Player Matchup

Merlin
Merlin
 
Merlin
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Cad16
Izanami
Level 157
God Stats
4W - 4L
1,530 SR
Queue Stats
368W - 414L
1,563 Elo+
Solo
Horus
Horus
GuabeyoTheDog
Horus
Level 139
God Stats
1W - 1L
1,775 SR
Queue Stats
30W - 22L
1,640 Elo+
Party 2
Mercury
Mercury
JOHN-DIAZ_19
Mercury
Level 106
God Stats
1W - 3L
1,411 SR
Queue Stats
504W - 526L
1,591 Elo+
Solo
Jormungandr
Jormungandr
McGovern
Jormungandr
Level 129
God Stats
1W - 2L
1,658 SR
Queue Stats
173W - 148L
1,595 Elo+
Solo
Team Averages
Level 136
1,575 SR
1,578 Elo+

VS

Team Averages
Level 126
1,562 SR
1,619 Elo+
Chiron
Chiron
BzFoxtrot
Chiron
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 31L
1,618 Elo+
Party 1
Zeus
Zeus
ChargedEclipse
Zeus
Level 160
God Stats
1W - 0L
1,460 SR
Queue Stats
57W - 27L
1,677 Elo+
Party 1
Horus
Horus
CurvyThread
Horus
Level 88
God Stats
2W - 0L
1,625 SR
Queue Stats
127W - 116L
1,563 Elo+
Solo
Thoth
Thoth
FloofyBooper
Thoth
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 23L
1,680 Elo+
Party 1
Bastet
Bastet
Sedulous
Bastet
Level 126
God Stats
2W - 0L
1,728 SR
Queue Stats
150W - 139L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
1 / 4 / 4
7,482
748
10,243
7,633
2,462
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Cad16
Izanami
16
6 / 4 / 4
8,931
893
10,878
10,232
3,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
0 / 4 / 5
7,154
715
2,464
13,439
11,532
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Mercury
JOHN-DIAZ_19
Mercury
12
1 / 5 / 4
7,336
734
4,289
8,940
2,953
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
McGovern
Jormungandr
14
3 / 5 / 6
8,547
855
10,317
16,071
14,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
BzFoxtrot
Chiron
16
4 / 1 / 12
9,279
928
14,367
10,226
5,038
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

16
7 / 3 / 11
9,665
967
17,062
7,880
3,345
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 1 / 16
9,197
920
5,995
14,339
16,931
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
3 / 2 / 14
8,544
854
6,752
8,323
3,409
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
Sedulous
Bastet
13
6 / 4 / 7
8,597
860
8,446
10,660
4,316
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
82
11
Kills
22
22
Deaths
11
23
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
4
4
0.75
W
Chiron
BzFoxtrot
Chiron
4
1
12
10
L
Izanami
Cad16
Izanami
6
4
4
2
W
7
3
11
4.17
W
2
1
16
10
W
3
2
14
5
L
0
4
5
0.63
L
Mercury
JOHN-DIAZ_19
Mercury
1
5
4
0.6
L
Jormungandr
McGovern
Jormungandr
3
5
6
1.2
W
Bastet
Sedulous
Bastet
6
4
7
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,191
Damage
52,622
56,315
Taken
51,428
35,318
Mitigated
33,039
19,396
Healing
25,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
10,243
436
947
1,363
7,633
2,462
0
4,554
3,079
19,792
0
W
Chiron
BzFoxtrot
Chiron
14,367
5,369
2,455
4,379
10,226
5,038
1,650
4,311
5,915
0
30,148
L
Izanami
Cad16
Izanami
10,878
6,750
661
2,255
10,232
3,757
1,188
3,995
6,237
0
26,778
W
17,062
2,350
1,131
1,608
7,880
3,345
1,223
2,707
5,173
36,487
0
W
5,995
2,554
3,325
5,012
14,339
16,931
367
5,121
9,218
0
8,752
W
6,752
385
1,813
2,402
8,323
3,409
1,427
3,322
5,001
17,797
0
L
2,464
915
3,243
4,750
13,439
11,532
160
4,031
9,408
0
3,419
L
Mercury
JOHN-DIAZ_19
Mercury
4,289
649
1,129
923
8,940
2,953
466
5,274
3,666
0
6,118
L
Jormungandr
McGovern
Jormungandr
10,317
2,816
713
3,412
16,071
14,614
78
5,960
10,111
18,756
0
W
Bastet
Sedulous
Bastet
8,446
1,876
1,259
1,993
10,660
4,316
835
5,099
5,561
0
11,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,450
Gold Earned
45,282
96
Minions Killed
104
0
Camps Cleared
0
877,062
Distance Traveled
1,004,853
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,482
748
22
2
0
181,692
0
W
Chiron
9,279
928
37
4
0
203,142
1
L
Izanami
8,931
893
52
5
0
165,694
1
W
Zeus
9,665
967
35
4
0
183,428
4
W
Horus
9,197
920
3
0
0
207,266
1
W
Thoth
8,544
854
25
3
0
204,168
2
L
Horus
7,154
715
0
0
0
168,883
2
L
Mercury
7,336
734
4
0
0
193,151
0
L
Jormungandr
8,547
855
18
2
0
167,642
0
W
Bastet
8,597
860
4
0
0
206,849
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role