Player Matchup

Bellona
Bellona
ItzMonke
Bellona
Level 8
God Stats
1W - 2L
1,679 SR
Queue Stats
8W - 9L
1,448 Elo+
Party 2
Neith
Neith
JarJartheSithL
Neith
Level 28
God Stats
5W - 5L
1,170 SR
Queue Stats
105W - 100L
1,466 Elo+
Party 2
Amaterasu
Amaterasu
LuNaTiic-F
Amaterasu
Level 141
God Stats
14W - 20L
1,487 SR
Queue Stats
668W - 671L
1,463 Elo+
Solo
Geb
Geb
Marselina1950
Geb
Level 96
God Stats
1W - 1L
1,467 SR
Queue Stats
46W - 41L
1,469 Elo+
Solo
Sol
Sol
PsychoxDuck
Sol
Level 84
God Stats
25W - 14L
1,631 SR
Queue Stats
106W - 92L
1,479 Elo+
Party 2
Team Averages
Level 71
1,487 SR
1,465 Elo+

VS

Team Averages
Level 59
1,543 SR
1,508 Elo+
Skadi
Skadi
Octo MrSanz
Skadi
Level 48
God Stats
2W - 0L
1,500 SR
Queue Stats
99W - 95L
1,485 Elo+
Solo
Chaac
Chaac
PhxSeeker
Chaac
Level 45
God Stats
15W - 13L
1,530 SR
Queue Stats
83W - 77L
1,507 Elo+
Party 1
Bacchus
Bacchus
SR III JoeMaMa
Bacchus
Level 65
God Stats
17W - 8L
1,667 SR
Queue Stats
233W - 262L
1,497 Elo+
Solo
Thor
Thor
Scuzr
Thor
Level 68
God Stats
18W - 16L
1,632 SR
Queue Stats
160W - 133L
1,536 Elo+
Party 1
Tiamat
Tiamat
boofyloc
Tiamat
Level 68
God Stats
3W - 4L
1,384 SR
Queue Stats
166W - 145L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ItzMonke
Bellona
12
2 / 9 / 2
7,782
432
8,094
16,433
14,180
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
3 / 3 / 2
8,329
463
9,628
10,087
4,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
LuNaTiic-F
Amaterasu
13
2 / 3 / 2
7,688
427
1,611
15,687
6,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
0 / 3 / 5
7,522
418
6,412
15,543
7,482
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
1 / 3 / 1
7,913
440
10,617
11,387
4,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 2
8,379
466
3,881
9,014
2,998
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chaac
PhxSeeker
Chaac
16
11 / 2 / 4
10,433
580
16,323
16,043
12,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
0 / 2 / 8
8,136
452
5,754
15,218
13,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thor
Scuzr
Thor
20
6 / 0 / 6
11,183
621
11,302
11,088
4,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
boofyloc
Tiamat
16
3 / 1 / 7
9,486
527
10,244
7,282
5,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
48
8
Kills
21
21
Deaths
8
12
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Bellona
ItzMonke
Bellona
2
9
2
0.33
L
3
3
2
1.33
L
Amaterasu
LuNaTiic-F
Amaterasu
2
3
2
1
L
0
3
5
0.83
W
1
3
2
0.67
W
Chaac
PhxSeeker
Chaac
11
2
4
6.5
L
1
3
1
0.5
W
0
2
8
2
W
Thor
Scuzr
Thor
6
0
6
9
W
Tiamat
boofyloc
Tiamat
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,362
Damage
47,504
69,137
Taken
58,645
36,595
Mitigated
38,758
21,309
Healing
21,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
ItzMonke
Bellona
8,094
3,136
0
912
16,433
14,180
0
1,850
13,712
0
34,829
L
9,628
5,243
0
3,030
10,087
4,582
0
1,560
8,527
0
62,248
L
Amaterasu
LuNaTiic-F
Amaterasu
1,611
502
0
6,843
15,687
6,246
0
2,023
13,511
0
45,379
L
6,412
411
2,016
3,647
15,543
7,482
0
5,642
9,813
29,233
0
W
3,881
990
0
635
9,014
2,998
2,404
2,441
6,573
0
49,731
W
Chaac
PhxSeeker
Chaac
16,323
3,615
0
6,891
16,043
12,045
1,706
2,716
13,327
0
54,119
L
10,617
3,243
0
4,861
11,387
4,105
0
4,923
6,422
49,217
4,679
W
5,754
482
447
3,719
15,218
13,628
598
5,519
9,699
18,740
0
W
Thor
Scuzr
Thor
11,302
1,797
0
6,600
11,088
4,778
0
1,442
9,646
0
102,137
W
Tiamat
boofyloc
Tiamat
10,244
890
0
3,104
7,282
5,309
1,674
3,889
3,393
69,987
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,234
Gold Earned
47,617
437
Minions Killed
506
0
Camps Cleared
0
1,543,463
Distance Traveled
1,770,538
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,782
432
67
4
0
292,772
0
L
Neith
8,329
463
119
7
0
290,532
3
L
Amaterasu
7,688
427
81
5
0
336,466
3
L
Geb
7,522
418
37
2
0
334,379
4
W
Skadi
8,379
466
96
5
0
337,856
0
W
Chaac
10,433
580
96
5
0
344,675
3
L
Sol
7,913
440
133
7
0
289,314
6
W
Bacchus
8,136
452
24
1
0
346,312
2
W
Thor
11,183
621
165
9
0
383,231
3
W
Tiamat
9,486
527
125
7
0
358,464
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role