Player Matchup

Artio
Artio
 
Artio
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
CharlieRam97
Fenrir
Level 107
God Stats
3W - 3L
1,470 SR
Queue Stats
174W - 201L
1,358 Elo+
Solo
Skadi
Skadi
ILL-MKE-YaFAMOUS
Skadi
Level 51
God Stats
31W - 34L
1,338 SR
Queue Stats
93W - 102L
1,336 Elo+
Solo
Chang'e
Chang'e
N4t3th4gr34t
Chang'e
Level 65
God Stats
2W - 5L
1,378 SR
Queue Stats
140W - 158L
1,359 Elo+
Solo
Chaac
Chaac
trauma60s
Chaac
Level 115
God Stats
2W - 3L
1,317 SR
Queue Stats
53W - 60L
1,440 Elo+
Solo
Team Averages
Level 81
1,401 SR
1,399 Elo+

VS

Team Averages
Level 67
1,398 SR
1,304 Elo+
Sol
Sol
Amsheeshee-
Sol
Level 43
God Stats
6W - 7L
1,499 SR
Queue Stats
119W - 138L
1,288 Elo+
Party 1
Atlas
Atlas
Evil_Taco97
Atlas
Level 22
God Stats
0W - 3L
1,500 SR
Queue Stats
26W - 46L
1,264 Elo+
Party 1
Bacchus
Bacchus
Mighty_B_02
Bacchus
Level 29
God Stats
1W - 3L
1,222 SR
Queue Stats
65W - 76L
1,270 Elo+
Party 1
Hercules
Hercules
Sensei349
Hercules
Level 126
God Stats
1W - 5L
1,314 SR
Queue Stats
83W - 75L
1,366 Elo+
Solo
Da Ji
Da Ji
lxBinixl
Da Ji
Level 116
God Stats
13W - 20L
1,456 SR
Queue Stats
699W - 833L
1,330 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
16
4 / 2 / 19
12,010
522
11,683
27,779
23,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
20
17 / 4 / 7
13,802
600
17,488
16,872
7,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

19
9 / 5 / 8
12,474
542
13,367
16,545
6,237
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chang'e
N4t3th4gr34t
Chang'e
19
6 / 4 / 13
12,262
533
17,987
16,185
5,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
trauma60s
Chaac
13
1 / 8 / 6
9,697
422
7,735
22,307
19,931

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 9 / 3
11,500
500
17,763
22,662
14,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
2 / 7 / 6
9,324
405
13,376
14,507
4,788
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bacchus
Mighty_B_02
Bacchus
14
4 / 11 / 6
9,935
432
14,476
20,233
16,498
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
Sensei349
Hercules
16
4 / 3 / 2
10,222
444
10,104
19,729
17,301
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Da Ji
lxBinixl
Da Ji
14
8 / 7 / 4
10,354
450
9,914
13,485
4,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
44
37
Kills
23
23
Deaths
37
53
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
4
2
19
6.75
L
5
9
3
0.72
W
Fenrir
17
4
7
5.13
L
2
7
6
0.71
W
9
5
8
2.6
L
Bacchus
Mighty_B_02
Bacchus
4
11
6
0.64
W
Chang'e
N4t3th4gr34t
Chang'e
6
4
13
3.13
L
Hercules
Sensei349
Hercules
4
3
2
1.67
L
Da Ji
lxBinixl
Da Ji
8
7
4
1.43
W
Chaac
trauma60s
Chaac
1
8
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,260
Damage
65,633
99,688
Taken
90,616
63,247
Mitigated
58,173
36,847
Healing
20,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
11,683
2,008
2,324
9,101
27,779
23,724
351
15,379
12,400
49,042
0
L
17,763
7,046
0
8,312
22,662
14,856
3,754
5,373
16,958
83,047
0
W
Fenrir
17,488
4,601
0
4,708
16,872
7,621
3,007
6,316
10,556
0
81,791
L
13,376
3,996
0
252
14,507
4,788
141
4,444
10,021
43,308
0
W
13,367
8,749
0
3,635
16,545
6,237
7,813
9,537
7,008
0
82,804
L
Bacchus
Mighty_B_02
Bacchus
14,476
2,348
40
1,525
20,233
16,498
279
9,522
10,428
41,140
0
W
Chang'e
N4t3th4gr34t
Chang'e
17,987
470
2,929
8,048
16,185
5,734
985
5,887
10,298
80,359
0
L
Hercules
Sensei349
Hercules
10,104
4,072
0
6,826
19,729
17,301
535
5,633
13,827
0
46,845
L
Da Ji
lxBinixl
Da Ji
9,914
2,043
400
3,415
13,485
4,730
626
3,836
9,511
0
47,128
W
Chaac
trauma60s
Chaac
7,735
1,589
155
5,947
22,307
19,931
0
8,711
13,596
337
33,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,245
Gold Earned
51,335
493
Minions Killed
400
0
Camps Cleared
0
2,153,251
Distance Traveled
1,794,501
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
12,010
522
72
3
0
454,060
0
L
Sol
11,500
500
141
6
0
367,796
1
W
Fenrir
13,802
600
119
5
0
465,931
0
L
Atlas
9,324
405
57
2
0
386,555
0
W
Skadi
12,474
542
107
5
0
415,447
3
L
Bacchus
9,935
432
43
2
0
371,730
0
W
Chang'e
12,262
533
133
6
0
445,677
0
L
Hercules
10,222
444
87
4
0
373,441
3
L
Da Ji
10,354
450
72
3
0
294,979
1
W
Chaac
9,697
422
62
3
0
372,136
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role