Player Matchup

Loki
Loki
Fryguy2003
Loki
Level 118
God Stats
9W - 5L
1,544 SR
Queue Stats
279W - 251L
1,492 Elo+
Party 2
Apollo
Apollo
KLSerpent
Apollo
Level 69
God Stats
8W - 8L
1,415 SR
Queue Stats
144W - 162L
1,376 Elo+
Party 3
Atlas
Atlas
ProjectDeathlok
Atlas
Level 43
God Stats
29W - 19L
1,556 SR
Queue Stats
133W - 142L
1,448 Elo+
Party 2
King Arthur
King Arthur
Saffyyy
King Arthur
Level 102
God Stats
12W - 17L
1,533 SR
Queue Stats
189W - 194L
1,478 Elo+
Party 3
Sol
Sol
kellyfrone
Sol
Level 46
God Stats
29W - 35L
1,417 SR
Queue Stats
64W - 80L
1,341 Elo+
Party 3
Team Averages
Level 76
1,493 SR
1,427 Elo+

VS

Team Averages
Level 32
1,664 SR
1,271 Elo+
Loki
Loki
Casefacey
Loki
Level 49
God Stats
1W - 2L
1,708 SR
Queue Stats
21W - 32L
1,358 Elo+
Solo
Neith
Neith
D2THEP6669
Neith
Level 7
God Stats
0W - 1L
1,703 SR
Queue Stats
0W - 2L
1,249 Elo+
Party 1
Jormungandr
Jormungandr
MTGChase
Jormungandr
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,249 Elo+
Party 1
Gilgamesh
Gilgamesh
Megamario
Gilgamesh
Level 32
God Stats
1W - 1L
1,698 SR
Queue Stats
1W - 2L
1,249 Elo+
Party 1
Ra
Ra
S1aythe1nnocent
Ra
Level 29
God Stats
0W - 1L
1,712 SR
Queue Stats
0W - 2L
1,249 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 0 / 1
4,989
713
1,087
3,556
840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Apollo
KLSerpent
Apollo
7
2 / 0 / 1
4,235
605
2,605
2,190
572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

6
0 / 1 / 2
4,032
576
1,167
4,241
1,295
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
Saffyyy
King Arthur
9
2 / 0 / 1
5,003
715
4,223
4,702
1,766
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

8
0 / 0 / 2
4,505
644
1,356
1,321
401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
1
0 / 0 / 0
1,272
182
0
0
0
Neith
5
0 / 1 / 1
3,309
473
763
1,925
558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jormungandr
MTGChase
Jormungandr
5
1 / 2 / 0
3,598
514
620
3,277
1,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gilgamesh
Megamario
Gilgamesh
5
0 / 2 / 0
3,330
476
1,825
6,335
2,779
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

7
0 / 2 / 0
4,068
581
1,131
2,986
892
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
2
7
Kills
1
1
Deaths
7
7
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Loki
0
0
0
0
L
Neith
0
1
1
0.5
W
3
0
1
3.5
W
Apollo
KLSerpent
Apollo
2
0
1
2.5
L
Jormungandr
MTGChase
Jormungandr
1
2
0
0.5
L
Gilgamesh
Megamario
Gilgamesh
0
2
0
0
W
0
1
2
1
L
0
2
0
0
W
King Arthur
Saffyyy
King Arthur
2
0
1
2.5
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,438
Damage
4,339
16,010
Taken
14,523
4,874
Mitigated
5,998
7,605
Healing
4,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
0
0
0
0
0
0
0
0
0
0
0
L
Neith
763
324
0
250
1,925
558
0
709
1,216
0
7,203
W
1,087
204
0
2,582
3,556
840
0
0
3,556
0
25,366
W
Apollo
KLSerpent
Apollo
2,605
1,865
0
902
2,190
572
678
306
1,884
0
19,549
L
Jormungandr
MTGChase
Jormungandr
620
206
82
953
3,277
1,769
0
458
2,819
8,224
0
L
Gilgamesh
Megamario
Gilgamesh
1,825
623
0
2,170
6,335
2,779
0
0
6,335
0
10,340
W
1,167
285
695
781
4,241
1,295
0
314
3,927
7,201
0
L
1,131
97
0
878
2,986
892
0
1,356
1,630
19,480
0
W
King Arthur
Saffyyy
King Arthur
4,223
892
0
1,989
4,702
1,766
104
283
4,419
0
29,073
W
1,356
136
0
656
1,321
401
572
848
473
16,891
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,764
Gold Earned
15,577
230
Minions Killed
94
0
Camps Cleared
0
647,372
Distance Traveled
437,112
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
1,272
182
0
0
0
0
0
L
Neith
3,309
473
17
2
0
95,904
0
W
Loki
4,989
713
69
10
0
136,272
1
W
Apollo
4,235
605
45
6
0
108,745
1
L
Jormungandr
3,598
514
16
2
0
99,119
0
L
Gilgamesh
3,330
476
23
3
0
127,113
0
W
Atlas
4,032
576
9
1
0
132,579
0
L
Ra
4,068
581
38
5
0
114,976
1
W
King Arthur
5,003
715
68
10
0
156,959
1
W
Sol
4,505
644
39
6
0
112,817
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role