Player Matchup

Thanatos
Thanatos
GasChan
Thanatos
Level 23
God Stats
0W - 2L
1,201 SR
Queue Stats
3W - 12L
1,171 Elo+
Party 1
Ravana
Ravana
HowUDoingTooday
Ravana
Level 27
God Stats
0W - 1L
1,344 SR
Queue Stats
3W - 9L
1,204 Elo+
Party 1
Medusa
Medusa
The-O-setup
Medusa
Level 124
God Stats
1W - 2L
1,512 SR
Queue Stats
53W - 63L
1,338 Elo+
Solo
Ares
Ares
TylerfLame123
Ares
Level 35
God Stats
0W - 1L
1,493 SR
Queue Stats
2W - 10L
1,142 Elo+
Party 1
Thoth
Thoth
dicey-1
Thoth
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 87L
1,367 Elo+
Solo
Team Averages
Level 47
1,410 SR
1,244 Elo+

VS

Team Averages
Level 116
1,467 SR
1,324 Elo+
Heimdallr
Heimdallr
BigTazz66
Heimdallr
Level 159
God Stats
7W - 7L
1,346 SR
Queue Stats
827W - 861L
1,333 Elo+
Solo
Chaac
Chaac
BundiBrown
Chaac
Level 121
God Stats
1W - 3L
1,050 SR
Queue Stats
40W - 62L
1,276 Elo+
Solo
He Bo
He Bo
LoveCarissaJane_
He Bo
Level 124
God Stats
2W - 0L
1,718 SR
Queue Stats
40W - 54L
1,356 Elo+
Solo
Ah Puch
Ah Puch
Zeklan
Ah Puch
Level 98
God Stats
17W - 8L
1,650 SR
Queue Stats
395W - 405L
1,355 Elo+
Solo
Mulan
Mulan
kla073
Mulan
Level 80
God Stats
3W - 1L
1,571 SR
Queue Stats
263W - 270L
1,301 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
GasChan
Thanatos
14
4 / 8 / 6
8,900
742
4,363
10,966
5,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
2 / 4 / 5
7,985
665
4,833
9,608
7,017
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
14
2 / 6 / 5
7,979
665
6,947
10,202
4,314
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

14
1 / 8 / 8
8,969
747
4,339
14,864
15,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thoth
dicey-1
Thoth
15
3 / 5 / 4
8,721
727
6,685
11,148
4,632
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BigTazz66
Heimdallr
17
5 / 0 / 18
10,437
870
5,958
2,758
1,058
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chaac
16
5 / 3 / 22
9,840
820
10,868
11,311
13,143
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shillelagh

Shillelagh

+25
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
3 / 4 / 16
9,328
777
7,459
7,443
2,068
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Puch
Zeklan
Ah Puch
18
9 / 2 / 12
10,812
901
19,083
8,348
2,983
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
kla073
Mulan
17
9 / 4 / 7
10,916
910
6,477
12,200
10,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
106
12
Kills
31
31
Deaths
13
28
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
BigTazz66
Heimdallr
5
0
18
14
W
Chaac
5
3
22
5.33
L
Thanatos
GasChan
Thanatos
4
8
6
0.88
L
2
4
5
1.13
W
3
4
16
2.75
L
Medusa
2
6
5
0.75
L
1
8
8
0.63
W
Ah Puch
Zeklan
Ah Puch
9
2
12
7.5
L
Thoth
dicey-1
Thoth
3
5
4
1
W
Mulan
kla073
Mulan
9
4
7
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,167
Damage
49,845
56,788
Taken
42,060
36,879
Mitigated
30,127
12,762
Healing
13,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
BigTazz66
Heimdallr
5,958
1,615
427
952
2,758
1,058
1,730
577
2,148
0
16,345
W
Chaac
10,868
1,386
748
3,837
11,311
13,143
45
2,726
8,349
0
21,577
L
Thanatos
GasChan
Thanatos
4,363
838
0
2,263
10,966
5,466
0
6,132
4,834
0
7,758
L
4,833
521
436
1,928
9,608
7,017
0
4,926
4,682
0
12,582
W
7,459
458
893
1,513
7,443
2,068
1,092
1,997
5,313
13,208
0
L
Medusa
6,947
2,324
898
834
10,202
4,314
0
4,582
5,620
0
16,919
L
4,339
127
0
1,206
14,864
15,450
0
6,955
7,909
11,195
0
W
Ah Puch
Zeklan
Ah Puch
19,083
216
1,293
3,280
8,348
2,983
823
3,026
5,235
43,747
0
L
Thoth
dicey-1
Thoth
6,685
1,341
2,161
3,036
11,148
4,632
0
5,267
5,881
18,511
0
W
Mulan
kla073
Mulan
6,477
759
63
989
12,200
10,875
321
2,698
9,430
4,199
10,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,554
Gold Earned
51,333
93
Minions Killed
118
0
Camps Cleared
0
980,947
Distance Traveled
1,098,287
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
10,437
870
28
2
0
219,717
1
W
Chaac
9,840
820
15
1
0
236,749
1
L
Thanatos
8,900
742
11
1
0
179,367
0
L
Ravana
7,985
665
25
2
0
211,234
2
W
He Bo
9,328
777
6
1
0
189,164
0
L
Medusa
7,979
665
16
1
0
202,203
0
L
Ares
8,969
747
11
1
0
206,647
1
W
Ah Puch
10,812
901
46
4
0
231,723
0
L
Thoth
8,721
727
30
3
0
181,496
0
W
Mulan
10,916
910
23
2
0
220,934
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role