Player Matchup

Chaac
Chaac
Silver I
EmberedSoul
Chaac
Silver I
Level 99
God Stats
1W - 2L
1,715 SR
Queue Stats
20W - 15L
1,462 MMR
Party 1
Gilgamesh
Gilgamesh
Silver I
GERFENCR
Gilgamesh
Silver I
Level 160
God Stats
0W - 1L
1,765 SR
Queue Stats
27W - 30L
1,271 MMR
Party 1
Jormungandr
Jormungandr
Silver I
Jungyr
Jormungandr
Silver I
Level 127
God Stats
0W - 1L
1,509 SR
Queue Stats
22W - 23L
1,314 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 129
1,663 SR
1,349 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 109
1,669 SR
1,325 MMR
Cerberus
Cerberus
Gold IV
FRVNCX
Cerberus
Gold IV
Level 118
God Stats
11W - 4L
1,666 SR
Queue Stats
57W - 40L
1,371 MMR
Party 2
Olorun
Olorun
Gold IV
Varmintsack
Olorun
Gold IV
Level 119
God Stats
2W - 0L
1,526 SR
Queue Stats
57W - 40L
1,371 MMR
Party 2
Odin
Odin
Silver II
lonewolf8048
Odin
Silver II
Level 89
God Stats
11W - 4L
1,815 SR
Queue Stats
37W - 25L
1,234 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 2
7,751
596
7,352
15,459
12,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
GERFENCR
Gilgamesh
12
2 / 4 / 2
8,181
629
9,677
14,738
8,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jormungandr
Jungyr
Jormungandr
12
1 / 6 / 3
8,292
638
11,845
12,675
7,880
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
BastetMedusaAh Muzen CabCabrakanAphrodite

VS

Bans
ZeusArtemisHelDanzaburouPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
FRVNCX
Cerberus
13
7 / 3 / 4
9,546
734
12,238
13,885
15,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Olorun
14
5 / 1 / 6
9,246
711
14,206
7,599
3,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

13
1 / 0 / 11
9,412
724
7,371
12,162
7,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
4
Kills
13
13
Deaths
4
7
Assists
21
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
W
Cerberus
FRVNCX
Cerberus
7
3
4
3
L
Gilgamesh
GERFENCR
Gilgamesh
2
4
2
0.75
L
Jormungandr
Jungyr
Jormungandr
1
6
3
0.42
W
Olorun
5
1
6
8
W
1
0
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,874
Damage
33,815
42,872
Taken
33,646
28,748
Mitigated
25,972
5,960
Healing
10,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,352
896
0
3,221
15,459
12,722
295
9,537
5,372
0
17,121
W
Cerberus
FRVNCX
Cerberus
12,238
785
0
3,337
13,885
15,256
0
4,481
8,953
21,607
0
L
Gilgamesh
GERFENCR
Gilgamesh
9,677
1,999
0
814
14,738
8,146
0
8,523
5,769
0
22,754
L
Jormungandr
Jungyr
Jormungandr
11,845
3,171
0
1,925
12,675
7,880
0
7,289
5,165
38,988
0
W
Olorun
14,206
7,601
346
2,881
7,599
3,459
756
2,645
4,693
32,199
3,352
W
7,371
1,690
324
3,445
12,162
7,257
96
5,359
6,517
2,550
27,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,224
Gold Earned
28,204
123
Minions Killed
144
4
Camps Cleared
7
747,560
Distance Traveled
742,041
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,751
596
21
2
0
258,099
0
W
Cerberus
9,546
734
30
2
0
237,694
0
L
Gilgamesh
8,181
629
39
3
2
259,670
0
L
Jormungandr
8,292
638
63
5
2
229,791
3
W
Olorun
9,246
711
45
3
2
234,022
2
W
Odin
9,412
724
69
5
5
270,325
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role