Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Atenea01
Bellona
Level 17
God Stats
1W - 1L
1,646 SR
Queue Stats
1W - 4L
1,255 Elo+
Party 1
Janus
Janus
Chachoface24
Janus
Level 107
God Stats
0W - 2L
1,289 SR
Queue Stats
105W - 133L
1,380 Elo+
Party 1
Nemesis
Nemesis
IG SESIN1
Nemesis
Level 69
God Stats
27W - 36L
1,503 SR
Queue Stats
98W - 149L
1,412 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
xnaaxbjork17
Ah Muzen Cab
Level 128
God Stats
3W - 10L
1,199 SR
Queue Stats
601W - 659L
1,445 Elo+
Party 1
Team Averages
Level 79
1,428 SR
1,398 Elo+

VS

Team Averages
Level 73
1,469 SR
1,417 Elo+
Hachiman
Hachiman
Tykoone
Hachiman
Level 87
God Stats
8W - 11L
1,401 SR
Queue Stats
584W - 643L
1,290 Elo+
Solo
Cthulhu
Cthulhu
UmbralScythe
Cthulhu
Level 72
God Stats
27W - 35L
1,485 SR
Queue Stats
226W - 308L
1,424 Elo+
Party 2
Tyr
Tyr
VileBlessing
Tyr
Level 95
God Stats
15W - 8L
1,532 SR
Queue Stats
396W - 480L
1,446 Elo+
Party 2
Hades
Hades
Your Timed
Hades
Level 46
God Stats
48W - 35L
1,571 SR
Queue Stats
111W - 139L
1,454 Elo+
Party 2
Thanatos
Thanatos
kqsxp
Thanatos
Level 63
God Stats
14W - 20L
1,358 SR
Queue Stats
257W - 286L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
14
3 / 1 / 5
9,095
479
5,757
18,288
14,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bellona
Atenea01
Bellona
12
0 / 7 / 0
7,151
376
3,373
13,977
13,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
1 / 7 / 2
7,851
413
5,024
12,175
2,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
IG SESIN1
Nemesis
15
2 / 4 / 2
8,962
472
7,134
14,583
4,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Muzen Cab
xnaaxbjork17
Ah Muzen Cab
14
5 / 4 / 3
9,161
482
7,774
16,670
5,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Tykoone
Hachiman
15
1 / 4 / 3
9,027
475
11,933
11,669
2,974
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
UmbralScythe
Cthulhu
14
2 / 4 / 4
8,560
451
12,139
10,486
9,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

19
8 / 0 / 1
11,629
612
15,243
12,611
13,326
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hades
16
3 / 1 / 4
9,644
508
10,826
9,043
3,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
kqsxp
Thanatos
17
9 / 2 / 4
10,542
555
9,652
10,318
3,663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
39
11
Kills
23
23
Deaths
11
12
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
3
1
5
5.5
L
Bellona
Atenea01
Bellona
0
7
0
0
L
1
7
2
0.29
L
Nemesis
IG SESIN1
Nemesis
2
4
2
0.75
W
Hachiman
Tykoone
Hachiman
1
4
3
0.63
W
Cthulhu
UmbralScythe
Cthulhu
2
4
4
1
W
8
0
1
8.5
W
Hades
3
1
4
5
W
Thanatos
kqsxp
Thanatos
9
2
4
5.5
L
Ah Muzen Cab
xnaaxbjork17
Ah Muzen Cab
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,062
Damage
59,793
75,693
Taken
54,127
41,809
Mitigated
32,736
27,144
Healing
26,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
5,757
887
2,209
10,384
18,288
14,723
128
5,626
12,093
30,657
0
L
Bellona
Atenea01
Bellona
3,373
793
0
1,108
13,977
13,845
506
0
13,977
7,836
19,806
L
5,024
99
0
1,305
12,175
2,401
0
7,241
4,391
38,043
0
L
Nemesis
IG SESIN1
Nemesis
7,134
2,779
0
5,448
14,583
4,864
0
3,179
11,210
0
58,553
W
Hachiman
Tykoone
Hachiman
11,933
5,523
0
5,041
11,669
2,974
1,015
3,842
7,781
0
57,254
W
Cthulhu
UmbralScythe
Cthulhu
12,139
382
43
988
10,486
9,342
0
1,569
8,899
49,770
0
W
15,243
3,229
0
3,681
12,611
13,326
1,902
1,228
11,383
0
89,887
W
Hades
10,826
834
238
3,534
9,043
3,431
2,096
3,336
5,453
45,884
0
W
Thanatos
kqsxp
Thanatos
9,652
1,155
0
13,203
10,318
3,663
895
1,670
8,602
0
68,538
L
Ah Muzen Cab
xnaaxbjork17
Ah Muzen Cab
7,774
5,048
0
6,690
16,670
5,976
0
5,188
11,057
0
65,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,220
Gold Earned
49,402
409
Minions Killed
550
0
Camps Cleared
0
1,691,087
Distance Traveled
1,724,921
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
9,095
479
48
3
0
337,062
0
L
Bellona
7,151
376
56
3
0
307,356
0
L
Janus
7,851
413
76
4
0
332,206
2
L
Nemesis
8,962
472
104
5
0
383,361
3
W
Hachiman
9,027
475
97
5
0
341,456
3
W
Cthulhu
8,560
451
94
5
0
295,349
1
W
Tyr
11,629
612
167
9
0
364,323
3
W
Hades
9,644
508
86
5
0
312,151
5
W
Thanatos
10,542
555
106
6
0
411,642
5
L
Ah Muzen Cab
9,161
482
125
7
0
331,102
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role