Player Matchup

Cerberus
Cerberus
KnightmareM00n
Cerberus
Level 14
God Stats
4W - 2L
1,500 SR
Queue Stats
46W - 30L
1,557 Elo+
Party 1
Pele
Pele
Strip0bacon
Pele
Level 112
God Stats
4W - 7L
1,502 SR
Queue Stats
110W - 102L
1,606 Elo+
Party 1
Medusa
Medusa
SunnySyn
Medusa
Level 115
God Stats
34W - 21L
1,613 SR
Queue Stats
661W - 671L
1,614 Elo+
Party 1
Merlin
Merlin
ThatNerfHerder9
Merlin
Level 127
God Stats
3W - 9L
1,432 SR
Queue Stats
434W - 441L
1,561 Elo+
Party 1
Erlang Shen
Erlang Shen
marmaku
Erlang Shen
Level 149
God Stats
7W - 4L
1,685 SR
Queue Stats
350W - 371L
1,423 Elo+
Solo
Team Averages
Level 103
1,546 SR
1,552 Elo+

VS

Team Averages
Level 99
1,696 SR
1,514 Elo+
Kuzenbo
Kuzenbo
AlphaeusMaximus
Kuzenbo
Level 24
God Stats
4W - 2L
1,908 SR
Queue Stats
5W - 4L
1,663 Elo+
Party 2
Discordia
Discordia
ILPI BIG TWO
Discordia
Level 129
God Stats
2W - 2L
1,467 SR
Queue Stats
57W - 56L
1,518 Elo+
Party 2
King Arthur
King Arthur
ILPI Skullvia
King Arthur
Level 136
God Stats
30W - 30L
1,552 SR
Queue Stats
57W - 56L
1,518 Elo+
Party 2
Cliodhna
Cliodhna
LankyMario
Cliodhna
Level 66
God Stats
12W - 2L
1,839 SR
Queue Stats
118W - 159L
1,365 Elo+
Solo
Medusa
Medusa
epydemyc
Medusa
Level 142
God Stats
6W - 4L
1,715 SR
Queue Stats
54W - 56L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
15
3 / 6 / 5
9,825
468
5,423
17,290
14,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
9 / 7 / 3
11,014
524
18,450
19,691
6,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Medusa
SunnySyn
Medusa
18
5 / 7 / 4
11,176
532
14,326
17,332
6,212
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 8 / 5
9,677
461
11,211
13,227
4,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Erlang Shen
marmaku
Erlang Shen
17
2 / 8 / 4
10,286
490
10,301
17,966
16,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 10
10,239
488
6,825
16,260
21,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Discordia
ILPI BIG TWO
Discordia
18
8 / 5 / 12
11,904
567
14,970
11,130
4,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
ILPI Skullvia
King Arthur
20
6 / 4 / 2
12,126
577
12,176
18,798
17,822
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cliodhna
LankyMario
Cliodhna
16
8 / 2 / 10
10,945
521
11,813
13,285
4,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
epydemyc
Medusa
17
12 / 7 / 6
11,670
556
18,415
16,340
5,269
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
76
20
Kills
36
36
Deaths
20
21
Assists
40
Player
Kills
Deaths
Assists
KDA
W
2
2
10
3.5
W
Discordia
ILPI BIG TWO
Discordia
8
5
12
2.8
W
King Arthur
ILPI Skullvia
King Arthur
6
4
2
1.75
L
Cerberus
3
6
5
0.92
W
Cliodhna
LankyMario
Cliodhna
8
2
10
6.5
L
9
7
3
1.5
L
Medusa
SunnySyn
Medusa
5
7
4
1
L
1
8
5
0.44
W
Medusa
epydemyc
Medusa
12
7
6
2.14
L
Erlang Shen
marmaku
Erlang Shen
2
8
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,711
Damage
64,199
85,506
Taken
75,813
48,969
Mitigated
52,599
21,482
Healing
17,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,825
2,674
0
1,111
16,260
21,234
202
4,676
11,584
16,124
0
W
Discordia
ILPI BIG TWO
Discordia
14,970
1,084
0
500
11,130
4,022
788
3,900
7,230
73,437
0
W
King Arthur
ILPI Skullvia
King Arthur
12,176
1,830
0
5,564
18,798
17,822
1,202
3,206
15,592
0
82,401
L
Cerberus
5,423
315
586
2,559
17,290
14,475
0
4,730
12,263
21,329
0
W
Cliodhna
LankyMario
Cliodhna
11,813
398
0
5,479
13,285
4,252
458
1,995
11,290
0
43,730
L
18,450
3,399
0
7,363
19,691
6,803
1,470
4,066
15,280
0
78,381
L
Medusa
SunnySyn
Medusa
14,326
6,345
0
5,596
17,332
6,212
2,668
3,438
13,814
0
85,758
L
11,211
486
0
1,197
13,227
4,578
0
6,823
5,946
68,068
0
W
Medusa
epydemyc
Medusa
18,415
7,953
0
4,593
16,340
5,269
2,898
3,140
13,200
0
67,958
L
Erlang Shen
marmaku
Erlang Shen
10,301
4,700
0
4,181
17,966
16,901
125
1,804
15,223
283
64,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,978
Gold Earned
56,884
553
Minions Killed
488
0
Camps Cleared
0
1,920,246
Distance Traveled
1,976,797
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
10,239
488
24
1
0
369,451
2
W
Discordia
11,904
567
140
7
0
371,511
3
W
King Arthur
12,126
577
157
7
0
399,818
3
L
Cerberus
9,825
468
41
2
0
410,720
0
W
Cliodhna
10,945
521
75
4
0
446,832
7
L
Pele
11,014
524
123
6
0
430,522
2
L
Medusa
11,176
532
142
7
0
381,523
6
L
Merlin
9,677
461
122
6
0
354,497
5
W
Medusa
11,670
556
92
4
0
389,185
1
L
Erlang Shen
10,286
490
125
6
0
342,984
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role