Player Matchup

Hera
Hera
Silver III
DJPhatbeetz
Hera
Silver III
Level 65
God Stats
1W - 1L
1,488 SR
Queue Stats
4W - 4L
1,461 MMR
Party 1
Nike
Nike
Silver II
DJPhatgrindz
Nike
Silver II
Level 65
God Stats
2W - 2L
1,576 SR
Queue Stats
4W - 5L
1,510 MMR
Party 1
Chiron
Chiron
Bronze III
djphatstatz
Chiron
Bronze III
Level 96
God Stats
2W - 2L
1,646 SR
Queue Stats
3W - 2L
1,476 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 75
1,570 SR
1,482 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 107
1,427 SR
1,238 MMR
Nox
Nox
Gold V
GuaridanOwl
Nox
Gold V
Level 89
God Stats
0W - 1L
1,333 SR
Queue Stats
37W - 48L
1,056 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver I
PolicemanAnubis
Tsukuyomi
Silver I
Level 122
God Stats
0W - 1L
1,329 SR
Queue Stats
15W - 26L
1,344 MMR
Solo
Sobek
Sobek
Silver I
RaitonvarSK
Sobek
Silver I
Level 110
God Stats
11W - 15L
1,619 SR
Queue Stats
72W - 97L
1,314 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 14
11,060
691
12,068
8,532
2,822
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
3 / 4 / 12
10,793
675
8,299
15,442
8,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chiron
17
12 / 5 / 4
12,453
778
24,935
14,111
4,461
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
OdinAresGebCthulhuGilgamesh

VS

Bans
CabrakanZeusKumbhakarnaSolAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 6 / 4
10,727
670
10,825
12,690
3,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
PolicemanAnubis
Tsukuyomi
13
2 / 7 / 8
9,883
618
8,161
15,724
4,413
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
6 / 5 / 6
11,740
734
10,263
24,689
25,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
31
18
Kills
13
13
Deaths
18
30
Assists
18
Player
Kills
Deaths
Assists
KDA
W
3
4
14
2.5
W
3
4
12
2.25
L
5
6
4
1.17
L
Tsukuyomi
PolicemanAnubis
Tsukuyomi
2
7
8
0.86
L
6
5
6
1.8
W
Chiron
12
5
4
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,302
Damage
29,249
38,085
Taken
53,103
15,654
Mitigated
33,750
11,548
Healing
10,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,068
3,544
176
1,686
8,532
2,822
752
4,502
3,992
44,553
0
W
8,299
605
421
2,890
15,442
8,371
327
9,005
6,063
1,964
23,517
L
10,825
510
0
410
12,690
3,637
987
5,645
6,972
34,151
0
L
Tsukuyomi
PolicemanAnubis
Tsukuyomi
8,161
1,384
0
335
15,724
4,413
0
2,610
12,703
0
38,551
L
10,263
217
134
9,234
24,689
25,700
136
4,940
19,204
31,668
0
W
Chiron
24,935
12,404
955
5,420
14,111
4,461
1,917
8,327
5,572
0
66,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,306
Gold Earned
32,350
176
Minions Killed
158
5
Camps Cleared
9
848,014
Distance Traveled
902,651
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
11,060
691
68
4
3
280,438
2
W
Nike
10,793
675
28
2
0
273,071
2
L
Nox
10,727
670
56
4
4
271,628
0
L
Tsukuyomi
9,883
618
54
3
1
324,339
1
L
Sobek
11,740
734
48
3
4
306,684
1
W
Chiron
12,453
778
80
5
2
294,505
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role