Stats
91W - 76L
1,564 Elo+
Party 1
Zeus
Zeus
xxtrapchickenxx
Zeus
Level 103
God Stats
24W - 20L
1,547 SR
Queue Stats
369W - 402L
1,475 Elo+
Party 2
Team Averages
Level 115
1,529 SR
1,510 Elo+

VS

Team Averages
Level 100
1,494 SR
1,480 Elo+
Tiamat
Tiamat
AgentFuzzyBunny
Tiamat
Level 107
God Stats
1W - 0L
1,372 SR
Queue Stats
231W - 229L
1,473 Elo+
Party 3
Ravana
Ravana
DeanGullberrie
Ravana
Level 67
God Stats
10W - 13L
1,524 SR
Queue Stats
241W - 237L
1,517 Elo+
Party 3
Geb
Geb
EpicEcllipse
Geb
Level 121
God Stats
17W - 9L
1,668 SR
Queue Stats
300W - 257L
1,459 Elo+
Party 4
Charybdis
Charybdis
ShipmasterVoro
Charybdis
Level 64
God Stats
5W - 6L
1,406 SR
Queue Stats
54W - 49L
1,485 Elo+
Party 4
Tyr
Tyr
esete
Tyr
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 56L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
5 / 2 / 3
8,003
616
5,765
10,807
3,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
MR MANN 2006
Gilgamesh
11
0 / 5 / 0
6,367
490
6,066
12,254
5,884
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sol
10
0 / 3 / 0
5,668
436
2,569
4,096
892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
11
3 / 0 / 2
6,963
536
3,627
8,581
5,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
2 / 5 / 3
6,447
496
4,950
7,233
1,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 4
7,346
565
2,571
8,507
4,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
10 / 3 / 0
8,541
657
9,472
6,019
2,761
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 1 / 4
6,398
492
4,425
7,999
5,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
ShipmasterVoro
Charybdis
11
1 / 1 / 3
6,277
483
3,777
3,789
1,161
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tyr
esete
Tyr
15
4 / 1 / 2
8,458
651
8,704
11,081
7,966
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
28
10
Kills
15
15
Deaths
10
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
2
3
3.25
W
0
4
4
0.5
W
10
3
0
3.33
W
0
1
4
2
L
Gilgamesh
MR MANN 2006
Gilgamesh
0
5
0
0
L
Sol
0
3
0
0
W
Charybdis
ShipmasterVoro
Charybdis
1
1
3
2.5
W
Tyr
esete
Tyr
4
1
2
5
L
Bellona
3
0
2
4
L
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,977
Damage
28,949
42,971
Taken
37,395
16,887
Mitigated
21,397
14,457
Healing
12,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,765
1,444
0
4,830
10,807
3,677
0
1,578
9,229
0
43,058
W
2,571
345
0
1,450
8,507
4,053
535
2,933
5,304
40,546
0
W
9,472
3,171
0
1,765
6,019
2,761
0
990
4,965
0
46,482
W
4,425
412
345
2,634
7,999
5,456
28
2,007
5,738
21,504
0
L
Gilgamesh
MR MANN 2006
Gilgamesh
6,066
1,520
0
3,523
12,254
5,884
0
207
12,047
0
39,466
L
Sol
2,569
464
0
627
4,096
892
0
1,055
3,041
31,192
0
W
Charybdis
ShipmasterVoro
Charybdis
3,777
1,681
0
354
3,789
1,161
826
933
2,746
0
29,908
W
Tyr
esete
Tyr
8,704
980
0
6,087
11,081
7,966
0
0
10,450
0
52,277
L
Bellona
3,627
694
0
4,750
8,581
5,075
0
2,458
6,123
0
17,584
L
4,950
477
0
727
7,233
1,359
0
1,698
5,535
31,553
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,448
Gold Earned
37,020
327
Minions Killed
389
0
Camps Cleared
0
1,189,695
Distance Traveled
1,256,742
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,003
616
89
7
0
276,101
1
W
Tiamat
7,346
565
84
6
0
233,804
0
W
Ravana
8,541
657
90
7
0
272,389
4
W
Geb
6,398
492
29
2
0
263,522
4
L
Gilgamesh
6,367
490
64
5
0
225,840
3
L
Sol
5,668
436
71
5
0
210,739
3
W
Charybdis
6,277
483
76
6
0
217,223
1
W
Tyr
8,458
651
110
8
0
269,804
3
L
Bellona
6,963
536
32
2
0
268,169
3
L
Zeus
6,447
496
71
5
0
208,846
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role