Player Matchup

Geb
Geb
Silver I
EmberedSoul
Geb
Silver I
Level 99
God Stats
2W - 4L
1,111 SR
Queue Stats
20W - 15L
1,464 MMR
Party 1
He Bo
He Bo
Silver I
GERFENCR
He Bo
Silver I
Level 160
God Stats
0W - 2L
1,424 SR
Queue Stats
27W - 30L
1,274 MMR
Party 1
Awilix
Awilix
Silver II
Jungyr
Awilix
Silver II
Level 127
God Stats
0W - 2L
1,764 SR
Queue Stats
22W - 23L
1,316 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 129
1,433 SR
1,351 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 139
1,405 SR
992 MMR
Pele
Pele
Silver II
HvS Saiir
Pele
Silver II
Level 142
God Stats
1W - 3L
1,320 SR
Queue Stats
456W - 517L
1,011 MMR
Solo
Janus
Janus
Silver II
UGOTOWNED46319
Janus
Silver II
Level 147
God Stats
24W - 45L
1,442 SR
Queue Stats
416W - 489L
1,139 MMR
Solo
Ares
Ares
Silver III
oldschooldf
Ares
Silver III
Level 128
God Stats
11W - 10L
1,451 SR
Queue Stats
324W - 375L
826 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 6
8,606
717
2,830
8,362
10,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

He Bo
GERFENCR
He Bo
13
7 / 3 / 2
8,881
740
15,350
7,650
2,889
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Awilix
Jungyr
Awilix
13
2 / 1 / 7
8,628
719
5,663
6,212
2,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
BastetGilgameshAh Muzen CabZeusAphrodite

VS

Bans
BacchusHorusKukulkanChaacVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
9
1 / 5 / 1
7,476
623
3,939
9,061
2,936
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

12
2 / 2 / 2
8,381
698
5,928
5,730
1,902
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
1 / 2 / 2
7,601
633
4,363
13,524
13,673
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
9
Kills
4
4
Deaths
9
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
0
6
3
L
He Bo
GERFENCR
He Bo
7
3
2
2.67
W
Pele
1
5
1
0.3
L
Awilix
Jungyr
Awilix
2
1
7
5.5
W
2
2
2
1.5
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,843
Damage
14,230
22,224
Taken
28,315
16,023
Mitigated
18,511
5,104
Healing
3,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,830
221
693
1,956
8,362
10,275
314
4,188
4,174
12,347
0
L
He Bo
GERFENCR
He Bo
15,350
166
181
2,094
7,650
2,889
478
3,809
3,841
32,473
0
W
Pele
3,939
323
0
1,002
9,061
2,936
76
6,487
2,574
0
13,824
L
Awilix
Jungyr
Awilix
5,663
2,641
0
180
6,212
2,859
705
2,494
3,718
0
31,482
W
5,928
77
0
1,573
5,730
1,902
33
4,733
997
32,676
0
W
4,363
74
320
1,027
13,524
13,673
47
7,620
5,904
12,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,115
Gold Earned
23,458
117
Minions Killed
110
7
Camps Cleared
4
764,107
Distance Traveled
632,469
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,606
717
6
1
0
268,918
0
L
He Bo
8,881
740
43
4
3
232,486
0
W
Pele
7,476
623
23
2
2
193,107
1
L
Awilix
8,628
719
68
6
4
262,703
5
W
Janus
8,381
698
72
6
2
222,431
2
W
Ares
7,601
633
15
1
0
216,931
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role