Player Matchup

Sol
Sol
DMon1996
Sol
Level 83
God Stats
6W - 6L
1,519 SR
Queue Stats
234W - 293L
1,401 Elo+
Party 2
Bellona
Bellona
Pastrami
Bellona
Level 18
God Stats
4W - 1L
1,758 SR
Queue Stats
27W - 26L
1,472 Elo+
Party 2
Hun Batz
Hun Batz
juandiegoelboris
Hun Batz
Level 101
God Stats
1W - 3L
1,369 SR
Queue Stats
17W - 33L
1,293 Elo+
Party 2
Team Averages
Level 67
1,549 SR
1,389 Elo+

VS

Team Averages
Level 81
1,733 SR
1,483 Elo+
Geb
Geb
Crimsonfox21
Geb
Level 13
God Stats
10W - 7L
1,799 SR
Queue Stats
74W - 76L
1,349 Elo+
Party 1
Fenrir
Fenrir
MachineBoy10
Fenrir
Level 69
God Stats
13W - 11L
1,675 SR
Queue Stats
363W - 374L
1,424 Elo+
Party 1
Sol
Sol
MadDarkness
Sol
Level 160
God Stats
8W - 5L
1,723 SR
Queue Stats
301W - 266L
1,676 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 6 / 1
7,284
728
6,459
7,835
2,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
Pastrami
Bellona
10
3 / 5 / 2
7,260
726
4,784
12,137
10,442
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
0 / 8 / 3
6,163
616
3,562
8,611
3,168
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 17
7,477
748
3,922
9,338
8,208
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
13
9 / 2 / 8
8,295
830
9,389
9,585
6,187
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
9 / 1 / 10
8,473
847
11,416
5,594
2,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
54
5
Kills
19
19
Deaths
5
6
Assists
35
Player
Kills
Deaths
Assists
KDA
W
1
2
17
4.75
L
2
6
1
0.42
W
Fenrir
9
2
8
6.5
W
9
1
10
14
L
Bellona
Pastrami
Bellona
3
5
2
0.8
L
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,805
Damage
24,727
28,583
Taken
24,517
16,329
Mitigated
16,921
3,489
Healing
4,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,922
760
298
345
9,338
8,208
60
2,668
6,400
12,795
0
L
6,459
1,640
141
1,051
7,835
2,719
0
4,426
3,409
22,331
0
W
Fenrir
9,389
1,621
0
1,540
9,585
6,187
140
2,907
6,546
0
21,465
W
11,416
3,772
0
2,178
5,594
2,526
2,254
1,337
4,075
33,950
3,055
L
Bellona
Pastrami
Bellona
4,784
1,429
0
1,471
12,137
10,442
0
6,455
5,682
0
11,931
L
3,562
1,472
0
826
8,611
3,168
0
3,681
4,930
0
12,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,707
Gold Earned
24,245
84
Minions Killed
98
1
Camps Cleared
8
493,229
Distance Traveled
566,011
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,477
748
16
2
1
188,819
1
L
Sol
7,284
728
49
5
1
149,089
2
W
Fenrir
8,295
830
23
2
4
190,753
3
W
Sol
8,473
847
59
6
3
186,439
0
L
Bellona
7,260
726
14
1
0
188,099
0
L
Hun Batz
6,163
616
21
2
0
156,041
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role