Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Getsuga130060
Nu Wa
Level 109
God Stats
12W - 14L
1,458 SR
Queue Stats
351W - 377L
1,392 Elo+
Party 2
Artemis
Artemis
akers100000
Artemis
Level 54
God Stats
5W - 4L
1,198 SR
Queue Stats
88W - 107L
1,355 Elo+
Party 2
Awilix
Awilix
jlgjfo
Awilix
Level 79
God Stats
1W - 2L
1,404 SR
Queue Stats
132W - 147L
1,428 Elo+
Solo
Hel
Hel
thesickness963
Hel
Level 49
God Stats
2W - 6L
1,511 SR
Queue Stats
7W - 9L
1,460 Elo+
Solo
Team Averages
Level 87
1,414 SR
1,427 Elo+

VS

Team Averages
Level 96
1,433 SR
1,372 Elo+
Osiris
Osiris
AceGodJ
Osiris
Level 111
God Stats
17W - 17L
1,515 SR
Queue Stats
347W - 514L
1,403 Elo+
Party 3
Sobek
Sobek
Jud2d
Sobek
Level 62
God Stats
6W - 2L
1,471 SR
Queue Stats
133W - 178L
1,381 Elo+
Party 1
Sol
Sol
Kiddnero
Sol
Level 62
God Stats
14W - 14L
1,265 SR
Queue Stats
156W - 276L
1,294 Elo+
Party 3
Medusa
Medusa
Morbeous
Medusa
Level 125
God Stats
2W - 0L
1,467 SR
Queue Stats
60W - 67L
1,429 Elo+
Party 1
Loki
Loki
swindleking
Loki
Level 118
God Stats
5W - 5L
1,449 SR
Queue Stats
218W - 343L
1,353 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
8
1 / 3 / 0
5,165
517
5,297
6,866
3,852
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

4
0 / 2 / 0
3,998
400
929
2,703
612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
akers100000
Artemis
7
1 / 2 / 0
4,943
494
891
2,155
458
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Awilix
jlgjfo
Awilix
10
0 / 3 / 1
5,398
540
1,157
7,328
2,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 6 / 0
4,553
455
2,172
6,467
1,214
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
AceGodJ
Osiris
11
2 / 1 / 1
5,963
596
4,196
7,678
5,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
Jud2d
Sobek
8
0 / 0 / 10
5,536
554
1,369
3,777
2,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

10
1 / 0 / 4
5,583
558
1,559
2,809
826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
Morbeous
Medusa
10
7 / 1 / 2
6,482
648
6,276
4,332
1,288
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
6 / 0 / 1
6,428
643
5,186
4,290
1,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
34
2
Kills
16
16
Deaths
2
1
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
3
0
0.33
W
Osiris
AceGodJ
Osiris
2
1
1
2.5
L
0
2
0
0
W
Sobek
Jud2d
Sobek
0
0
10
5
W
1
0
4
3
W
Medusa
Morbeous
Medusa
7
1
2
8
L
Artemis
akers100000
Artemis
1
2
0
0.5
L
Awilix
jlgjfo
Awilix
0
3
1
0.17
W
6
0
1
6.5
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,446
Damage
18,586
25,519
Taken
22,886
8,238
Mitigated
11,447
4,612
Healing
9,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
5,297
1,971
0
858
6,866
3,852
0
47
6,819
0
20,546
W
Osiris
AceGodJ
Osiris
4,196
2,273
0
2,942
7,678
5,877
0
0
7,678
72
26,412
L
929
536
0
662
2,703
612
0
378
2,325
7,836
0
W
Sobek
Jud2d
Sobek
1,369
231
0
1,547
3,777
2,274
161
903
2,874
9,281
0
W
1,559
519
0
1,227
2,809
826
1,194
1,209
1,600
22,706
2,950
W
Medusa
Morbeous
Medusa
6,276
2,919
0
1,203
4,332
1,288
934
461
3,871
0
38,410
L
Artemis
akers100000
Artemis
891
278
0
320
2,155
458
0
725
1,430
0
9,284
L
Awilix
jlgjfo
Awilix
1,157
305
0
2,570
7,328
2,102
0
177
7,151
0
27,190
W
5,186
1,288
0
2,380
4,290
1,182
0
528
3,762
0
32,575
L
2,172
221
30
172
6,467
1,214
769
1,488
4,979
18,233
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,057
Gold Earned
29,992
196
Minions Killed
251
0
Camps Cleared
0
790,029
Distance Traveled
936,661
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,165
517
52
5
0
174,884
3
W
Osiris
5,963
596
54
5
0
160,425
4
L
Nu Wa
3,998
400
12
1
0
86,880
2
W
Sobek
5,536
554
15
2
0
188,425
3
W
Sol
5,583
558
58
6
0
192,599
4
W
Medusa
6,482
648
61
6
0
182,499
0
L
Artemis
4,943
494
24
2
0
134,175
4
L
Awilix
5,398
540
69
7
0
215,746
3
W
Loki
6,428
643
63
6
0
212,713
3
L
Hel
4,553
455
39
4
0
178,344
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role