Player Matchup

Hun Batz
Hun Batz
BioAgent720
Hun Batz
Level 82
God Stats
19W - 14L
1,303 SR
Queue Stats
74W - 78L
1,310 Elo+
Party 1
Hades
Hades
FOG Harmony
Hades
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 38L
1,200 Elo+
Party 1
Izanami
Izanami
JR TIGER KING
Izanami
Level 66
God Stats
42W - 47L
1,425 SR
Queue Stats
166W - 206L
1,338 Elo+
Party 1
Ymir
Ymir
TastyPlayDough
Ymir
Level 69
God Stats
8W - 10L
1,467 SR
Queue Stats
101W - 108L
1,291 Elo+
Party 1
Cu Chulainn
Cu Chulainn
xMistics
Cu Chulainn
Level 55
God Stats
1W - 5L
1,296 SR
Queue Stats
62W - 91L
1,278 Elo+
Party 1
Team Averages
Level 60
1,398 SR
1,283 Elo+

VS

Team Averages
Level 90
1,622 SR
1,390 Elo+
Hel
Hel
GAMxBOWER
Hel
Level 49
God Stats
7W - 4L
1,855 SR
Queue Stats
169W - 198L
1,317 Elo+
Party 2
Cerberus
Cerberus
LALOgamer14
Cerberus
Level 68
God Stats
5W - 4L
1,504 SR
Queue Stats
295W - 343L
1,374 Elo+
Party 2
Hades
Hades
XxMaskedxHeroxX
Hades
Level 121
God Stats
2W - 0L
1,500 SR
Queue Stats
50W - 60L
1,436 Elo+
Solo
Jormungandr
Jormungandr
ninjasasinn
Jormungandr
Level 146
God Stats
253W - 330L
1,439 SR
Queue Stats
580W - 706L
1,379 Elo+
Solo
Bastet
Bastet
virustyphoon
Bastet
Level 65
God Stats
22W - 12L
1,812 SR
Queue Stats
171W - 170L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BioAgent720
Hun Batz
5
0 / 0 / 0
3,488
581
298
2,205
728
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

4
0 / 1 / 0
3,188
531
265
1,612
662
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Izanami
5
2 / 1 / 0
3,605
601
1,566
1,648
443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

6
0 / 1 / 2
3,648
608
1,281
4,289
1,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cu Chulainn
xMistics
Cu Chulainn
6
0 / 0 / 0
3,855
643
1,687
3,556
2,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 2
3,635
606
2,285
1,287
237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
LALOgamer14
Cerberus
6
1 / 1 / 1
4,243
707
1,337
3,126
1,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

7
0 / 0 / 0
4,206
701
122
1,451
629
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
ninjasasinn
Jormungandr
7
0 / 0 / 0
4,182
697
1,642
3,394
1,059
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bastet
6
2 / 0 / 1
4,224
704
1,415
3,014
710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
7
2
Kills
3
3
Deaths
2
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
BioAgent720
Hun Batz
0
0
0
0
L
0
1
0
0
W
0
1
2
1
L
Izanami
2
1
0
2
W
Cerberus
LALOgamer14
Cerberus
1
1
1
1.5
L
0
1
2
1
W
0
0
0
0
W
Jormungandr
ninjasasinn
Jormungandr
0
0
0
0
W
Bastet
2
0
1
2.5
L
Cu Chulainn
xMistics
Cu Chulainn
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,097
Damage
6,801
13,310
Taken
12,272
5,338
Mitigated
4,145
3,736
Healing
4,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
BioAgent720
Hun Batz
298
0
0
545
2,205
728
0
0
2,205
0
14,043
L
265
96
0
105
1,612
662
0
122
1,490
5,750
0
W
2,285
674
278
242
1,287
237
68
324
963
14,177
0
L
Izanami
1,566
1,188
0
426
1,648
443
145
956
629
0
11,352
W
Cerberus
LALOgamer14
Cerberus
1,337
110
0
1,095
3,126
1,510
0
732
2,394
8,257
0
L
1,281
128
0
1,490
4,289
1,448
0
2,416
1,686
8,316
0
W
122
41
0
711
1,451
629
813
265
1,186
17,505
0
W
Jormungandr
ninjasasinn
Jormungandr
1,642
798
0
636
3,394
1,059
0
0
3,156
16,715
0
W
Bastet
1,415
474
0
1,896
3,014
710
0
225
2,789
0
13,981
L
Cu Chulainn
xMistics
Cu Chulainn
1,687
385
0
1,170
3,556
2,057
0
1,642
1,914
0
12,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,784
Gold Earned
20,490
120
Minions Killed
171
0
Camps Cleared
0
501,546
Distance Traveled
598,352
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
3,488
581
34
6
0
134,711
1
L
Hades
3,188
531
14
2
0
70,957
0
W
Hel
3,635
606
35
6
0
111,204
0
L
Izanami
3,605
601
16
3
0
72,092
0
W
Cerberus
4,243
707
9
2
0
112,742
2
L
Ymir
3,648
608
18
3
0
114,006
1
W
Hades
4,206
701
43
7
0
124,226
0
W
Jormungandr
4,182
697
40
7
0
101,437
0
W
Bastet
4,224
704
44
7
0
148,743
1
L
Cu Chulainn
3,855
643
38
6
0
109,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role