Player Matchup

Achilles
Achilles
Bronze III
Uquiorr4
Achilles
Bronze III
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,500 MMR
Solo
Bastet
Bastet
Gold IV
Wolverinek
Bastet
Gold IV
Level 148
God Stats
2W - 0L
1,833 SR
Queue Stats
39W - 52L
1,462 MMR
Solo
Sol
Sol
Gold IV
queenfeeder
Sol
Gold IV
Level 67
God Stats
1W - 0L
1,488 SR
Queue Stats
39W - 42L
1,511 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 121
1,607 SR
1,491 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 133
1,548 SR
1,378 MMR
Baron Samedi
Baron Samedi
Silver I
Habitt
Baron Samedi
Silver I
Level 151
God Stats
3W - 5L
1,540 SR
Queue Stats
133W - 158L
1,373 MMR
Party 1
Hercules
Hercules
Silver II
SinKetchup
Hercules
Silver II
Level 129
God Stats
7W - 6L
1,625 SR
Queue Stats
75W - 94L
1,295 MMR
Party 1
Athena
Athena
Silver I
Ðaegon
Athena
Silver I
Level 120
God Stats
9W - 10L
1,479 SR
Queue Stats
70W - 87L
1,467 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Uquiorr4
Achilles
17
7 / 0 / 9
12,415
690
18,710
13,912
19,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bastet
Wolverinek
Bastet
17
5 / 1 / 9
12,048
669
15,989
13,819
5,496
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
4 / 5 / 9
12,029
668
18,707
13,506
5,057
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
OdinTiamatThothGilgameshAres

VS

Bans
PersephoneMedusaGebAh Muzen CabBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Habitt
Baron Samedi
14
3 / 8 / 2
10,975
610
14,045
16,405
8,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Hercules
SinKetchup
Hercules
13
3 / 6 / 1
10,592
588
9,774
22,413
20,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Athena
Ðaegon
Athena
14
0 / 2 / 4
10,875
604
6,769
22,185
29,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
13
16
Kills
6
6
Deaths
16
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Habitt
Baron Samedi
3
8
2
0.5
L
Hercules
SinKetchup
Hercules
3
6
1
0.58
W
Achilles
Uquiorr4
Achilles
7
0
9
11.5
W
Bastet
Wolverinek
Bastet
5
1
9
9.5
W
4
5
9
1.7
L
Athena
Ðaegon
Athena
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,406
Damage
30,588
41,237
Taken
61,003
30,289
Mitigated
58,938
13,550
Healing
13,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Habitt
Baron Samedi
14,045
751
2,480
3,838
16,405
8,658
495
5,688
10,181
52,540
0
L
Hercules
SinKetchup
Hercules
9,774
2,361
0
2,785
22,413
20,531
0
8,604
13,124
0
22,984
W
Achilles
Uquiorr4
Achilles
18,710
2,541
0
4,121
13,912
19,736
143
5,941
7,649
7,706
35,486
W
Bastet
Wolverinek
Bastet
15,989
4,495
0
5,566
13,819
5,496
955
8,764
5,055
0
58,635
W
18,707
6,320
0
3,863
13,506
5,057
1,937
6,994
6,472
63,254
0
L
Athena
Ðaegon
Athena
6,769
1,417
0
4,095
22,185
29,749
19
7,734
13,687
16,040
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,492
Gold Earned
32,442
218
Minions Killed
176
13
Camps Cleared
4
1,050,853
Distance Traveled
958,841
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
10,975
610
103
6
1
267,967
4
L
Hercules
10,592
588
52
3
1
317,459
2
W
Achilles
12,415
690
48
3
3
362,240
4
W
Bastet
12,048
669
71
4
5
383,218
5
W
Sol
12,029
668
99
6
5
305,395
0
L
Athena
10,875
604
21
1
2
373,415
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role