Player Matchup

Artio
Artio
 
Artio
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
 
Bastet
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
 
Hercules
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
Radamantzz
Chronos
Level 160
God Stats
8W - 8L
1,606 SR
Queue Stats
276W - 165L
1,677 Elo+
Party 2
Nu Wa
Nu Wa
zDOB
Nu Wa
Level 143
God Stats
1W - 2L
1,108 SR
Queue Stats
72W - 52L
1,611 Elo+
Party 2
Team Averages
Level 150
1,443 SR
1,558 Elo+

VS

Team Averages
Level 159
1,626 SR
1,625 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
CaçadorDeCasadas
Fenrir
Level 159
God Stats
8W - 4L
1,688 SR
Queue Stats
512W - 326L
1,643 Elo+
Party 1
Sol
Sol
ChemiS
Sol
Level 157
God Stats
1W - 1L
1,809 SR
Queue Stats
116W - 95L
1,651 Elo+
Solo
Gilgamesh
Gilgamesh
MozzarellaLight
Gilgamesh
Level 160
God Stats
28W - 19L
1,687 SR
Queue Stats
529W - 265L
1,674 Elo+
Party 1
Serqet
Serqet
lRafaeLXx
Serqet
Level 160
God Stats
3W - 5L
1,447 SR
Queue Stats
482W - 305L
1,658 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
14
7 / 0 / 2
8,266
636
9,613
14,123
9,130
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bastet
 
Bastet
13
7 / 2 / 6
7,675
590
8,105
10,470
3,422
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hercules
 
Hercules
11
3 / 3 / 6
6,876
529
5,295
12,706
9,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos
Radamantzz
Chronos
13
0 / 1 / 3
7,337
564
4,639
5,557
1,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nu Wa
zDOB
Nu Wa
12
0 / 3 / 7
6,883
529
7,492
6,866
2,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
2 / 3 / 4
6,390
492
9,077
7,383
2,634
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

11
4 / 3 / 4
7,177
552
5,429
12,785
11,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sol
ChemiS
Sol
13
1 / 2 / 2
7,070
544
5,091
6,456
2,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilgamesh
MozzarellaLight
Gilgamesh
10
1 / 4 / 2
6,027
464
7,224
10,434
3,955
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serqet
lRafaeLXx
Serqet
11
1 / 5 / 0
6,448
496
6,124
12,413
5,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
21
17
Kills
9
9
Deaths
17
24
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
7
0
2
8
W
Bastet
 
Bastet
7
2
6
5
W
Hercules
 
Hercules
3
3
6
2
L
Nu Wa
 
Nu Wa
2
3
4
1.33
L
4
3
4
2
L
Sol
ChemiS
Sol
1
2
2
1
L
Gilgamesh
MozzarellaLight
Gilgamesh
1
4
2
0.5
W
Chronos
Radamantzz
Chronos
0
1
3
1.5
L
Serqet
lRafaeLXx
Serqet
1
5
0
0.2
W
Nu Wa
zDOB
Nu Wa
0
3
7
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,144
Damage
32,945
49,722
Taken
49,471
25,841
Mitigated
25,287
21,912
Healing
13,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
9,613
1,152
1,186
8,723
14,123
9,130
180
1,639
11,411
45,887
0
W
Bastet
 
Bastet
8,105
2,164
0
3,958
10,470
3,422
90
2,679
7,668
0
39,457
W
Hercules
 
Hercules
5,295
2,191
733
4,605
12,706
9,022
0
4,460
8,246
0
17,862
L
Nu Wa
 
Nu Wa
9,077
2,055
145
2,343
7,383
2,634
27
2,695
4,688
42,095
0
L
5,429
1,659
0
3,197
12,785
11,106
0
5,141
7,644
0
19,067
L
Sol
ChemiS
Sol
5,091
2,699
0
2,566
6,456
2,075
0
3,725
2,731
51,700
6,452
L
Gilgamesh
MozzarellaLight
Gilgamesh
7,224
2,212
0
420
10,434
3,955
0
4,193
6,241
0
39,678
W
Chronos
Radamantzz
Chronos
4,639
1,788
0
1,401
5,557
1,888
428
2,516
3,041
54,864
5,561
L
Serqet
lRafaeLXx
Serqet
6,124
1,833
0
4,502
12,413
5,517
0
5,412
7,001
0
33,982
W
Nu Wa
zDOB
Nu Wa
7,492
1,660
86
1,220
6,866
2,379
0
2,036
4,830
58,920
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,037
Gold Earned
33,112
431
Minions Killed
370
0
Camps Cleared
0
1,341,737
Distance Traveled
1,230,762
18
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
8,266
636
87
7
0
286,799
5
W
Bastet
7,675
590
74
6
0
301,465
2
W
Hercules
6,876
529
28
2
0
259,361
4
L
Nu Wa
6,390
492
72
6
0
231,540
4
L
Fenrir
7,177
552
30
2
0
252,402
4
L
Sol
7,070
544
117
9
0
236,124
7
L
Gilgamesh
6,027
464
76
6
0
254,140
1
W
Chronos
7,337
564
130
10
0
255,537
2
L
Serqet
6,448
496
75
6
0
256,556
5
W
Nu Wa
6,883
529
112
9
0
238,575
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role