Player Matchup

Gilgamesh
Gilgamesh
SenorChaos
Gilgamesh
Level 124
God Stats
17W - 6L
1,662 SR
Queue Stats
79W - 71L
1,537 Elo+
Party 1
Chang'e
Chang'e
Sicilians
Chang'e
Level 117
God Stats
5W - 0L
1,316 SR
Queue Stats
11W - 10L
1,487 Elo+
Party 1
Sol
Sol
imj0nsnow
Sol
Level 120
God Stats
18W - 11L
1,243 SR
Queue Stats
34W - 22L
1,590 Elo+
Party 1
Team Averages
Level 120
1,407 SR
1,538 Elo+

VS

Team Averages
Level 135
1,545 SR
1,394 Elo+
Nox
Nox
 
Nox
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
Andrrres
Hel
Level 130
God Stats
1W - 1L
1,617 SR
Queue Stats
164W - 149L
1,463 Elo+
Party 2
Baron Samedi
Baron Samedi
Survivor37
Baron Samedi
Level 127
God Stats
1W - 2L
1,519 SR
Queue Stats
36W - 66L
1,220 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
SenorChaos
Gilgamesh
14
9 / 2 / 4
9,494
791
9,431
12,206
10,065
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chang'e
Sicilians
Chang'e
13
3 / 1 / 10
8,231
686
4,926
8,386
5,049
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
2 / 0 / 12
8,557
713
11,913
9,420
3,311
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
11
1 / 4 / 2
7,046
587
6,644
9,754
3,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
2 / 5 / 1
7,176
598
7,698
10,410
3,655
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Baron Samedi
Survivor37
Baron Samedi
10
0 / 5 / 3
6,752
563
7,076
10,661
4,608
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
9
14
Kills
3
3
Deaths
14
26
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
1
4
2
0.5
L
2
5
1
0.5
W
Gilgamesh
SenorChaos
Gilgamesh
9
2
4
5.5
W
Chang'e
Sicilians
Chang'e
3
1
10
8
L
Baron Samedi
Survivor37
Baron Samedi
0
5
3
0.3
W
2
0
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,270
Damage
21,418
30,012
Taken
30,825
18,425
Mitigated
12,002
17,881
Healing
8,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
6,644
485
0
1,396
9,754
3,739
0
4,688
4,880
25,513
0
L
7,698
718
2,897
2,524
10,410
3,655
0
5,373
4,781
14,863
0
W
Gilgamesh
SenorChaos
Gilgamesh
9,431
1,832
0
1,441
12,206
10,065
0
7,985
4,221
0
22,272
W
Chang'e
Sicilians
Chang'e
4,926
581
6,792
5,274
8,386
5,049
162
7,321
1,065
16,392
0
L
Baron Samedi
Survivor37
Baron Samedi
7,076
927
771
1,370
10,661
4,608
0
5,813
4,754
23,069
0
W
11,913
4,802
0
4,374
9,420
3,311
1,472
6,521
2,899
42,491
5,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,282
Gold Earned
20,974
132
Minions Killed
103
6
Camps Cleared
4
672,104
Distance Traveled
597,465
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
7,046
587
51
4
3
208,298
0
L
Hel
7,176
598
21
2
0
208,629
1
W
Gilgamesh
9,494
791
22
2
1
222,354
1
W
Chang'e
8,231
686
22
2
3
219,701
6
L
Baron Samedi
6,752
563
31
3
1
180,538
1
W
Sol
8,557
713
88
7
2
230,049
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role