Player Matchup

Chaac
Chaac
EQteerz
Chaac
Level 122
God Stats
6W - 7L
1,481 SR
Queue Stats
20W - 23L
1,457 Elo+
Party 2
Sol
Sol
MrFrybread
Sol
Level 108
God Stats
1W - 3L
1,535 SR
Queue Stats
364W - 384L
1,392 Elo+
Party 1
Fenrir
Fenrir
Nunchucknorris19
Fenrir
Level 42
God Stats
0W - 1L
1,203 SR
Queue Stats
33W - 41L
1,432 Elo+
Party 2
Charybdis
Charybdis
Pandaswipe
Charybdis
Level 26
God Stats
27W - 23L
1,568 SR
Queue Stats
42W - 49L
1,281 Elo+
Party 1
Atlas
Atlas
SkyAgent13
Atlas
Level 118
God Stats
1W - 2L
1,735 SR
Queue Stats
622W - 609L
1,413 Elo+
Party 1
Team Averages
Level 83
1,504 SR
1,395 Elo+

VS

Team Averages
Level 74
1,681 SR
1,386 Elo+
Ymir
Ymir
DrinkinChimp
Ymir
Level 26
God Stats
5W - 2L
1,549 SR
Queue Stats
5W - 2L
1,265 Elo+
Party 3
Cthulhu
Cthulhu
ForbiddenTemper
Cthulhu
Level 93
God Stats
77W - 58L
1,687 SR
Queue Stats
177W - 161L
1,593 Elo+
Party 3
Hou Yi
Hou Yi
GeT a LiFe 1 6
Hou Yi
Level 67
God Stats
5W - 3L
1,579 SR
Queue Stats
5W - 7L
1,192 Elo+
Party 3
Chronos
Chronos
soul reaper0909
Chronos
Level 107
God Stats
4W - 2L
1,633 SR
Queue Stats
56W - 55L
1,521 Elo+
Party 3
Fenrir
Fenrir
yoguisaurio
Fenrir
Level 78
God Stats
3W - 0L
1,955 SR
Queue Stats
139W - 157L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
EQteerz
Chaac
16
5 / 2 / 3
9,489
558
10,256
17,565
13,689
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
6 / 8 / 0
9,374
551
11,211
11,776
4,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
0 / 7 / 4
6,923
407
5,213
13,735
5,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charybdis
Pandaswipe
Charybdis
12
0 / 6 / 3
7,306
430
3,758
9,412
3,455
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Atlas
11
2 / 5 / 2
8,245
485
6,486
15,823
16,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 7
8,371
492
4,564
9,884
8,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
1 / 3 / 3
8,704
512
10,269
15,129
10,978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
5 / 2 / 7
8,356
492
9,593
8,281
2,645
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
12 / 3 / 8
10,498
618
18,189
13,285
5,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
16
7 / 4 / 4
9,888
582
5,071
14,671
6,346
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
57
13
Kills
28
28
Deaths
14
12
Assists
29
Player
Kills
Deaths
Assists
KDA
W
3
2
7
3.25
L
Chaac
EQteerz
Chaac
5
2
3
3.25
W
1
3
3
0.83
W
5
2
7
4.25
L
6
8
0
0.75
L
0
7
4
0.29
L
Charybdis
Pandaswipe
Charybdis
0
6
3
0.25
L
Atlas
2
5
2
0.6
W
12
3
8
5.33
W
Fenrir
7
4
4
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,924
Damage
47,686
68,311
Taken
61,250
43,996
Mitigated
33,618
20,658
Healing
18,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,564
743
0
1,502
9,884
8,426
372
3,445
6,439
24,239
0
L
Chaac
EQteerz
Chaac
10,256
2,039
113
10,710
17,565
13,689
265
9,869
6,703
0
58,541
W
10,269
1,188
491
3,399
15,129
10,978
526
2,713
12,416
53,428
0
W
9,593
3,929
0
1,537
8,281
2,645
993
2,687
5,594
0
40,881
L
11,211
3,525
0
2,823
11,776
4,444
0
7,761
3,930
40,384
3,595
L
5,213
1,199
0
3,842
13,735
5,439
0
5,322
8,374
0
29,343
L
Charybdis
Pandaswipe
Charybdis
3,758
1,733
0
1,425
9,412
3,455
22
2,644
6,768
0
44,745
L
Atlas
6,486
1,475
0
1,745
15,823
16,969
0
6,263
9,514
11,033
0
W
18,189
7,041
0
5,521
13,285
5,223
2,266
5,569
7,716
66,339
0
W
Fenrir
5,071
860
0
5,848
14,671
6,346
41
2,438
12,233
0
62,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,337
Gold Earned
45,817
356
Minions Killed
446
0
Camps Cleared
0
1,574,032
Distance Traveled
1,679,407
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,371
492
49
3
0
323,827
2
L
Chaac
9,489
558
117
7
0
364,875
3
W
Cthulhu
8,704
512
117
7
0
333,055
3
W
Hou Yi
8,356
492
70
4
0
331,441
4
L
Sol
9,374
551
84
5
0
291,895
4
L
Fenrir
6,923
407
54
3
0
334,885
0
L
Charybdis
7,306
430
95
6
0
273,550
0
L
Atlas
8,245
485
6
0
0
308,827
3
W
Chronos
10,498
618
104
6
0
327,572
4
W
Fenrir
9,888
582
106
6
0
363,512
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role