Player Matchup

Geb
Geb
Darksøul
Geb
Level 67
God Stats
2W - 2L
1,610 SR
Queue Stats
285W - 229L
1,501 Elo+
Party 1
Thor
Thor
Pengbluzie
Thor
Level 28
God Stats
1W - 0L
1,327 SR
Queue Stats
4W - 8L
1,352 Elo+
Party 1
He Bo
He Bo
Worgz
He Bo
Level 64
God Stats
6W - 1L
1,779 SR
Queue Stats
141W - 92L
1,595 Elo+
Party 1
Team Averages
Level 53
1,572 SR
1,483 Elo+

VS

Team Averages
Level 37
1,423 SR
1,482 Elo+
Ah Muzen Cab
Ah Muzen Cab
BigJewy
Ah Muzen Cab
Level 18
God Stats
0W - 3L
1,141 SR
Queue Stats
37W - 39L
1,466 Elo+
Party 2
Tyr
Tyr
JJ13542
Tyr
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 96L
1,491 Elo+
Party 2
Ymir
Ymir
Youman007
Ymir
Level 33
God Stats
3W - 2L
1,626 SR
Queue Stats
101W - 83L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 17
7,930
793
6,712
7,344
6,822
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

11
4 / 2 / 12
7,927
793
7,171
8,181
3,303
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

He Bo
Worgz
He Bo
13
14 / 1 / 5
9,632
963
16,384
6,204
1,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BigJewy
Ah Muzen Cab
9
2 / 7 / 1
6,957
696
7,381
8,361
2,760
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Tyr
9
1 / 6 / 1
6,457
646
4,305
15,426
10,819
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ymir
9
0 / 7 / 1
6,319
632
4,234
13,129
10,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
6
20
Kills
3
3
Deaths
20
34
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
BigJewy
Ah Muzen Cab
2
7
1
0.36
W
2
0
17
10.5
L
Tyr
1
6
1
0.25
W
4
2
12
5
W
He Bo
Worgz
He Bo
14
1
5
16.5
L
Ymir
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,267
Damage
15,920
21,729
Taken
36,916
11,952
Mitigated
23,711
3,541
Healing
8,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
BigJewy
Ah Muzen Cab
7,381
2,420
230
892
8,361
2,760
0
6,240
1,729
0
14,690
W
6,712
1,226
0
1,789
7,344
6,822
620
1,610
5,734
14,282
0
L
Tyr
4,305
509
400
5,074
15,426
10,819
0
8,678
6,161
0
18,142
W
7,171
2,777
0
837
8,181
3,303
934
1,910
6,271
0
17,575
W
He Bo
Worgz
He Bo
16,384
1,699
0
915
6,204
1,827
1,169
1,079
5,125
38,222
0
L
Ymir
4,234
1,457
311
1,312
13,129
10,132
0
6,968
5,625
14,613
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,489
Gold Earned
19,733
112
Minions Killed
69
5
Camps Cleared
4
555,469
Distance Traveled
493,619
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
6,957
696
22
2
0
175,555
2
W
Geb
7,930
793
25
3
0
203,493
0
L
Tyr
6,457
646
23
2
2
170,621
3
W
Thor
7,927
793
20
2
0
178,411
0
W
He Bo
9,632
963
67
7
5
173,565
1
L
Ymir
6,319
632
24
2
2
147,443
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role