Player Matchup

Mercury
Mercury
Masters
 
Mercury
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Diamond IV
DaLama
Morgan Le Fay
Diamond IV
Level 160
God Stats
5W - 5L
1,278 SR
Queue Stats
156W - 135L
2,128 MMR
Solo
Khepri
Khepri
Diamond II
EddieOnSupport
Khepri
Diamond II
Level 120
God Stats
4W - 1L
1,654 SR
Queue Stats
291W - 265L
2,301 MMR
Solo
Medusa
Medusa
Diamond III
Maeivsträsa
Medusa
Diamond III
Level 160
God Stats
18W - 22L
1,619 SR
Queue Stats
280W - 276L
2,121 MMR
Party 1
Mulan
Mulan
Diamond IV
Xanderpitz
Mulan
Diamond IV
Level 159
God Stats
10W - 10L
1,549 SR
Queue Stats
276W - 273L
2,063 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 152
1,520 SR
2,023 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 102
1,735 SR
2,208 MMR
Aphrodite
Aphrodite
Diamond III
BellowJob
Aphrodite
Diamond III
Level 81
God Stats
190W - 152L
1,622 SR
Queue Stats
259W - 259L
2,234 MMR
Solo
Susano
Susano
Platinum III
FarmBoyBarry
Susano
Platinum III
Level 69
God Stats
1W - 1L
1,823 SR
Queue Stats
56W - 28L
2,113 MMR
Solo
Eset
Eset
Platinum I
KoochieKiller
Eset
Platinum I
Level 44
God Stats
0W - 1L
1,846 SR
Queue Stats
42W - 29L
2,113 MMR
Solo
Hachiman
Hachiman
Diamond III
Qaylle
Hachiman
Diamond III
Level 158
God Stats
1W - 1L
1,739 SR
Queue Stats
108W - 92L
2,288 MMR
Solo
Sol
Sol
Diamond III
lLxThaLl
Sol
Diamond III
Level 160
God Stats
43W - 38L
1,647 SR
Queue Stats
515W - 524L
2,291 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
20
13 / 7 / 7
17,576
628
25,879
23,853
9,525
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Morgan Le Fay
DaLama
Morgan Le Fay
20
4 / 3 / 13
15,412
550
15,160
12,565
5,352
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
1 / 6 / 17
14,595
521
6,002
28,671
34,785
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Medusa
20
6 / 3 / 5
16,318
583
18,334
21,502
8,172
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
20
4 / 5 / 15
16,451
588
19,005
33,606
41,209
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bans
LokiBastetAchilles

VS

Bans
GebOdinFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
BellowJob
Aphrodite
20
1 / 3 / 14
14,110
504
15,512
21,862
25,163
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Susano
20
15 / 4 / 5
16,487
589
32,193
28,900
18,747
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
1 / 7 / 12
12,671
453
9,763
21,704
20,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hachiman
Qaylle
Hachiman
20
3 / 7 / 4
14,933
533
15,589
19,150
6,984
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
4 / 7 / 6
15,484
553
18,926
27,644
16,413
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
65
28
Kills
24
24
Deaths
28
57
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
13
7
7
2.36
L
Aphrodite
BellowJob
Aphrodite
1
3
14
2.67
W
Morgan Le Fay
DaLama
Morgan Le Fay
4
3
13
3.5
W
1
6
17
1.58
L
Susano
15
4
5
4.38
L
1
7
12
1
W
Medusa
6
3
5
2.83
L
Hachiman
Qaylle
Hachiman
3
7
4
0.71
W
Mulan
4
5
15
2.3
L
4
7
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,380
Damage
91,983
120,197
Taken
119,260
99,043
Mitigated
88,195
39,176
Healing
45,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
25,879
15,006
0
1,856
23,853
9,525
2,662
6,230
17,436
0
170,177
L
Aphrodite
BellowJob
Aphrodite
15,512
1,775
6,884
14,088
21,862
25,163
0
4,246
17,616
83,186
0
W
Morgan Le Fay
DaLama
Morgan Le Fay
15,160
452
0
4,571
12,565
5,352
692
3,269
9,147
108,611
0
W
6,002
630
4,393
5,582
28,671
34,785
173
8,467
20,071
28,838
0
L
Susano
32,193
11,057
0
2,580
28,900
18,747
0
5,458
23,442
0
154,960
L
9,763
744
1,609
4,747
21,704
20,888
507
4,454
17,250
56,568
0
W
Medusa
18,334
9,948
0
7,944
21,502
8,172
3,165
10,466
10,938
0
154,966
L
Hachiman
Qaylle
Hachiman
15,589
7,915
0
2,700
19,150
6,984
4,576
5,863
13,287
0
113,918
W
Mulan
19,005
1,713
0
14,830
33,606
41,209
850
13,273
19,410
0
95,243
L
18,926
3,897
0
13,123
27,644
16,413
2,617
2,824
24,820
129,810
12,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

80,352
Gold Earned
73,685
742
Minions Killed
830
0
Camps Cleared
0
2,822,193
Distance Traveled
2,667,336
44
Wards Purchased
40
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
17,576
628
194
7
0
592,583
4
L
Aphrodite
14,110
504
156
6
0
568,599
10
W
Morgan Le Fay
15,412
550
174
6
0
549,946
11
W
Khepri
14,595
521
40
1
0
562,218
12
L
Susano
16,487
589
161
6
0
614,621
3
L
Eset
12,671
453
86
3
0
478,200
3
W
Medusa
16,318
583
190
7
0
558,083
12
L
Hachiman
14,933
533
198
7
0
499,803
11
W
Mulan
16,451
588
144
5
0
559,363
5
L
Sol
15,484
553
229
8
0
506,113
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role