Player Matchup

Bacchus
Bacchus
Silver I
Bigheadcatfish
Bacchus
Silver I
Level 102
God Stats
34W - 29L
1,622 SR
Queue Stats
48W - 60L
1,297 MMR
Party 2
Zhong Kui
Zhong Kui
Gold I
Thacker14697
Zhong Kui
Gold I
Level 142
God Stats
3W - 7L
1,066 SR
Queue Stats
132W - 129L
1,659 MMR
Party 3
Fenrir
Fenrir
Gold IV
XxBrazhoffxX
Fenrir
Gold IV
Level 124
God Stats
4W - 6L
1,419 SR
Queue Stats
160W - 175L
1,370 MMR
Party 3
Izanami
Izanami
Gold I
popyourjaw
Izanami
Gold I
Level 69
God Stats
12W - 8L
1,597 SR
Queue Stats
30W - 30L
1,686 MMR
Party 2
Ymir
Ymir
Bronze III
yLionZz
Ymir
Bronze III
Level 32
God Stats
5W - 2L
1,635 SR
Queue Stats
109W - 104L
1,500 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 94
1,468 SR
1,502 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 108
1,431 SR
1,503 MMR
Medusa
Medusa
Bronze III
DevonLattrice
Medusa
Bronze III
Level 100
God Stats
0W - 1L
1,440 SR
Queue Stats
2W - 5L
1,459 MMR
Party 1
Bellona
Bellona
Bronze III
Guerntena
Bellona
Bronze III
Level 123
God Stats
0W - 1L
1,147 SR
Queue Stats
9W - 8L
1,500 MMR
Solo
Agni
Agni
Gold III
Jockitches_
Agni
Gold III
Level 102
God Stats
5W - 7L
1,429 SR
Queue Stats
108W - 102L
1,526 MMR
Solo
Loki
Loki
Gold II
MedizinMann8
Loki
Gold II
Level 124
God Stats
49W - 48L
1,563 SR
Queue Stats
707W - 708L
1,489 MMR
Solo
Terra
Terra
Bronze III
MotoLife_224
Terra
Bronze III
Level 89
God Stats
1W - 1L
1,575 SR
Queue Stats
4W - 3L
1,541 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 1 / 11
11,265
536
4,297
17,030
14,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Zhong Kui
Thacker14697
Zhong Kui
18
6 / 0 / 4
12,385
590
13,943
13,507
10,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
20
7 / 3 / 4
12,966
617
11,121
15,461
6,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
popyourjaw
Izanami
20
5 / 0 / 2
12,926
616
5,278
8,119
3,051
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
yLionZz
Ymir
20
4 / 1 / 1
13,254
631
8,228
13,761
11,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
AthenaBastetAh Muzen CabPoseidon

VS

Bans
TiamatXbalanqueNikeMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 7 / 3
8,736
416
8,825
12,584
3,114
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
Guerntena
Bellona
10
0 / 3 / 1
7,094
338
4,336
7,327
4,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
2 / 5 / 2
9,535
454
9,441
11,885
3,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
2 / 6 / 2
9,023
430
7,571
14,509
4,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 2 / 1
8,368
398
4,700
12,734
12,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
14
22
Kills
5
5
Deaths
23
22
Assists
9
Player
Kills
Deaths
Assists
KDA
W
0
1
11
5.5
L
0
7
3
0.21
L
Bellona
Guerntena
Bellona
0
3
1
0.17
L
2
5
2
0.6
L
2
6
2
0.5
L
1
2
1
0.75
W
Zhong Kui
Thacker14697
Zhong Kui
6
0
4
8
W
Fenrir
7
3
4
3
W
Izanami
popyourjaw
Izanami
5
0
2
6
W
Ymir
yLionZz
Ymir
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,867
Damage
34,873
67,878
Taken
59,039
46,465
Mitigated
28,878
26,210
Healing
10,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,297
283
550
8,339
17,030
14,924
165
3,803
13,145
24,285
0
L
8,825
3,386
0
772
12,584
3,114
1,107
4,495
8,063
0
58,054
L
Bellona
Guerntena
Bellona
4,336
1,908
0
2,417
7,327
4,784
0
2,766
4,355
0
25,246
L
9,441
667
0
1,011
11,885
3,576
0
7,221
4,664
60,878
0
L
7,571
3,038
0
3,439
14,509
4,638
0
6,400
8,007
0
51,262
L
4,700
285
817
2,049
12,734
12,766
25
4,784
7,897
28,276
0
W
Zhong Kui
Thacker14697
Zhong Kui
13,943
1,410
0
6,882
13,507
10,591
1,381
4,204
9,011
80,801
7,056
W
Fenrir
11,121
1,767
0
6,001
15,461
6,808
0
4,243
11,006
0
101,668
W
Izanami
popyourjaw
Izanami
5,278
3,039
0
3,628
8,119
3,051
4,924
845
7,260
0
127,081
W
Ymir
yLionZz
Ymir
8,228
1,826
0
810
13,761
11,091
870
669
13,058
91,894
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,796
Gold Earned
42,756
719
Minions Killed
444
0
Camps Cleared
0
2,096,179
Distance Traveled
1,638,426
22
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,265
536
31
1
0
424,412
3
L
Medusa
8,736
416
117
6
0
381,557
9
L
Bellona
7,094
338
52
2
0
188,917
3
L
Agni
9,535
454
136
6
0
328,004
7
L
Loki
9,023
430
101
5
0
330,545
1
L
Terra
8,368
398
38
2
0
409,403
5
W
Zhong Kui
12,385
590
155
7
0
418,064
3
W
Fenrir
12,966
617
142
7
0
440,957
6
W
Izanami
12,926
616
208
10
0
412,913
5
W
Ymir
13,254
631
183
9
0
399,833
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role