Player Matchup

Hachiman
Hachiman
Bronze IV
AlwaysComeHonor
Hachiman
Bronze IV
Level 32
God Stats
0W - 1L
2,088 SR
Queue Stats
5W - 14L
1,028 MMR
Party 1
Merlin
Merlin
Bronze III
SlothySauce
Merlin
Bronze III
Level 108
God Stats
0W - 1L
1,667 SR
Queue Stats
1W - 5L
1,400 MMR
Party 1
Kuzenbo
Kuzenbo
Silver III
TheWearyExile
Kuzenbo
Silver III
Level 59
God Stats
2W - 8L
1,419 SR
Queue Stats
8W - 18L
1,067 MMR
Party 1
Team Averages
Bronze II
Bronze II
Average Tier
Level 66
1,725 SR
1,165 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 121
1,657 SR
1,410 MMR
Xing Tian
Xing Tian
Silver II
PolicemanAnubis
Xing Tian
Silver II
Level 122
God Stats
1W - 0L
1,605 SR
Queue Stats
15W - 26L
1,088 MMR
Solo
Tiamat
Tiamat
Gold V
TheAverageNate
Tiamat
Gold V
Level 156
God Stats
2W - 0L
1,673 SR
Queue Stats
13W - 10L
1,589 MMR
Solo
Neith
Neith
Bronze III
xItashy
Neith
Bronze III
Level 84
God Stats
1W - 0L
1,693 SR
Queue Stats
5W - 3L
1,554 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
10
0 / 5 / 1
6,533
594
5,019
8,541
2,770
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
10
1 / 3 / 0
6,883
626
6,623
6,456
2,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
10
0 / 3 / 1
7,164
651
3,783
11,864
14,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bans
Ah Muzen CabFenrirBastetGebArtio

VS

Bans
AchillesAresMulanKhepriGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
PolicemanAnubis
Xing Tian
11
0 / 0 / 7
7,819
711
2,512
9,589
8,532
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
5 / 0 / 6
8,480
771
10,375
7,181
3,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
xItashy
Neith
13
6 / 1 / 4
8,620
784
11,618
7,642
2,352
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
28
1
Kills
11
11
Deaths
1
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hachiman
0
5
1
0.1
W
Xing Tian
PolicemanAnubis
Xing Tian
0
0
7
3.5
L
Merlin
1
3
0
0.33
W
5
0
6
8
L
Kuzenbo
0
3
1
0.17
W
Neith
xItashy
Neith
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,425
Damage
24,505
26,861
Taken
24,412
18,904
Mitigated
14,789
5,035
Healing
10,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
5,019
2,657
0
951
8,541
2,770
0
4,540
3,703
0
24,766
W
Xing Tian
PolicemanAnubis
Xing Tian
2,512
135
0
1,995
9,589
8,532
345
3,476
5,836
10,364
0
L
Merlin
6,623
482
0
977
6,456
2,047
0
2,731
3,527
21,434
0
W
10,375
1,071
173
4,990
7,181
3,905
99
3,280
3,615
38,066
0
L
Kuzenbo
3,783
1,397
0
3,107
11,864
14,087
0
5,030
6,527
8,039
0
W
Neith
xItashy
Neith
11,618
3,887
0
3,560
7,642
2,352
1,429
3,454
4,052
0
34,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,580
Gold Earned
24,919
118
Minions Killed
134
4
Camps Cleared
6
596,675
Distance Traveled
625,107
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,533
594
61
6
3
200,566
1
W
Xing Tian
7,819
711
12
1
1
180,891
1
L
Merlin
6,883
626
49
4
1
187,252
1
W
Tiamat
8,480
771
73
7
5
225,454
7
L
Kuzenbo
7,164
651
8
1
0
208,857
1
W
Neith
8,620
784
49
4
0
218,762
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role