Player Matchup

Neith
Neith
 
Neith
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Ajt314
Chaac
Level 38
God Stats
2W - 2L
1,588 SR
Queue Stats
53W - 45L
1,474 Elo+
Party 2
Ra
Ra
Damhefye
Ra
Level 114
God Stats
7W - 7L
1,502 SR
Queue Stats
244W - 231L
1,417 Elo+
Solo
Thor
Thor
Toweh
Thor
Level 57
God Stats
1W - 4L
1,144 SR
Queue Stats
52W - 47L
1,453 Elo+
Party 2
Sobek
Sobek
aztecrasta
Sobek
Level 127
God Stats
1W - 0L
1,772 SR
Queue Stats
46W - 43L
1,369 Elo+
Solo
Team Averages
Level 95
1,501 SR
1,443 Elo+

VS

Team Averages
Level 81
1,493 SR
1,435 Elo+
Bellona
Bellona
CdotBurnz
Bellona
Level 40
God Stats
6W - 4L
1,459 SR
Queue Stats
10W - 6L
1,627 Elo+
Party 1
Sol
Sol
Obatic
Sol
Level 97
God Stats
11W - 11L
1,586 SR
Queue Stats
92W - 78L
1,535 Elo+
Party 1
Achilles
Achilles
PrinceBootz
Achilles
Level 94
God Stats
1W - 3L
1,528 SR
Queue Stats
42W - 53L
1,347 Elo+
Solo
Pele
Pele
XXblackroad
Pele
Level 27
God Stats
3W - 6L
1,315 SR
Queue Stats
5W - 15L
1,292 Elo+
Solo
Danzaburou
Danzaburou
XxKawaii0takuxX
Danzaburou
Level 147
God Stats
16W - 17L
1,580 SR
Queue Stats
223W - 264L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
4 / 3 / 7
10,671
762
11,928
9,987
5,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
Ajt314
Chaac
18
8 / 1 / 15
12,409
886
22,695
18,410
14,762
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

20
6 / 1 / 11
12,227
873
7,533
11,608
5,619
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thor
Toweh
Thor
18
8 / 2 / 12
12,236
874
18,190
16,289
9,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sobek
16
2 / 0 / 12
9,867
705
5,431
9,660
11,315
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CdotBurnz
Bellona
17
3 / 6 / 2
9,901
707
14,434
18,094
15,873
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sol
Obatic
Sol
16
1 / 3 / 1
8,997
643
23,088
16,092
4,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
PrinceBootz
Achilles
15
1 / 11 / 1
8,911
637
9,509
18,627
9,298
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 6 / 2
8,515
608
5,920
13,959
3,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
XxKawaii0takuxX
Danzaburou
15
1 / 2 / 1
9,114
651
2,662
9,830
2,756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
14
28
Kills
7
7
Deaths
28
57
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
3
7
2.5
W
Chaac
Ajt314
Chaac
8
1
15
15.5
L
Bellona
CdotBurnz
Bellona
3
6
2
0.67
W
6
1
11
11.5
L
Sol
Obatic
Sol
1
3
1
0.5
L
Achilles
PrinceBootz
Achilles
1
11
1
0.14
W
Thor
Toweh
Thor
8
2
12
7
L
1
6
2
0.33
L
Danzaburou
XxKawaii0takuxX
Danzaburou
1
2
1
0.75
W
Sobek
2
0
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,777
Damage
55,613
65,954
Taken
76,602
46,178
Mitigated
36,284
23,698
Healing
13,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
11,928
3,867
0
2,383
9,987
5,121
1,639
3,411
6,276
0
36,441
W
Chaac
Ajt314
Chaac
22,695
5,021
1,087
7,911
18,410
14,762
1,236
7,048
11,132
0
40,030
L
Bellona
CdotBurnz
Bellona
14,434
2,946
0
1,464
18,094
15,873
1
3,638
14,456
0
42,204
W
7,533
762
3,864
4,309
11,608
5,619
999
3,545
7,898
57,412
0
L
Sol
Obatic
Sol
23,088
5,813
0
6,048
16,092
4,498
0
2,895
13,197
59,333
0
L
Achilles
PrinceBootz
Achilles
9,509
3,166
175
2,476
18,627
9,298
0
3,372
15,255
0
34,058
W
Thor
Toweh
Thor
18,190
2,943
196
3,623
16,289
9,361
567
5,631
10,436
0
31,902
L
5,920
146
0
908
13,959
3,859
0
2,875
11,084
0
18,780
L
Danzaburou
XxKawaii0takuxX
Danzaburou
2,662
1,893
0
1,939
9,830
2,756
197
516
9,314
0
21,035
W
Sobek
5,431
273
0
325
9,660
11,315
528
3,938
5,447
16,825
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,410
Gold Earned
45,438
325
Minions Killed
302
9
Camps Cleared
9
1,392,901
Distance Traveled
1,232,567
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,671
762
59
4
2
224,052
3
W
Chaac
12,409
886
58
4
1
297,538
2
L
Bellona
9,901
707
79
6
1
262,629
1
W
Ra
12,227
873
147
11
1
309,555
0
L
Sol
8,997
643
87
6
3
238,573
2
L
Achilles
8,911
637
50
4
3
230,906
0
W
Thor
12,236
874
38
3
4
280,908
0
L
Pele
8,515
608
31
2
0
246,034
0
L
Danzaburou
9,114
651
55
4
2
254,425
0
W
Sobek
9,867
705
23
2
1
280,848
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role