Player Matchup

Geb
Geb
BerserkerBryan
Geb
Level 109
God Stats
28W - 20L
1,640 SR
Queue Stats
308W - 251L
1,693 Elo+
Party 2
Hou Yi
Hou Yi
Neleús
Hou Yi
Level 160
God Stats
39W - 15L
1,720 SR
Queue Stats
284W - 177L
1,810 Elo+
Solo
Sol
Sol
WoahWoe
Sol
Level 126
God Stats
14W - 12L
1,680 SR
Queue Stats
244W - 201L
1,670 Elo+
Party 2
Team Averages
Level 132
1,680 SR
1,724 Elo+

VS

Team Averages
Level 144
1,695 SR
1,670 Elo+
Baron Samedi
Baron Samedi
RatedMagicman
Baron Samedi
Level 147
God Stats
4W - 1L
1,836 SR
Queue Stats
80W - 48L
1,665 Elo+
Solo
Chiron
Chiron
meye
Chiron
Level 156
God Stats
4W - 5L
1,588 SR
Queue Stats
135W - 109L
1,674 Elo+
Party 1
Cerberus
Cerberus
sankiller
Cerberus
Level 128
God Stats
6W - 0L
1,663 SR
Queue Stats
102W - 85L
1,671 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 6
11,317
539
15,863
30,417
32,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hou Yi
Neleús
Hou Yi
16
3 / 5 / 4
12,442
592
16,381
15,352
5,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
16
4 / 3 / 3
12,310
586
15,458
21,899
6,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
RatedMagicman
Baron Samedi
16
1 / 1 / 10
12,223
582
15,337
12,761
9,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chiron
meye
Chiron
18
8 / 2 / 4
14,143
673
22,395
20,509
6,786
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
sankiller
Cerberus
16
3 / 4 / 9
12,593
600
24,710
26,019
27,077
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
35
7
Kills
12
12
Deaths
7
13
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
4
6
0.75
L
Hou Yi
Neleús
Hou Yi
3
5
4
1
W
Baron Samedi
RatedMagicman
Baron Samedi
1
1
10
6
L
Sol
4
3
3
1.83
W
Chiron
meye
Chiron
8
2
4
5
W
Cerberus
sankiller
Cerberus
3
4
9
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,702
Damage
62,442
67,668
Taken
59,289
45,536
Mitigated
43,158
20,872
Healing
29,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,863
1,180
271
8,668
30,417
32,980
14
16,945
12,636
35,589
0
L
Hou Yi
Neleús
Hou Yi
16,381
5,447
0
3,972
15,352
5,768
731
8,580
6,348
0
50,447
W
Baron Samedi
RatedMagicman
Baron Samedi
15,337
879
4,682
6,660
12,761
9,295
630
7,147
5,002
57,560
0
L
Sol
15,458
4,553
365
7,596
21,899
6,788
1,255
13,157
8,160
55,097
4,807
W
Chiron
meye
Chiron
22,395
6,962
1,456
8,258
20,509
6,786
3,339
10,047
9,644
0
81,367
W
Cerberus
sankiller
Cerberus
24,710
877
0
8,580
26,019
27,077
111
11,981
12,446
51,060
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,069
Gold Earned
38,959
226
Minions Killed
272
9
Camps Cleared
9
1,177,925
Distance Traveled
1,164,963
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
11,317
539
38
2
1
411,818
9
L
Hou Yi
12,442
592
99
5
1
361,481
3
W
Baron Samedi
12,223
582
69
3
3
374,124
6
L
Sol
12,310
586
89
4
7
404,626
2
W
Chiron
14,143
673
122
6
3
380,560
3
W
Cerberus
12,593
600
81
4
3
410,279
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role