Player Matchup

Neith
Neith
 
Neith
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Bass TBW5308
Zeus
Level 69
God Stats
6W - 7L
1,388 SR
Queue Stats
373W - 503L
1,386 Elo+
Party 2
Atlas
Atlas
Rodrigo157game
Atlas
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
492W - 548L
1,423 Elo+
Solo
Mulan
Mulan
Stpartco
Mulan
Level 126
God Stats
4W - 4L
1,371 SR
Queue Stats
164W - 165L
1,474 Elo+
Solo
Ymir
Ymir
ZW Balak
Ymir
Level 23
God Stats
36W - 47L
1,442 SR
Queue Stats
58W - 84L
1,346 Elo+
Party 2
Team Averages
Level 90
1,440 SR
1,426 Elo+

VS

Team Averages
Level 57
1,532 SR
1,391 Elo+
Sol
Sol
 
Sol
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
Artemis0305
Cupid
Level 30
God Stats
5W - 7L
1,405 SR
Queue Stats
84W - 104L
1,391 Elo+
Party 1
King Arthur
King Arthur
DoutorPunheta
King Arthur
Level 29
God Stats
7W - 14L
1,726 SR
Queue Stats
110W - 192L
1,334 Elo+
Party 3
Athena
Athena
XablauAugustus
Athena
Level 63
God Stats
24W - 24L
1,530 SR
Queue Stats
201W - 281L
1,360 Elo+
Party 3
Bastet
Bastet
paulokorat hue
Bastet
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
250W - 338L
1,371 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
3 / 0 / 5
9,444
525
6,709
8,685
2,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
8 / 5 / 6
10,434
580
12,910
10,995
3,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
2 / 3 / 5
8,000
444
6,505
11,076
4,285
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mulan
Stpartco
Mulan
17
7 / 2 / 2
10,682
593
14,525
13,547
12,095
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ymir
18
6 / 0 / 7
10,850
603
6,155
10,467
5,091
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
2 / 5 / 4
9,460
526
9,388
11,379
4,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
2 / 5 / 0
7,877
438
2,719
9,959
3,263
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
DoutorPunheta
King Arthur
14
1 / 5 / 1
8,413
467
3,752
16,206
10,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
2 / 4 / 3
8,550
475
6,149
16,636
15,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
2 / 7 / 1
8,636
480
4,280
12,117
3,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
18
26
Kills
9
10
Deaths
26
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
0
5
5.5
L
Sol
 
Sol
2
5
4
0.8
L
2
5
0
0.4
W
8
5
6
2.2
L
King Arthur
DoutorPunheta
King Arthur
1
5
1
0.3
W
2
3
5
1.5
W
Mulan
Stpartco
Mulan
7
2
2
4
L
2
4
3
0.88
W
Ymir
6
0
7
9.5
L
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,804
Damage
26,288
54,770
Taken
66,297
27,888
Mitigated
37,598
21,487
Healing
14,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,709
2,821
0
4,884
8,685
2,501
1,568
1,213
7,472
0
56,892
L
Sol
 
Sol
9,388
1,533
0
3,465
11,379
4,318
0
7,508
3,555
63,667
0
L
2,719
1,603
125
2,461
9,959
3,263
0
4,520
5,346
0
40,480
W
12,910
1,169
0
2,133
10,995
3,916
750
6,536
4,459
60,945
0
L
King Arthur
DoutorPunheta
King Arthur
3,752
255
0
1,474
16,206
10,304
0
842
15,364
4,587
35,696
W
6,505
2,584
0
2,504
11,076
4,285
285
4,543
6,533
32,316
0
W
Mulan
Stpartco
Mulan
14,525
2,022
0
3,704
13,547
12,095
619
1,602
11,129
4,097
72,455
L
6,149
1,162
0
3,611
16,636
15,924
0
9,383
7,072
35,674
0
W
Ymir
6,155
1,422
0
8,262
10,467
5,091
0
2,803
7,664
81,137
0
L
4,280
955
0
3,566
12,117
3,789
0
3,586
8,463
0
44,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,410
Gold Earned
42,936
546
Minions Killed
429
0
Camps Cleared
0
1,762,930
Distance Traveled
1,693,605
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,444
525
116
6
0
298,642
0
L
Sol
9,460
526
114
6
0
318,607
4
L
Cupid
7,877
438
94
5
0
295,453
2
W
Zeus
10,434
580
104
6
0
328,356
3
L
King Arthur
8,413
467
86
5
0
344,755
2
W
Atlas
8,000
444
54
3
0
344,477
1
W
Mulan
10,682
593
145
8
0
378,550
3
L
Athena
8,550
475
62
3
0
353,429
4
W
Ymir
10,850
603
127
7
0
412,905
0
L
Bastet
8,636
480
73
4
0
381,361
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role