Player Matchup

Fenrir
Fenrir
NutzOnYourHead
Fenrir
Level 69
God Stats
7W - 12L
1,325 SR
Queue Stats
162W - 158L
1,477 Elo+
Party 2
Medusa
Medusa
SwouseNutz
Medusa
Level 68
God Stats
1W - 2L
1,440 SR
Queue Stats
212W - 215L
1,467 Elo+
Party 2
Bacchus
Bacchus
warrsmoke1
Bacchus
Level 106
God Stats
0W - 3L
1,445 SR
Queue Stats
78W - 89L
1,487 Elo+
Solo
Team Averages
Level 81
1,403 SR
1,477 Elo+

VS

Team Averages
Level 86
1,471 SR
1,451 Elo+
Charybdis
Charybdis
Blacksaint666
Charybdis
Level 63
God Stats
4W - 3L
1,482 SR
Queue Stats
19W - 22L
1,440 Elo+
Party 1
Chang'e
Chang'e
DLTranscend
Chang'e
Level 75
God Stats
1W - 1L
1,244 SR
Queue Stats
15W - 15L
1,478 Elo+
Party 1
Gilgamesh
Gilgamesh
LilSniffy
Gilgamesh
Level 121
God Stats
3W - 0L
1,687 SR
Queue Stats
6W - 7L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 7
8,493
653
5,178
14,005
5,520
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
SwouseNutz
Medusa
14
6 / 5 / 4
9,243
711
13,204
11,567
5,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bacchus
warrsmoke1
Bacchus
12
3 / 5 / 8
9,299
715
10,360
15,483
15,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Blacksaint666
Charybdis
14
4 / 5 / 9
9,811
755
10,357
9,440
3,187
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
DLTranscend
Chang'e
15
6 / 2 / 7
9,998
769
11,958
9,191
3,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
LilSniffy
Gilgamesh
13
3 / 4 / 9
9,255
712
12,310
19,674
12,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Short Bow

Short Bow

+15%
Attack Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
38
11
Kills
13
13
Deaths
11
19
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Blacksaint666
Charybdis
4
5
9
1.7
W
Chang'e
DLTranscend
Chang'e
6
2
7
4.75
W
Gilgamesh
LilSniffy
Gilgamesh
3
4
9
1.88
L
2
3
7
1.83
L
Medusa
SwouseNutz
Medusa
6
5
4
1.6
L
Bacchus
warrsmoke1
Bacchus
3
5
8
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,742
Damage
34,625
41,055
Taken
38,305
26,754
Mitigated
19,234
8,186
Healing
13,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Blacksaint666
Charybdis
10,357
5,135
0
238
9,440
3,187
1,457
2,905
6,535
0
36,908
W
Chang'e
DLTranscend
Chang'e
11,958
1,505
5,442
5,658
9,191
3,081
995
2,598
6,593
32,674
0
W
Gilgamesh
LilSniffy
Gilgamesh
12,310
3,236
0
1,731
19,674
12,966
273
5,546
14,128
4,571
24,998
L
5,178
734
0
2,414
14,005
5,520
220
6,110
7,786
0
25,418
L
Medusa
SwouseNutz
Medusa
13,204
5,546
0
1,154
11,567
5,331
990
2,880
8,309
0
37,598
L
Bacchus
warrsmoke1
Bacchus
10,360
1,095
900
3,718
15,483
15,903
244
5,120
10,027
21,741
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,035
Gold Earned
29,064
127
Minions Killed
127
6
Camps Cleared
6
675,312
Distance Traveled
673,237
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,811
755
47
4
3
194,690
0
W
Chang'e
9,998
769
62
5
3
217,279
0
W
Gilgamesh
9,255
712
18
1
0
261,268
3
L
Fenrir
8,493
653
41
3
3
229,139
3
L
Medusa
9,243
711
54
4
3
223,621
3
L
Bacchus
9,299
715
32
2
0
222,552
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role