Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
CaosReptante
Janus
Level 126
God Stats
0W - 1L
1,325 SR
Queue Stats
158W - 171L
1,525 Elo+
Solo
Scylla
Scylla
CookoutKilledYou
Scylla
Level 89
God Stats
14W - 20L
1,604 SR
Queue Stats
530W - 464L
1,582 Elo+
Party 1
Gilgamesh
Gilgamesh
NewBigBird
Gilgamesh
Level 88
God Stats
19W - 18L
1,612 SR
Queue Stats
258W - 214L
1,557 Elo+
Party 1
Hou Yi
Hou Yi
xCreepingKingx
Hou Yi
Level 125
God Stats
12W - 4L
1,677 SR
Queue Stats
527W - 443L
1,621 Elo+
Party 1
Team Averages
Level 110
1,543 SR
1,557 Elo+

VS

Team Averages
Level 104
1,693 SR
1,600 Elo+
Awilix
Awilix
Gelixum
Awilix
Level 108
God Stats
3W - 1L
1,776 SR
Queue Stats
28W - 20L
1,613 Elo+
Party 3
Sol
Sol
ThaShiniest
Sol
Level 68
God Stats
2W - 1L
1,548 SR
Queue Stats
16W - 13L
1,526 Elo+
Party 3
Ra
Ra
TharjasBooty
Ra
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 26L
1,560 Elo+
Party 2
Ullr
Ullr
armsmai
Ullr
Level 88
God Stats
3W - 0L
1,707 SR
Queue Stats
5W - 0L
1,739 Elo+
Party 3
Bacchus
Bacchus
whenthelokisus
Bacchus
Level 127
God Stats
7W - 2L
1,935 SR
Queue Stats
120W - 104L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
1 / 5 / 3
7,157
716
3,244
10,917
5,595
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
0 / 3 / 2
7,329
733
1,706
6,380
1,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 2 / 3
7,454
745
6,846
6,776
2,493
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
NewBigBird
Gilgamesh
14
1 / 4 / 3
7,460
746
4,943
10,176
6,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
4 / 2 / 2
8,656
866
10,774
8,387
2,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Gelixum
Awilix
15
6 / 3 / 6
9,360
936
8,474
7,953
3,352
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
3 / 1 / 3
8,235
824
4,739
5,813
2,067
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
1 / 1 / 6
7,995
800
4,980
6,869
2,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ullr
armsmai
Ullr
15
3 / 1 / 3
8,316
832
10,667
7,804
2,396
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

15
3 / 1 / 9
8,754
875
6,850
7,255
4,201
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
43
7
Kills
16
16
Deaths
7
13
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
5
3
0.5
L
0
3
2
0.33
L
1
2
3
1.25
W
Awilix
Gelixum
Awilix
6
3
6
3
L
Gilgamesh
NewBigBird
Gilgamesh
1
4
3
0.63
W
3
1
3
4.5
W
1
1
6
4
W
Ullr
armsmai
Ullr
3
1
3
4.5
W
3
1
9
7.5
L
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,513
Damage
35,710
42,636
Taken
35,694
18,960
Mitigated
14,353
3,079
Healing
9,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,244
113
0
231
10,917
5,595
0
5,304
5,460
0
12,075
L
1,706
69
0
0
6,380
1,973
450
2,497
3,849
26,746
0
L
6,846
765
0
1,042
6,776
2,493
0
2,230
4,507
30,188
0
W
Awilix
Gelixum
Awilix
8,474
3,113
0
1,174
7,953
3,352
0
2,559
5,394
0
26,721
L
Gilgamesh
NewBigBird
Gilgamesh
4,943
1,246
0
318
10,176
6,205
0
4,388
5,695
0
18,343
W
4,739
1,651
0
1,587
5,813
2,067
630
177
5,636
26,157
0
W
4,980
448
2,143
2,783
6,869
2,337
313
1,836
5,033
32,585
0
W
Ullr
armsmai
Ullr
10,667
1,761
0
1,133
7,804
2,396
1,100
3,279
4,525
0
31,402
W
6,850
638
0
414
7,255
4,201
0
998
6,257
13,868
0
L
10,774
3,502
0
1,488
8,387
2,694
650
2,676
5,557
0
30,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,056
Gold Earned
42,660
229
Minions Killed
252
9
Camps Cleared
8
1,015,419
Distance Traveled
1,021,778
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,157
716
19
2
4
196,944
3
L
Janus
7,329
733
72
7
0
220,849
5
L
Scylla
7,454
745
59
6
2
192,704
3
W
Awilix
9,360
936
47
5
2
213,680
1
L
Gilgamesh
7,460
746
22
2
1
212,958
2
W
Sol
8,235
824
58
6
3
175,724
2
W
Ra
7,995
800
85
9
1
215,708
0
W
Ullr
8,316
832
46
5
2
203,823
0
W
Bacchus
8,754
875
16
2
0
212,843
2
L
Hou Yi
8,656
866
57
6
2
191,964
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role