Player Matchup

Charybdis
Charybdis
Aenx
Charybdis
Level 145
God Stats
0W - 1L
1,219 SR
Queue Stats
5W - 5L
1,406 Elo+
Party 1
Cliodhna
Cliodhna
Shmumdo
Cliodhna
Level 73
God Stats
0W - 1L
1,796 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Chang'e
Chang'e
askewatl
Chang'e
Level 69
God Stats
0W - 1L
1,528 SR
Queue Stats
1W - 2L
1,648 Elo+
Party 1
Atlas
Atlas
doncmoney_gaming
Atlas
Level 147
God Stats
6W - 4L
1,472 SR
Queue Stats
9W - 6L
1,466 Elo+
Party 1
Team Averages
Level 109
1,504 SR
1,505 Elo+

VS

Team Averages
Level 133
1,486 SR
1,477 Elo+
Hera
Hera
ChromaticHorizon
Hera
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,505 Elo+
Party 3
Chaac
Chaac
Kr0nIckK
Chaac
Level 109
God Stats
10W - 12L
1,596 SR
Queue Stats
45W - 45L
1,448 Elo+
Party 2
Da Ji
Da Ji
SillahShortcake0
Da Ji
Level 144
God Stats
1W - 3L
1,343 SR
Queue Stats
12W - 9L
1,505 Elo+
Party 3
Atlas
Atlas
kwispywolf
Atlas
Level 128
God Stats
3W - 0L
1,505 SR
Queue Stats
86W - 93L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Aenx
Charybdis
14
0 / 5 / 1
8,423
702
3,659
10,918
4,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
Shmumdo
Cliodhna
14
2 / 5 / 0
8,365
697
9,142
10,206
3,726
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chang'e
askewatl
Chang'e
12
0 / 7 / 0
7,447
621
4,428
10,262
4,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
0 / 5 / 1
7,638
637
6,427
13,703
13,866
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 0 / 9
10,934
911
13,625
7,714
2,514
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
Kr0nIckK
Chaac
16
8 / 2 / 9
10,503
875
9,472
14,425
8,876
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

16
4 / 1 / 6
10,274
856
4,944
6,929
2,561
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
15
2 / 0 / 14
10,555
880
9,193
10,814
6,620
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
60
2
Kills
22
22
Deaths
3
2
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Aenx
Charybdis
0
5
1
0.1
W
8
0
9
12.5
W
Chaac
Kr0nIckK
Chaac
8
2
9
6.25
L
Cliodhna
Shmumdo
Cliodhna
2
5
0
0.4
W
4
1
6
7
L
Chang'e
askewatl
Chang'e
0
7
0
0
L
0
5
1
0.1
W
Atlas
2
0
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,656
Damage
37,234
45,089
Taken
39,882
26,562
Mitigated
20,571
4,945
Healing
14,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Aenx
Charybdis
3,659
1,345
0
1,375
10,918
4,480
0
4,413
6,505
0
36,273
W
13,625
2,518
0
2,339
7,714
2,514
2,919
2,434
4,993
54,998
0
W
Chaac
Kr0nIckK
Chaac
9,472
331
0
4,995
14,425
8,876
716
1,937
12,285
0
26,757
L
Cliodhna
Shmumdo
Cliodhna
9,142
338
0
607
10,206
3,726
0
6,187
4,019
0
29,153
W
4,944
2,170
0
1,715
6,929
2,561
2,028
2,192
4,588
0
26,344
L
Chang'e
askewatl
Chang'e
4,428
444
959
1,236
10,262
4,490
0
6,017
4,245
15,536
0
L
6,427
1,161
0
768
13,703
13,866
15
6,406
7,297
18,732
0
W
Atlas
9,193
2,455
2,563
2,700
10,814
6,620
441
4,250
6,398
26,909
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,873
Gold Earned
42,266
169
Minions Killed
191
5
Camps Cleared
16
857,927
Distance Traveled
1,033,952
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,423
702
76
6
2
210,481
0
W
Hera
10,934
911
79
7
4
247,055
1
W
Chaac
10,503
875
36
3
2
287,575
0
L
Cliodhna
8,365
697
52
4
2
240,238
3
W
Da Ji
10,274
856
41
3
6
254,117
2
L
Chang'e
7,447
621
27
2
1
176,235
1
L
Atlas
7,638
637
14
1
0
230,973
0
W
Atlas
10,555
880
35
3
4
245,205
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role