Player Matchup

Athena
Athena
ErieBayhawk
Athena
Level 105
God Stats
0W - 1L
1,967 SR
Queue Stats
5W - 9L
1,335 Elo+
Party 2
Chiron
Chiron
GranddadGreco
Chiron
Level 133
God Stats
0W - 1L
1,591 SR
Queue Stats
20W - 19L
1,463 Elo+
Party 2
Cliodhna
Cliodhna
LiIkillacaleb
Cliodhna
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 7L
1,564 Elo+
Party 2
Ares
Ares
ZackyChan43
Ares
Level 85
God Stats
3W - 2L
1,644 SR
Queue Stats
9W - 9L
1,451 Elo+
Party 2
Awilix
Awilix
jtony1
Awilix
Level 109
God Stats
0W - 1L
1,553 SR
Queue Stats
3W - 5L
1,432 Elo+
Party 2
Team Averages
Level 112
1,651 SR
1,449 Elo+

VS

Team Averages
Level 95
1,514 SR
1,430 Elo+
Hera
Hera
DJPhatbeetz
Hera
Level 66
God Stats
58W - 55L
1,494 SR
Queue Stats
153W - 141L
1,433 Elo+
Party 3
Nike
Nike
DJPhatgrindz
Nike
Level 65
God Stats
15W - 13L
1,571 SR
Queue Stats
148W - 134L
1,451 Elo+
Party 3
Nu Wa
Nu Wa
KINGSKOBLAR
Nu Wa
Level 160
God Stats
139W - 133L
1,538 SR
Queue Stats
191W - 190L
1,449 Elo+
Solo
Da Ji
Da Ji
Zmann121
Da Ji
Level 69
God Stats
1W - 0L
1,255 SR
Queue Stats
9W - 9L
1,442 Elo+
Party 1
Hercules
Hercules
aJawa
Hercules
Level 113
God Stats
1W - 0L
1,713 SR
Queue Stats
12W - 18L
1,377 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
14
0 / 5 / 6
8,883
683
3,798
18,493
15,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

18
5 / 5 / 4
11,073
852
11,987
15,720
6,163
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cliodhna
LiIkillacaleb
Cliodhna
18
7 / 3 / 6
12,055
927
11,938
16,140
9,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
1 / 6 / 6
9,266
713
3,223
14,169
15,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Awilix
jtony1
Awilix
15
5 / 8 / 5
10,376
798
10,097
12,628
4,162
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 9
9,545
734
9,152
6,789
2,456
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 3 / 13
10,548
811
14,264
14,800
11,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
2 / 3 / 11
10,476
806
11,666
7,121
2,239
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Da Ji
Zmann121
Da Ji
18
17 / 7 / 6
14,545
1,119
20,818
14,119
6,064
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
aJawa
Hercules
15
3 / 5 / 18
10,914
840
9,937
19,387
23,740
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
84
18
Kills
27
27
Deaths
19
27
Assists
57
Player
Kills
Deaths
Assists
KDA
W
1
1
9
5.5
W
4
3
13
3.5
L
Athena
0
5
6
0.6
L
5
5
4
1.4
W
2
3
11
2.5
L
Cliodhna
LiIkillacaleb
Cliodhna
7
3
6
3.33
L
1
6
6
0.67
W
Da Ji
Zmann121
Da Ji
17
7
6
2.86
W
Hercules
aJawa
Hercules
3
5
18
2.4
L
Awilix
jtony1
Awilix
5
8
5
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,043
Damage
65,837
77,150
Taken
62,216
50,138
Mitigated
46,458
9,612
Healing
14,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,152
1,432
91
715
6,789
2,456
1,038
547
6,200
38,230
0
W
14,264
2,219
325
2,677
14,800
11,959
1,049
1,837
12,704
5,274
32,860
L
Athena
3,798
496
338
3,063
18,493
15,435
64
6,289
11,659
13,880
0
L
11,987
3,672
952
3,430
15,720
6,163
962
3,139
12,474
0
55,533
W
11,666
1,400
90
348
7,121
2,239
3,094
285
6,794
47,072
0
L
Cliodhna
LiIkillacaleb
Cliodhna
11,938
1,941
0
1,434
16,140
9,359
0
5,714
10,117
0
41,968
L
3,223
71
0
395
14,169
15,019
0
5,104
8,666
14,251
0
W
Da Ji
Zmann121
Da Ji
20,818
8,354
0
1,219
14,119
6,064
225
1,419
12,544
0
28,403
W
Hercules
aJawa
Hercules
9,937
3,267
1,033
7,829
19,387
23,740
159
3,064
15,965
0
18,661
L
Awilix
jtony1
Awilix
10,097
4,545
0
0
12,628
4,162
235
2,663
9,711
0
19,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,653
Gold Earned
56,028
246
Minions Killed
265
7
Camps Cleared
7
1,125,930
Distance Traveled
1,291,819
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,545
734
87
7
2
269,617
2
W
Nike
10,548
811
70
5
1
281,363
1
L
Athena
8,883
683
16
1
0
237,666
2
L
Chiron
11,073
852
120
9
4
215,443
1
W
Nu Wa
10,476
806
81
6
2
235,737
2
L
Cliodhna
12,055
927
59
5
1
259,573
0
L
Ares
9,266
713
20
2
2
176,323
2
W
Da Ji
14,545
1,119
17
1
2
237,339
0
W
Hercules
10,914
840
10
1
0
267,763
0
L
Awilix
10,376
798
31
2
0
236,925
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role