Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
EternalShiki
Athena
Level 138
God Stats
3W - 1L
1,479 SR
Queue Stats
158W - 152L
1,530 Elo+
Party 1
Sol
Sol
Matadorf
Sol
Level 102
God Stats
8W - 5L
1,784 SR
Queue Stats
102W - 85L
1,567 Elo+
Party 1
Raijin
Raijin
Saalty Schlagel
Raijin
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
195W - 198L
1,520 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
SaaltySalazar
Ah Muzen Cab
Level 113
God Stats
1W - 1L
1,321 SR
Queue Stats
214W - 220L
1,527 Elo+
Party 2
Team Averages
Level 116
1,517 SR
1,529 Elo+

VS

Team Averages
Level 85
1,570 SR
1,551 Elo+
Thor
Thor
AircraftCarrier
Thor
Level 98
God Stats
132W - 135L
1,484 SR
Queue Stats
677W - 663L
1,507 Elo+
Solo
Chang'e
Chang'e
Chaseybear
Chang'e
Level 90
God Stats
31W - 31L
1,547 SR
Queue Stats
43W - 38L
1,514 Elo+
Party 3
Chiron
Chiron
DeuceDeck
Chiron
Level 75
God Stats
10W - 6L
1,760 SR
Queue Stats
172W - 152L
1,567 Elo+
Party 3
Kuzenbo
Kuzenbo
Hoobs2
Kuzenbo
Level 64
God Stats
0W - 3L
1,627 SR
Queue Stats
8W - 6L
1,581 Elo+
Party 3
Mulan
Mulan
hendrixf55
Mulan
Level 97
God Stats
1W - 2L
1,433 SR
Queue Stats
179W - 142L
1,587 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
7 / 1 / 3
7,680
591
7,454
7,582
3,767
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Athena
10
1 / 1 / 8
6,464
497
4,977
9,174
5,883
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
3 / 0 / 2
7,718
594
4,688
5,193
1,296
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 5 / 4
7,228
556
4,887
7,552
2,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ah Muzen Cab
SaaltySalazar
Ah Muzen Cab
14
4 / 1 / 2
8,231
633
10,762
8,366
3,343
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 0
6,416
494
1,880
6,367
2,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
Chaseybear
Chang'e
12
3 / 4 / 1
7,075
544
6,081
9,556
2,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
DeuceDeck
Chiron
11
0 / 2 / 1
6,432
495
2,629
5,469
1,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Kuzenbo
Hoobs2
Kuzenbo
9
0 / 3 / 2
5,670
436
2,551
10,618
8,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mulan
12
3 / 5 / 2
7,549
581
9,692
13,992
10,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
14
17
Kills
8
8
Deaths
18
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
1
3
8.5
L
2
4
0
0.5
L
Chang'e
Chaseybear
Chang'e
3
4
1
0.88
L
Chiron
DeuceDeck
Chiron
0
2
1
0.25
W
Athena
1
1
8
5
L
Kuzenbo
Hoobs2
Kuzenbo
0
3
2
0.33
W
3
0
2
4
W
2
5
4
0.8
W
Ah Muzen Cab
SaaltySalazar
Ah Muzen Cab
4
1
2
5
L
Mulan
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,768
Damage
22,833
37,867
Taken
46,002
16,939
Mitigated
24,648
10,817
Healing
16,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,454
2,494
0
2,595
7,582
3,767
0
1,641
5,722
0
37,010
L
1,880
445
0
1,387
6,367
2,016
0
797
5,482
0
34,700
L
Chang'e
Chaseybear
Chang'e
6,081
136
1,093
3,542
9,556
2,653
0
3,075
6,173
41,197
0
L
Chiron
DeuceDeck
Chiron
2,629
1,236
379
2,662
5,469
1,666
0
3,063
2,406
0
44,428
W
Athena
4,977
1,730
246
1,345
9,174
5,883
141
2,051
7,049
18,620
0
L
Kuzenbo
Hoobs2
Kuzenbo
2,551
982
0
3,019
10,618
8,131
87
5,370
5,195
10,772
0
W
4,688
2,971
0
2,927
5,193
1,296
1,019
838
4,355
56,483
0
W
4,887
304
73
1,004
7,552
2,650
0
3,073
4,190
39,924
0
W
Ah Muzen Cab
SaaltySalazar
Ah Muzen Cab
10,762
4,226
0
2,627
8,366
3,343
0
756
7,209
0
52,194
L
Mulan
9,692
1,494
0
4,512
13,992
10,182
0
1,782
12,194
0
43,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,321
Gold Earned
33,142
419
Minions Killed
358
0
Camps Cleared
0
1,372,246
Distance Traveled
1,229,961
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,680
591
73
6
0
309,985
1
L
Thor
6,416
494
61
5
0
176,176
0
L
Chang'e
7,075
544
80
6
0
273,963
3
L
Chiron
6,432
495
95
7
0
251,071
3
W
Athena
6,464
497
25
2
0
290,672
1
L
Kuzenbo
5,670
436
21
2
0
263,299
5
W
Sol
7,718
594
124
10
0
256,003
2
W
Raijin
7,228
556
89
7
0
231,580
3
W
Ah Muzen Cab
8,231
633
108
8
0
284,006
0
L
Mulan
7,549
581
101
8
0
265,452
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role