Player Matchup

Cthulhu
Cthulhu
Creamypotatoo
Cthulhu
Level 27
God Stats
3W - 8L
1,273 SR
Queue Stats
74W - 86L
1,225 Elo+
Party 1
Zeus
Zeus
MustGuard
Zeus
Level 52
God Stats
0W - 2L
1,546 SR
Queue Stats
8W - 9L
1,354 Elo+
Solo
Tiamat
Tiamat
N4MxBravoClutch
Tiamat
Level 61
God Stats
18W - 19L
1,538 SR
Queue Stats
114W - 132L
1,330 Elo+
Party 1
Cliodhna
Cliodhna
SNS-Superman
Cliodhna
Level 57
God Stats
3W - 5L
1,125 SR
Queue Stats
208W - 234L
1,297 Elo+
Party 1
Sol
Sol
UrielLl14
Sol
Level 53
God Stats
5W - 8L
1,415 SR
Queue Stats
131W - 174L
1,296 Elo+
Solo
Team Averages
Level 50
1,379 SR
1,300 Elo+

VS

Team Averages
Level 71
1,328 SR
1,328 Elo+
Susano
Susano
BusinessTime524
Susano
Level 69
God Stats
3W - 12L
1,144 SR
Queue Stats
364W - 436L
1,381 Elo+
Solo
Serqet
Serqet
MrZbags1
Serqet
Level 53
God Stats
2W - 4L
1,384 SR
Queue Stats
109W - 150L
1,237 Elo+
Solo
Chang'e
Chang'e
Padme-_-Simp
Chang'e
Level 48
God Stats
7W - 9L
1,352 SR
Queue Stats
40W - 52L
1,332 Elo+
Solo
Amaterasu
Amaterasu
RxZ_Harolx1234
Amaterasu
Level 81
God Stats
17W - 7L
1,354 SR
Queue Stats
113W - 120L
1,323 Elo+
Solo
Artemis
Artemis
TMFalgrim
Artemis
Level 102
God Stats
2W - 2L
1,404 SR
Queue Stats
33W - 34L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
10
1 / 6 / 3
6,917
407
1,812
11,237
3,816
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zeus
15
1 / 2 / 1
8,459
498
7,108
4,754
1,216
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
4 / 1 / 1
7,703
453
7,196
8,120
4,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cliodhna
SNS-Superman
Cliodhna
10
2 / 3 / 0
6,767
398
1,834
6,357
1,862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
5 / 4 / 3
8,525
501
12,063
12,235
3,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 2
9,634
567
3,271
8,471
3,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serqet
MrZbags1
Serqet
13
3 / 2 / 7
8,877
522
6,300
12,251
9,532
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chang'e
Padme-_-Simp
Chang'e
14
0 / 6 / 1
8,674
510
2,708
11,749
4,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Amaterasu
RxZ_Harolx1234
Amaterasu
18
4 / 1 / 1
10,421
613
3,613
12,741
6,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Artemis
TMFalgrim
Artemis
15
7 / 5 / 3
9,721
572
12,911
13,174
4,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
30
13
Kills
16
16
Deaths
14
8
Assists
14
Player
Kills
Deaths
Assists
KDA
W
2
0
2
3
L
Cthulhu
1
6
3
0.42
W
Serqet
MrZbags1
Serqet
3
2
7
3.25
L
Zeus
1
2
1
0.75
L
4
1
1
4.5
W
Chang'e
Padme-_-Simp
Chang'e
0
6
1
0.08
W
Amaterasu
RxZ_Harolx1234
Amaterasu
4
1
1
4.5
L
Cliodhna
SNS-Superman
Cliodhna
2
3
0
0.67
W
Artemis
TMFalgrim
Artemis
7
5
3
1.7
L
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,013
Damage
28,803
42,703
Taken
58,386
14,722
Mitigated
27,597
12,277
Healing
21,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,271
136
0
4,419
8,471
3,032
847
1,929
6,406
0
65,378
L
Cthulhu
1,812
294
0
400
11,237
3,816
0
0
10,726
10,820
0
W
Serqet
MrZbags1
Serqet
6,300
2,523
406
1,539
12,251
9,532
624
5,202
7,049
0
25,109
L
Zeus
7,108
1,349
0
1,291
4,754
1,216
44
0
4,754
53,010
0
L
7,196
513
0
2,480
8,120
4,392
0
2,173
5,720
35,803
0
W
Chang'e
Padme-_-Simp
Chang'e
2,708
167
258
2,302
11,749
4,149
1,089
7,495
3,924
42,212
0
W
Amaterasu
RxZ_Harolx1234
Amaterasu
3,613
1,449
0
7,578
12,741
6,674
312
5,895
6,846
0
60,983
L
Cliodhna
SNS-Superman
Cliodhna
1,834
259
0
2,354
6,357
1,862
225
0
6,357
0
27,024
W
Artemis
TMFalgrim
Artemis
12,911
6,493
0
4,907
13,174
4,210
2,642
5,436
7,738
0
66,470
L
12,063
5,334
95
5,657
12,235
3,436
0
274
11,803
44,516
5,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,371
Gold Earned
47,327
322
Minions Killed
511
0
Camps Cleared
0
1,349,264
Distance Traveled
1,613,116
7
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
9,634
567
122
7
0
406,580
3
L
Cthulhu
6,917
407
16
1
0
224,270
0
W
Serqet
8,877
522
38
2
0
348,803
4
L
Zeus
8,459
498
106
6
0
306,589
0
L
Tiamat
7,703
453
70
4
0
236,843
2
W
Chang'e
8,674
510
103
6
0
303,345
5
W
Amaterasu
10,421
613
149
9
0
282,903
9
L
Cliodhna
6,767
398
58
3
0
263,627
3
W
Artemis
9,721
572
99
6
0
271,485
2
L
Sol
8,525
501
72
4
0
317,935
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role