Player Matchup

Ah Muzen Cab
Ah Muzen Cab
AlphaVortex
Ah Muzen Cab
Level 7
God Stats
0W - 1L
1,285 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
EnderRedPanda
Ao Kuang
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 40L
1,694 Elo+
Party 2
Raijin
Raijin
SaucyBurrito25
Raijin
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 24L
1,649 Elo+
Party 2
Team Averages
Level 41
1,428 SR
1,614 Elo+

VS

Team Averages
Level 112
1,640 SR
1,578 Elo+
Hachiman
Hachiman
Buuns
Hachiman
Level 88
God Stats
2W - 0L
1,508 SR
Queue Stats
16W - 16L
1,473 Elo+
Party 1
Horus
Horus
FruitSnacks0
Horus
Level 142
God Stats
1W - 0L
1,738 SR
Queue Stats
11W - 9L
1,519 Elo+
Party 1
Zeus
Zeus
RobertFlaa42069
Zeus
Level 105
God Stats
5W - 6L
1,674 SR
Queue Stats
157W - 122L
1,743 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
AlphaVortex
Ah Muzen Cab
9
1 / 8 / 2
6,574
657
4,332
8,725
2,595
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ao Kuang
EnderRedPanda
Ao Kuang
9
3 / 7 / 1
7,033
703
6,170
9,401
4,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 9 / 2
5,909
591
4,205
10,699
3,230
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Buuns
Hachiman
11
7 / 3 / 13
8,320
832
6,997
8,560
3,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
5 / 0 / 15
8,646
865
4,321
7,496
7,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
12 / 1 / 10
8,953
895
12,775
4,405
2,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
62
4
Kills
24
24
Deaths
4
5
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
AlphaVortex
Ah Muzen Cab
1
8
2
0.25
W
Hachiman
Buuns
Hachiman
7
3
13
4.5
L
Ao Kuang
EnderRedPanda
Ao Kuang
3
7
1
0.5
W
5
0
15
12.5
W
12
1
10
17
L
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,707
Damage
24,093
28,825
Taken
20,461
10,022
Mitigated
13,350
2,365
Healing
7,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
AlphaVortex
Ah Muzen Cab
4,332
1,800
0
480
8,725
2,595
0
4,855
3,670
0
9,954
W
Hachiman
Buuns
Hachiman
6,997
4,433
0
1,059
8,560
3,724
1,470
4,284
4,276
0
22,907
L
Ao Kuang
EnderRedPanda
Ao Kuang
6,170
1,683
0
1,282
9,401
4,197
0
2,787
6,430
8,264
1,701
W
4,321
2,440
1,179
4,332
7,496
7,583
495
2,909
4,587
0
11,004
W
12,775
2,133
0
1,114
4,405
2,043
460
3,002
1,403
33,342
0
L
4,205
570
30
573
10,699
3,230
0
4,657
5,764
18,913
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,516
Gold Earned
25,919
54
Minions Killed
118
0
Camps Cleared
7
463,924
Distance Traveled
533,459
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
6,574
657
13
1
0
160,325
2
W
Hachiman
8,320
832
46
5
3
170,352
0
L
Ao Kuang
7,033
703
8
1
0
174,483
5
W
Horus
8,646
865
13
1
1
189,886
0
W
Zeus
8,953
895
59
6
3
173,221
4
L
Raijin
5,909
591
33
3
0
129,116
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role