Player Matchup

Atlas
Atlas
LinkedAlmond43
Atlas
Level 85
God Stats
0W - 1L
1,214 SR
Queue Stats
14W - 7L
1,602 Elo+
Party 2
Hercules
Hercules
PhatP3ssy
Hercules
Level 84
God Stats
1W - 1L
1,470 SR
Queue Stats
45W - 54L
1,429 Elo+
Party 2
Chaac
Chaac
benjymon2000
Chaac
Level 53
God Stats
66W - 60L
1,532 SR
Queue Stats
72W - 80L
1,521 Elo+
Party 2
Team Averages
Level 74
1,405 SR
1,518 Elo+

VS

Team Averages
Level 120
1,669 SR
1,559 Elo+
Gilgamesh
Gilgamesh
SenorChaos
Gilgamesh
Level 124
God Stats
17W - 6L
1,688 SR
Queue Stats
79W - 71L
1,548 Elo+
Party 1
Chang'e
Chang'e
Sicilians
Chang'e
Level 117
God Stats
5W - 0L
1,668 SR
Queue Stats
11W - 10L
1,521 Elo+
Party 1
Sol
Sol
imj0nsnow
Sol
Level 120
God Stats
18W - 11L
1,650 SR
Queue Stats
34W - 22L
1,606 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 1
8,214
548
10,606
9,418
3,804
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
PhatP3ssy
Hercules
12
1 / 0 / 0
8,428
562
5,835
13,870
8,701
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
0 / 3 / 1
8,100
540
10,070
13,626
11,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
SenorChaos
Gilgamesh
13
1 / 0 / 6
9,094
606
11,530
12,803
8,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chang'e
Sicilians
Chang'e
15
2 / 0 / 5
9,437
629
4,762
7,629
3,404
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

16
4 / 1 / 3
10,138
676
15,020
12,932
4,919
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
21
1
Kills
7
7
Deaths
1
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
L
Hercules
PhatP3ssy
Hercules
1
0
0
1
W
Gilgamesh
SenorChaos
Gilgamesh
1
0
6
4
W
Chang'e
Sicilians
Chang'e
2
0
5
4.5
L
0
3
1
0.17
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,511
Damage
31,312
36,914
Taken
33,364
23,878
Mitigated
17,072
11,753
Healing
21,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,606
1,896
0
648
9,418
3,804
0
4,531
4,594
28,706
0
L
Hercules
PhatP3ssy
Hercules
5,835
499
0
6,280
13,870
8,701
0
8,726
4,944
3,951
17,942
W
Gilgamesh
SenorChaos
Gilgamesh
11,530
1,890
0
2,086
12,803
8,749
259
4,053
8,050
4,799
27,941
W
Chang'e
Sicilians
Chang'e
4,762
685
7,889
5,940
7,629
3,404
184
2,860
4,088
26,244
0
L
10,070
879
0
4,825
13,626
11,373
0
7,120
6,103
0
29,222
W
15,020
4,989
0
5,945
12,932
4,919
824
4,180
8,049
58,492
6,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,742
Gold Earned
28,669
144
Minions Killed
205
1
Camps Cleared
13
897,807
Distance Traveled
924,621
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,214
548
52
3
0
262,460
0
L
Hercules
8,428
562
49
3
1
327,181
0
W
Gilgamesh
9,094
606
42
3
5
311,985
3
W
Chang'e
9,437
629
31
2
0
308,182
7
L
Chaac
8,100
540
43
3
0
308,166
2
W
Sol
10,138
676
132
9
8
304,454
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role