Player Matchup

Guan Yu
Guan Yu
HieraticKing
Guan Yu
Level 14
God Stats
30W - 12L
1,741 SR
Queue Stats
55W - 37L
1,643 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
lNotSoSniperl
Ah Muzen Cab
Level 138
God Stats
11W - 1L
1,943 SR
Queue Stats
51W - 35L
1,646 Elo+
Party 1
Hera
Hera
temp-411274
Hera
Level 126
God Stats
4W - 0L
1,678 SR
Queue Stats
28W - 9L
1,646 Elo+
Party 1
Team Averages
Level 93
1,787 SR
1,645 Elo+

VS

Team Averages
Level 75
1,542 SR
1,349 Elo+
Fafnir
Fafnir
Nirmoc
Fafnir
Level 43
God Stats
0W - 1L
1,743 SR
Queue Stats
15W - 33L
1,249 Elo+
Solo
Hachiman
Hachiman
YourLeftFinger
Hachiman
Level 64
God Stats
5W - 7L
1,442 SR
Queue Stats
158W - 174L
1,370 Elo+
Party 2
Ra
Ra
giometric850
Ra
Level 119
God Stats
6W - 8L
1,442 SR
Queue Stats
127W - 133L
1,429 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
HieraticKing
Guan Yu
11
2 / 3 / 9
8,193
745
5,090
10,877
9,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Muzen Cab
lNotSoSniperl
Ah Muzen Cab
14
5 / 0 / 7
8,371
761
15,390
5,795
2,218
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
5 / 0 / 6
8,236
749
10,339
3,899
1,274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Nirmoc
Fafnir
10
0 / 4 / 2
6,365
579
1,417
15,395
14,591
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
10
2 / 5 / 1
6,814
619
6,152
11,130
3,774
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 3 / 2
6,601
600
4,054
7,260
2,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
12
Kills
3
3
Deaths
12
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
HieraticKing
Guan Yu
2
3
9
2.17
L
Fafnir
Nirmoc
Fafnir
0
4
2
0.25
L
Hachiman
2
5
1
0.5
L
1
3
2
0.67
W
Ah Muzen Cab
lNotSoSniperl
Ah Muzen Cab
5
0
7
8.5
W
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,819
Damage
11,623
20,571
Taken
33,785
12,873
Mitigated
20,796
8,055
Healing
9,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
HieraticKing
Guan Yu
5,090
288
842
4,300
10,877
9,381
90
3,416
7,461
3,348
9,942
L
Fafnir
Nirmoc
Fafnir
1,417
330
574
2,963
15,395
14,591
0
5,455
9,480
5,483
0
L
Hachiman
6,152
5,174
329
2,392
11,130
3,774
0
3,413
7,629
0
19,649
L
4,054
291
1,486
1,518
7,260
2,431
0
2,554
4,632
31,971
0
W
Ah Muzen Cab
lNotSoSniperl
Ah Muzen Cab
15,390
5,096
0
1,786
5,795
2,218
651
1,182
4,613
0
50,240
W
10,339
1,848
0
1,127
3,899
1,274
686
1,346
2,553
24,790
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,800
Gold Earned
19,780
147
Minions Killed
122
7
Camps Cleared
3
646,158
Distance Traveled
519,630
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
8,193
745
19
2
1
215,665
1
L
Fafnir
6,365
579
9
1
0
164,753
1
L
Hachiman
6,814
619
46
4
3
159,697
2
L
Ra
6,601
600
67
6
0
195,180
1
W
Ah Muzen Cab
8,371
761
89
8
6
212,763
3
W
Hera
8,236
749
39
4
0
217,730
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role