Player Matchup

Ymir
Ymir
 
Ymir
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Yemoja
Yemoja
 
Yemoja
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
Sefar20
Hachiman
Level 51
God Stats
4W - 5L
1,522 SR
Queue Stats
98W - 105L
1,460 Elo+
Party 3
Merlin
Merlin
SensuaI Goat
Merlin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,423 Elo+
Party 2
Fenrir
Fenrir
zanas17
Fenrir
Level 89
God Stats
4W - 8L
1,475 SR
Queue Stats
83W - 74L
1,427 Elo+
Party 3
Team Averages
Level 54
1,499 SR
1,462 Elo+

VS

Team Averages
Level 79
1,508 SR
1,480 Elo+
Ao Kuang
Ao Kuang
BigOleJohnson47
Ao Kuang
Level 102
God Stats
6W - 5L
1,477 SR
Queue Stats
46W - 53L
1,458 Elo+
Party 1
Cthulhu
Cthulhu
KuramaUzumakii
Cthulhu
Level 86
God Stats
3W - 3L
1,334 SR
Queue Stats
55W - 64L
1,456 Elo+
Party 1
Ullr
Ullr
SOG6Y
Ullr
Level 116
God Stats
4W - 3L
1,467 SR
Queue Stats
478W - 429L
1,513 Elo+
Party 1
Sol
Sol
UWillCry5416
Sol
Level 43
God Stats
3W - 1L
1,843 SR
Queue Stats
174W - 183L
1,468 Elo+
Solo
Nike
Nike
wetvillain
Nike
Level 46
God Stats
7W - 5L
1,420 SR
Queue Stats
31W - 26L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
3 / 3 / 1
8,129
508
7,295
13,686
5,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Yemoja
 
Yemoja
14
1 / 1 / 0
7,581
474
3,067
8,374
3,544
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
Sefar20
Hachiman
12
6 / 2 / 2
7,599
475
11,556
8,783
2,739
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
4
0 / 4 / 0
4,785
299
151
2,636
400
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
zanas17
Fenrir
10
0 / 1 / 6
6,821
426
5,541
11,670
7,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
12
3 / 3 / 2
7,416
464
6,255
11,196
3,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
1 / 4 / 2
6,637
415
6,681
13,126
10,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ullr
SOG6Y
Ullr
12
0 / 2 / 2
7,210
451
4,602
9,265
2,619
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

14
4 / 2 / 2
8,886
555
8,239
11,076
4,719
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
3 / 0 / 2
8,384
524
7,573
6,654
4,285
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
21
10
Kills
11
11
Deaths
11
9
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
3
3
1
1.17
L
Yemoja
 
Yemoja
1
1
0
1
W
Ao Kuang
3
3
2
1.33
W
1
4
2
0.5
W
Ullr
SOG6Y
Ullr
0
2
2
0.5
L
Hachiman
Sefar20
Hachiman
6
2
2
3.5
L
Merlin
0
4
0
0
W
4
2
2
2.5
W
3
0
2
4
L
Fenrir
zanas17
Fenrir
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,610
Damage
33,350
45,149
Taken
51,317
20,026
Mitigated
25,737
10,895
Healing
15,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
7,295
1,900
0
2,664
13,686
5,684
0
6,408
7,278
53,280
0
L
Yemoja
 
Yemoja
3,067
35
107
1,517
8,374
3,544
630
4,588
3,786
48,450
0
W
Ao Kuang
6,255
2,202
0
3,460
11,196
3,461
0
3,081
8,115
37,215
0
W
6,681
787
81
2,727
13,126
10,653
281
1,149
11,977
24,862
0
W
Ullr
SOG6Y
Ullr
4,602
3,413
0
4,921
9,265
2,619
348
451
8,814
0
44,436
L
Hachiman
Sefar20
Hachiman
11,556
6,339
0
3,427
8,783
2,739
0
4,983
3,800
0
43,583
L
Merlin
151
48
0
158
2,636
400
0
12
2,624
4,933
0
W
8,239
2,003
0
4,537
11,076
4,719
2,533
4,211
6,865
55,605
0
W
7,573
255
0
184
6,654
4,285
598
1,621
5,033
6,085
41,676
L
Fenrir
zanas17
Fenrir
5,541
2,259
0
3,022
11,670
7,659
0
6,269
5,401
0
16,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,915
Gold Earned
38,533
299
Minions Killed
360
0
Camps Cleared
0
1,252,485
Distance Traveled
1,507,921
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,129
508
106
7
0
321,250
7
L
Yemoja
7,581
474
89
6
0
283,747
3
W
Ao Kuang
7,416
464
63
4
0
330,994
4
W
Cthulhu
6,637
415
23
1
0
287,208
0
W
Ullr
7,210
451
87
5
0
304,230
3
L
Hachiman
7,599
475
76
5
0
266,503
1
L
Merlin
4,785
299
8
1
0
75,573
1
W
Sol
8,886
555
114
7
0
276,932
2
W
Nike
8,384
524
73
5
0
308,557
0
L
Fenrir
6,821
426
20
1
0
305,412
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role