Player Matchup

Chronos
Chronos
Masters
VillaÌn
Chronos
Masters
Level 58
God Stats
18W - 0L
2,140 SR
Queue Stats
113W - 10L
3,229 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 58
2,140 SR
3,229 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 41
1,500 SR
2,189 MMR
Ah Muzen Cab
Ah Muzen Cab
Platinum I
Jikomu
Ah Muzen Cab
Platinum I
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 12L
2,189 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
VillaÌn
Chronos
11
3 / 0 / 0
5,740
1,148
2,556
2,262
888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bans
BastetAchillesBakasuraUllrKali

VS

Bans
SkadiBellonaMedusaHadesCernunnos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Jikomu
Ah Muzen Cab
7
0 / 3 / 0
3,927
785
1,410
3,832
1,344
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
3
Kills
0
0
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Jikomu
Ah Muzen Cab
0
3
0
0
W
Chronos
VillaÌn
Chronos
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,556
Damage
1,410
2,262
Taken
3,832
888
Mitigated
1,344
1,057
Healing
646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Jikomu
Ah Muzen Cab
1,410
406
0
646
3,832
1,344
0
2,154
1,678
0
11,425
W
Chronos
VillaÌn
Chronos
2,556
1,339
0
1,057
2,262
888
977
149
2,113
25,614
3,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,740
Gold Earned
3,927
65
Minions Killed
25
6
Camps Cleared
0
95,724
Distance Traveled
87,706
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
3,927
785
25
5
0
87,706
1
W
Chronos
5,740
1,148
65
13
6
95,724
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role