Player Matchup

Athena
Athena
Diamond IV
 
Athena
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Masters
Boomhev
Ah Muzen Cab
Masters
Level 159
God Stats
13W - 13L
1,487 SR
Queue Stats
419W - 417L
2,152 MMR
Solo
Sun Wukong
Sun Wukong
Diamond IV
Cabbs21
Sun Wukong
Diamond IV
Level 149
God Stats
2W - 1L
1,590 SR
Queue Stats
408W - 432L
2,111 MMR
Solo
Fenrir
Fenrir
Platinum III
FarmBoyBarry
Fenrir
Platinum III
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
56W - 28L
2,068 MMR
Solo
Sol
Sol
Diamond IV
Xanderpitz
Sol
Diamond IV
Level 159
God Stats
110W - 74L
1,651 SR
Queue Stats
276W - 273L
2,018 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 139
1,545 SR
1,970 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 143
1,434 SR
1,979 MMR
Sylvanus
Sylvanus
Diamond V
 
Sylvanus
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Diamond IV
ARottenMuffin
Achilles
Diamond IV
Level 160
God Stats
2W - 2L
1,440 SR
Queue Stats
174W - 161L
2,058 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Diamond IV
DaLama
Morgan Le Fay
Diamond IV
Level 160
God Stats
5W - 5L
1,343 SR
Queue Stats
156W - 135L
2,174 MMR
Solo
Mercury
Mercury
Diamond IV
HElMDAIIR
Mercury
Diamond IV
Level 104
God Stats
10W - 13L
1,561 SR
Queue Stats
487W - 481L
2,090 MMR
Solo
Apollo
Apollo
Platinum I
Senyul
Apollo
Platinum I
Level 129
God Stats
0W - 2L
1,325 SR
Queue Stats
72W - 56L
2,073 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
14
2 / 0 / 10
9,934
552
5,801
18,434
19,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ah Muzen Cab
Boomhev
Ah Muzen Cab
17
2 / 3 / 3
10,930
607
8,956
12,737
4,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
Cabbs21
Sun Wukong
18
2 / 1 / 3
11,473
637
14,382
15,450
11,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fenrir
19
14 / 1 / 3
12,278
682
18,746
17,585
13,961
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
3 / 2 / 3
10,528
585
7,533
7,103
2,912
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
LokiArtioBastet

VS

Bans
GebOdinCamazotz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
1 / 4 / 3
7,302
406
6,128
17,122
13,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Achilles
ARottenMuffin
Achilles
13
0 / 3 / 1
7,861
437
8,077
16,769
10,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
DaLama
Morgan Le Fay
15
2 / 3 / 2
8,670
482
8,032
10,221
4,345
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mercury
HElMDAIIR
Mercury
14
1 / 8 / 2
8,091
450
5,093
16,347
5,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Apollo
Senyul
Apollo
16
3 / 5 / 2
9,488
527
7,971
15,176
4,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
17
23
Kills
7
7
Deaths
23
22
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
2
0
10
7
L
Sylvanus
 
Sylvanus
1
4
3
0.63
L
Achilles
ARottenMuffin
Achilles
0
3
1
0.17
W
Ah Muzen Cab
Boomhev
Ah Muzen Cab
2
3
3
1.17
W
Sun Wukong
Cabbs21
Sun Wukong
2
1
3
3.5
L
Morgan Le Fay
DaLama
Morgan Le Fay
2
3
2
1
W
Fenrir
14
1
3
15.5
L
Mercury
HElMDAIIR
Mercury
1
8
2
0.25
L
Apollo
Senyul
Apollo
3
5
2
0.8
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,418
Damage
35,301
71,309
Taken
75,635
51,775
Mitigated
38,284
28,812
Healing
20,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
5,801
1,354
0
4,500
18,434
19,002
92
4,548
13,886
21,179
0
L
Sylvanus
 
Sylvanus
6,128
1,731
1,566
4,683
17,122
13,758
0
4,715
12,364
20,949
0
L
Achilles
ARottenMuffin
Achilles
8,077
1,687
0
6,599
16,769
10,177
306
1,423
14,010
1,465
52,222
W
Ah Muzen Cab
Boomhev
Ah Muzen Cab
8,956
4,173
0
6,983
12,737
4,846
6,373
2,524
10,213
0
94,937
W
Sun Wukong
Cabbs21
Sun Wukong
14,382
2,148
0
9,236
15,450
11,054
14
2,959
11,536
8,223
68,716
L
Morgan Le Fay
DaLama
Morgan Le Fay
8,032
293
0
2,583
10,221
4,345
0
2,200
7,941
58,366
0
W
Fenrir
18,746
7,598
0
5,684
17,585
13,961
0
5,067
11,813
0
86,501
L
Mercury
HElMDAIIR
Mercury
5,093
2,541
0
1,495
16,347
5,358
0
3,391
12,810
0
56,335
L
Apollo
Senyul
Apollo
7,971
4,192
0
3,414
15,176
4,646
432
3,167
12,009
0
69,760
W
7,533
1,855
0
2,409
7,103
2,912
4,043
1,749
5,318
80,909
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,143
Gold Earned
41,412
566
Minions Killed
488
0
Camps Cleared
0
1,876,247
Distance Traveled
1,696,175
25
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
9,934
552
27
2
0
403,508
7
L
Sylvanus
7,302
406
25
1
0
339,307
5
L
Achilles
7,861
437
106
6
0
350,162
8
W
Ah Muzen Cab
10,930
607
160
9
0
343,560
2
W
Sun Wukong
11,473
637
156
9
0
374,053
5
L
Morgan Le Fay
8,670
482
125
7
0
329,534
6
W
Fenrir
12,278
682
106
6
0
401,952
6
L
Mercury
8,091
450
101
6
0
347,810
2
L
Apollo
9,488
527
131
7
0
329,362
5
W
Sol
10,528
585
117
7
0
353,174
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role