Player Matchup

Awilix
Awilix
AnthOovalle44
Awilix
Level 122
God Stats
9W - 10L
1,514 SR
Queue Stats
443W - 403L
1,525 Elo+
Party 3
Heimdallr
Heimdallr
ROCHY_11
Heimdallr
Level 105
God Stats
2W - 2L
1,140 SR
Queue Stats
253W - 236L
1,509 Elo+
Party 3
Yemoja
Yemoja
k1ng0fu
Yemoja
Level 156
God Stats
21W - 27L
1,510 SR
Queue Stats
308W - 300L
1,551 Elo+
Solo
Ra
Ra
twohawt4dathots1
Ra
Level 138
God Stats
27W - 32L
1,464 SR
Queue Stats
289W - 271L
1,596 Elo+
Solo
Odin
Odin
v Logixs v
Odin
Level 59
God Stats
17W - 7L
1,664 SR
Queue Stats
176W - 124L
1,590 Elo+
Solo
Team Averages
Level 116
1,458 SR
1,554 Elo+

VS

Team Averages
Level 113
1,474 SR
1,564 Elo+
Danzaburou
Danzaburou
EviiL DrEaMz
Danzaburou
Level 107
God Stats
22W - 13L
1,625 SR
Queue Stats
176W - 153L
1,527 Elo+
Party 1
Fenrir
Fenrir
GumboThaGreat
Fenrir
Level 84
God Stats
0W - 2L
1,183 SR
Queue Stats
99W - 79L
1,576 Elo+
Party 2
Hel
Hel
RuinedHex
Hel
Level 155
God Stats
1W - 3L
1,457 SR
Queue Stats
372W - 336L
1,567 Elo+
Party 2
Achilles
Achilles
SleezzyThaGreat
Achilles
Level 121
God Stats
4W - 3L
1,470 SR
Queue Stats
267W - 229L
1,601 Elo+
Party 2
Aphrodite
Aphrodite
What Vibe
Aphrodite
Level 96
God Stats
2W - 2L
1,634 SR
Queue Stats
85W - 74L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 5 / 5
10,022
557
12,762
16,926
5,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
ROCHY_11
Heimdallr
14
2 / 5 / 8
8,883
494
10,732
13,412
4,833
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yemoja
k1ng0fu
Yemoja
12
2 / 0 / 10
7,768
432
7,748
8,710
7,203
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
4 / 2 / 10
9,508
528
10,987
9,071
3,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
10 / 0 / 4
11,693
650
12,419
13,566
13,265
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
EviiL DrEaMz
Danzaburou
13
3 / 6 / 1
8,411
467
10,163
16,046
5,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

13
6 / 7 / 4
8,369
465
10,676
17,206
6,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

14
3 / 2 / 3
8,466
470
11,346
12,861
3,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
14
0 / 6 / 1
7,995
444
6,509
14,566
9,760
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Aphrodite
What Vibe
Aphrodite
11
0 / 5 / 7
7,371
410
3,815
15,722
13,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
28
26
Kills
12
12
Deaths
26
37
Assists
16
Player
Kills
Deaths
Assists
KDA
W
8
5
5
2.1
L
Danzaburou
EviiL DrEaMz
Danzaburou
3
6
1
0.58
L
6
7
4
1.14
W
Heimdallr
ROCHY_11
Heimdallr
2
5
8
1.2
L
3
2
3
2.25
L
Achilles
0
6
1
0.08
L
Aphrodite
What Vibe
Aphrodite
0
5
7
0.7
W
Yemoja
k1ng0fu
Yemoja
2
0
10
7
W
4
2
10
4.5
W
10
0
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,648
Damage
42,509
61,685
Taken
76,401
34,378
Mitigated
38,617
22,649
Healing
30,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,762
4,563
0
4,186
16,926
5,883
0
2,865
14,061
0
69,922
L
Danzaburou
EviiL DrEaMz
Danzaburou
10,163
4,284
0
4,283
16,046
5,482
913
4,585
11,461
0
56,395
L
10,676
1,686
0
3,354
17,206
6,288
52
2,476
14,534
0
39,261
W
Heimdallr
ROCHY_11
Heimdallr
10,732
5,113
0
3,456
13,412
4,833
2,496
4,395
9,017
0
51,623
L
11,346
149
4,490
6,774
12,861
3,931
0
3,870
8,897
59,593
0
L
Achilles
6,509
1,408
0
2,176
14,566
9,760
0
2,577
11,307
10,223
43,044
L
Aphrodite
What Vibe
Aphrodite
3,815
1,323
4,107
5,689
15,722
13,156
134
7,290
8,331
15,597
0
W
Yemoja
k1ng0fu
Yemoja
7,748
468
1,819
2,001
8,710
7,203
1,267
2,697
6,013
21,133
0
W
10,987
1,268
3,245
4,102
9,071
3,194
1,504
4,139
4,932
57,307
0
W
12,419
2,789
230
3,610
13,566
13,265
1,202
2,310
11,256
9,073
63,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,874
Gold Earned
40,612
467
Minions Killed
381
0
Camps Cleared
0
1,797,637
Distance Traveled
1,738,518
24
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
10,022
557
114
6
0
375,862
4
L
Danzaburou
8,411
467
99
6
0
294,045
2
L
Fenrir
8,369
465
61
3
0
361,489
5
W
Heimdallr
8,883
494
76
4
0
349,810
5
L
Hel
8,466
470
101
6
0
369,290
5
L
Achilles
7,995
444
91
5
0
335,506
3
L
Aphrodite
7,371
410
29
2
0
378,188
5
W
Yemoja
7,768
432
27
2
0
338,965
5
W
Ra
9,508
528
98
5
0
366,539
10
W
Odin
11,693
650
152
8
0
366,461
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role