Player Matchup

Gilgamesh
Gilgamesh
SenorChaos
Gilgamesh
Level 124
God Stats
17W - 6L
1,675 SR
Queue Stats
79W - 71L
1,543 Elo+
Party 1
Chang'e
Chang'e
Sicilians
Chang'e
Level 117
God Stats
5W - 0L
1,544 SR
Queue Stats
11W - 10L
1,507 Elo+
Party 1
Sol
Sol
imj0nsnow
Sol
Level 120
God Stats
18W - 11L
1,508 SR
Queue Stats
34W - 22L
1,600 Elo+
Party 1
Team Averages
Level 120
1,576 SR
1,550 Elo+

VS

Team Averages
Level 111
1,521 SR
1,316 Elo+
Rama
Rama
McLovin12349
Rama
Level 85
God Stats
2W - 4L
1,393 SR
Queue Stats
427W - 550L
1,346 Elo+
Party 2
Baron Samedi
Baron Samedi
Survivor37
Baron Samedi
Level 127
God Stats
1W - 2L
1,468 SR
Queue Stats
36W - 66L
1,216 Elo+
Solo
Sobek
Sobek
ZodiacAssassin0
Sobek
Level 122
God Stats
7W - 5L
1,703 SR
Queue Stats
357W - 466L
1,385 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
SenorChaos
Gilgamesh
12
7 / 0 / 10
8,227
823
7,764
8,395
5,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
Sicilians
Chang'e
12
2 / 1 / 14
7,528
753
4,524
3,631
1,294
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
12 / 1 / 8
9,133
913
14,422
9,635
3,700
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 1
5,895
590
3,620
8,952
2,942
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Survivor37
Baron Samedi
8
1 / 10 / 1
6,154
615
4,352
10,565
4,152
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
1 / 6 / 1
6,522
652
3,577
12,423
11,142
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
5
21
Kills
2
2
Deaths
21
32
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
Gilgamesh
SenorChaos
Gilgamesh
7
0
10
12
W
Chang'e
Sicilians
Chang'e
2
1
14
9
L
Baron Samedi
Survivor37
Baron Samedi
1
10
1
0.15
L
1
6
1
0.25
W
12
1
8
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,710
Damage
11,549
21,661
Taken
31,940
10,760
Mitigated
18,236
12,051
Healing
6,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,620
2,651
283
1,185
8,952
2,942
0
5,038
3,768
0
20,490
W
Gilgamesh
SenorChaos
Gilgamesh
7,764
1,732
0
1,414
8,395
5,766
743
1,907
6,488
615
19,054
W
Chang'e
Sicilians
Chang'e
4,524
867
3,972
2,146
3,631
1,294
1,010
2,420
1,211
15,060
0
L
Baron Samedi
Survivor37
Baron Samedi
4,352
1,272
744
1,183
10,565
4,152
0
6,479
3,945
10,795
0
L
3,577
221
580
2,103
12,423
11,142
0
6,380
5,788
14,842
0
W
14,422
8,241
0
4,519
9,635
3,700
604
3,928
5,707
35,889
4,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,888
Gold Earned
18,571
111
Minions Killed
72
7
Camps Cleared
2
566,450
Distance Traveled
446,452
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,895
590
43
4
2
161,206
2
W
Gilgamesh
8,227
823
24
2
2
205,412
1
W
Chang'e
7,528
753
24
2
2
172,229
5
L
Baron Samedi
6,154
615
18
2
0
115,646
1
L
Sobek
6,522
652
11
1
0
169,600
3
W
Sol
9,133
913
63
6
3
188,809
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role