Player Matchup

Jing Wei
Jing Wei
Drakoryuu
Jing Wei
Level 143
God Stats
1W - 5L
1,280 SR
Queue Stats
678W - 689L
1,403 Elo+
Party 1
Bastet
Bastet
chris109935
Bastet
Level 17
God Stats
0W - 2L
1,134 SR
Queue Stats
8W - 18L
1,273 Elo+
Party 1
Cerberus
Cerberus
tehdzilla
Cerberus
Level 66
God Stats
0W - 2L
1,557 SR
Queue Stats
257W - 261L
1,396 Elo+
Party 1
Team Averages
Level 75
1,324 SR
1,357 Elo+

VS

Team Averages
Level 74
1,448 SR
1,318 Elo+
Jing Wei
Jing Wei
MessiSux
Jing Wei
Level 105
God Stats
4W - 6L
1,490 SR
Queue Stats
12W - 13L
1,517 Elo+
Party 2
Scylla
Scylla
MikandMorty30
Scylla
Level 108
God Stats
5W - 11L
1,356 SR
Queue Stats
38W - 49L
1,383 Elo+
Party 2
Cerberus
Cerberus
Zlatkii
Cerberus
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,053 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Drakoryuu
Jing Wei
13
0 / 7 / 6
9,748
573
14,762
17,912
7,005
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bastet
15
4 / 6 / 5
10,910
642
8,228
13,449
6,225
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
tehdzilla
Cerberus
14
6 / 6 / 4
11,901
700
16,437
27,032
28,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
MessiSux
Jing Wei
18
14 / 5 / 4
13,447
791
33,169
19,806
7,497
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
3 / 4 / 12
11,497
676
9,839
12,756
3,847
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cerberus
Zlatkii
Cerberus
17
2 / 1 / 16
12,599
741
8,269
15,247
15,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
51
10
Kills
19
19
Deaths
10
15
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Drakoryuu
Jing Wei
0
7
6
0.43
W
Jing Wei
MessiSux
Jing Wei
14
5
4
3.2
W
3
4
12
2.25
W
Cerberus
Zlatkii
Cerberus
2
1
16
10
L
Bastet
4
6
5
1.08
L
Cerberus
tehdzilla
Cerberus
6
6
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,427
Damage
51,277
58,393
Taken
47,809
41,525
Mitigated
26,462
6,689
Healing
10,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Drakoryuu
Jing Wei
14,762
9,066
0
1,112
17,912
7,005
61
6,749
11,016
0
53,701
W
Jing Wei
MessiSux
Jing Wei
33,169
30,559
0
2,252
19,806
7,497
1,057
5,754
14,052
0
75,552
W
9,839
934
35
2,607
12,756
3,847
1,041
5,221
7,535
39,649
0
W
Cerberus
Zlatkii
Cerberus
8,269
390
291
5,144
15,247
15,118
458
5,968
9,279
27,878
0
L
Bastet
8,228
1,692
0
790
13,449
6,225
0
3,407
9,930
0
18,774
L
Cerberus
tehdzilla
Cerberus
16,437
944
0
4,787
27,032
28,295
0
8,254
18,570
43,694
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,559
Gold Earned
37,543
214
Minions Killed
209
5
Camps Cleared
10
916,473
Distance Traveled
970,492
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,748
573
81
5
3
314,402
1
W
Jing Wei
13,447
791
101
6
4
336,713
7
W
Scylla
11,497
676
72
4
5
307,484
2
W
Cerberus
12,599
741
36
2
1
326,295
2
L
Bastet
10,910
642
45
3
1
321,912
0
L
Cerberus
11,901
700
88
5
1
280,159
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role