Player Matchup

Mulan
Mulan
DAFreakshow99
Mulan
Level 66
God Stats
11W - 11L
1,480 SR
Queue Stats
43W - 48L
1,475 Elo+
Party 2
Kali
Kali
MutenisReveraria
Kali
Level 106
God Stats
16W - 11L
1,748 SR
Queue Stats
97W - 82L
1,590 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Zecchius
Morgan Le Fay
Level 26
God Stats
6W - 4L
1,562 SR
Queue Stats
97W - 81L
1,570 Elo+
Party 2
Sobek
Sobek
jjbirdy123
Sobek
Level 129
God Stats
3W - 4L
1,623 SR
Queue Stats
264W - 263L
1,564 Elo+
Party 2
Artemis
Artemis
suprememorty69
Artemis
Level 49
God Stats
7W - 0L
1,999 SR
Queue Stats
176W - 148L
1,503 Elo+
Party 2
Team Averages
Level 75
1,682 SR
1,540 Elo+

VS

Team Averages
Level 64
1,434 SR
1,452 Elo+
Artio
Artio
ItzJustSpirit
Artio
Level 49
God Stats
12W - 17L
1,448 SR
Queue Stats
221W - 245L
1,455 Elo+
Party 3
Sol
Sol
Joshua__Yuuki
Sol
Level 86
God Stats
9W - 9L
1,544 SR
Queue Stats
665W - 672L
1,435 Elo+
Party 3
Kuzenbo
Kuzenbo
holasoypacman
Kuzenbo
Level 104
God Stats
3W - 2L
1,374 SR
Queue Stats
158W - 152L
1,444 Elo+
Party 1
Raijin
Raijin
hull1520
Raijin
Level 79
God Stats
0W - 1L
1,306 SR
Queue Stats
249W - 292L
1,377 Elo+
Party 1
Mercury
Mercury
lllStar-LordIIl
Mercury
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,549 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
6,178
515
3,580
10,541
7,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

12
9 / 1 / 3
7,758
647
9,939
9,972
4,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morgan Le Fay
Zecchius
Morgan Le Fay
13
4 / 1 / 5
7,469
622
7,437
5,865
2,412
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sobek
10
4 / 5 / 3
6,207
517
3,036
11,191
7,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
0 / 1 / 4
5,989
499
4,691
6,364
2,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 5
7,001
583
3,558
8,988
6,242
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
5 / 2 / 2
6,840
570
10,180
7,948
2,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Kuzenbo
12
3 / 2 / 0
6,764
564
6,779
8,790
6,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Raijin
hull1520
Raijin
11
1 / 7 / 0
6,236
520
1,748
8,975
2,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 4 / 2
6,490
541
2,082
8,993
2,440
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
20
17
Kills
11
11
Deaths
17
16
Assists
9
Player
Kills
Deaths
Assists
KDA
W
0
3
1
0.17
L
2
2
5
2.25
L
5
2
2
3
W
9
1
3
10.5
W
Morgan Le Fay
Zecchius
Morgan Le Fay
4
1
5
6.5
L
Kuzenbo
3
2
0
1.5
L
Raijin
hull1520
Raijin
1
7
0
0.14
W
Sobek
4
5
3
1.1
L
0
4
2
0.25
W
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,683
Damage
24,347
43,933
Taken
43,694
24,803
Mitigated
20,686
15,871
Healing
11,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,580
652
190
3,846
10,541
7,704
48
5,142
4,789
0
32,853
L
3,558
503
655
4,143
8,988
6,242
0
1,736
7,252
15,580
0
L
10,180
3,701
0
3,100
7,948
2,475
188
1,711
6,237
35,386
4,871
W
9,939
4,359
0
4,138
9,972
4,904
0
3,607
6,192
0
40,121
W
Morgan Le Fay
Zecchius
Morgan Le Fay
7,437
1,260
0
1,936
5,865
2,412
76
2,258
3,509
48,338
0
L
Kuzenbo
6,779
2,348
0
2,404
8,790
6,757
0
0
8,398
33,940
0
L
Raijin
hull1520
Raijin
1,748
37
0
908
8,975
2,772
0
4,787
4,188
32,586
0
W
Sobek
3,036
99
0
2,528
11,191
7,699
0
5,692
5,407
9,163
0
L
2,082
1,279
0
567
8,993
2,440
0
2,354
6,639
0
43,958
W
4,691
1,622
0
3,233
6,364
2,084
0
3,443
2,921
0
39,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,601
Gold Earned
33,331
296
Minions Killed
306
0
Camps Cleared
0
1,195,227
Distance Traveled
1,201,645
22
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
6,178
515
75
6
0
216,172
2
L
Artio
7,001
583
16
1
0
257,466
2
L
Sol
6,840
570
70
6
0
220,497
2
W
Kali
7,758
647
55
5
0
272,012
5
W
Morgan Le Fay
7,469
622
87
7
0
234,656
7
L
Kuzenbo
6,764
564
63
5
0
241,488
3
L
Raijin
6,236
520
74
6
0
211,937
1
W
Sobek
6,207
517
7
1
0
255,361
3
L
Mercury
6,490
541
83
7
0
270,257
0
W
Artemis
5,989
499
72
6
0
217,026
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role