Player Matchup

Chaac
Chaac
Cap Swag
Chaac
Level 158
God Stats
1W - 3L
1,500 SR
Queue Stats
130W - 145L
1,463 Elo+
Party 2
Danzaburou
Danzaburou
Kriisten0x
Danzaburou
Level 127
God Stats
4W - 9L
1,555 SR
Queue Stats
33W - 59L
1,378 Elo+
Party 2
Bacchus
Bacchus
SenseiYakuma
Bacchus
Level 85
God Stats
3W - 4L
1,612 SR
Queue Stats
15W - 23L
1,447 Elo+
Party 2
Amaterasu
Amaterasu
TheWolfInYou
Amaterasu
Level 140
God Stats
1W - 0L
1,523 SR
Queue Stats
29W - 48L
1,413 Elo+
Party 2
Zeus
Zeus
eallen23
Zeus
Level 29
God Stats
3W - 1L
1,774 SR
Queue Stats
24W - 25L
1,483 Elo+
Solo
Team Averages
Level 108
1,593 SR
1,437 Elo+

VS

Team Averages
Level 128
1,619 SR
1,457 Elo+
Persephone
Persephone
EnzoStriker
Persephone
Level 118
God Stats
1W - 1L
1,536 SR
Queue Stats
9W - 18L
1,377 Elo+
Party 1
Fenrir
Fenrir
MasterAlfa_Qc
Fenrir
Level 124
God Stats
0W - 1L
1,911 SR
Queue Stats
6W - 9L
1,470 Elo+
Party 1
Achilles
Achilles
MxrcoPoloKG
Achilles
Level 152
God Stats
0W - 2L
1,667 SR
Queue Stats
1W - 3L
1,442 Elo+
Party 1
Atlas
Atlas
falco9774
Atlas
Level 154
God Stats
0W - 1L
1,431 SR
Queue Stats
11W - 16L
1,447 Elo+
Party 1
Heimdallr
Heimdallr
zddenny
Heimdallr
Level 92
God Stats
38W - 34L
1,551 SR
Queue Stats
92W - 82L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Cap Swag
Chaac
20
13 / 0 / 19
14,513
907
21,064
26,318
29,661
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Kriisten0x
Danzaburou
18
2 / 3 / 22
12,159
760
10,422
10,453
5,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
SenseiYakuma
Bacchus
16
1 / 1 / 23
11,968
748
8,386
16,903
22,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amaterasu
TheWolfInYou
Amaterasu
18
6 / 4 / 17
13,385
837
11,266
19,544
9,256
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
20
13 / 1 / 11
14,312
895
28,887
10,839
3,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
EnzoStriker
Persephone
15
0 / 8 / 4
9,063
566
8,960
14,403
4,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
3 / 9 / 5
10,735
671
11,087
22,077
16,803
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Achilles
MxrcoPoloKG
Achilles
16
2 / 5 / 4
10,127
633
7,850
18,457
19,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Atlas
falco9774
Atlas
16
0 / 5 / 5
9,655
603
6,596
18,666
21,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
zddenny
Heimdallr
17
4 / 8 / 4
11,179
699
23,971
17,619
7,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
31
35
Kills
9
9
Deaths
35
92
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Chaac
Cap Swag
Chaac
13
0
19
22.5
L
Persephone
EnzoStriker
Persephone
0
8
4
0.25
W
Danzaburou
Kriisten0x
Danzaburou
2
3
22
4.33
L
3
9
5
0.61
L
Achilles
MxrcoPoloKG
Achilles
2
5
4
0.8
W
Bacchus
SenseiYakuma
Bacchus
1
1
23
12.5
W
Amaterasu
TheWolfInYou
Amaterasu
6
4
17
3.63
W
Zeus
13
1
11
18.5
L
Atlas
falco9774
Atlas
0
5
5
0.5
L
Heimdallr
zddenny
Heimdallr
4
8
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,025
Damage
58,464
84,057
Taken
91,222
70,077
Mitigated
70,032
35,457
Healing
7,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Cap Swag
Chaac
21,064
5,912
0
14,802
26,318
29,661
1,069
5,660
20,296
0
54,477
L
Persephone
EnzoStriker
Persephone
8,960
1,173
0
1,472
14,403
4,949
104
6,089
7,801
32,381
0
W
Danzaburou
Kriisten0x
Danzaburou
10,422
4,006
0
1,648
10,453
5,124
2,957
2,225
8,137
0
38,849
L
11,087
1,970
0
1,253
22,077
16,803
50
7,068
14,268
0
26,749
L
Achilles
MxrcoPoloKG
Achilles
7,850
1,650
0
1,845
18,457
19,276
1
8,334
9,480
1,206
19,573
W
Bacchus
SenseiYakuma
Bacchus
8,386
606
0
7,685
16,903
22,188
442
3,292
13,396
17,439
0
W
Amaterasu
TheWolfInYou
Amaterasu
11,266
4,795
2,310
4,936
19,544
9,256
2,919
1,895
16,541
0
30,979
W
Zeus
28,887
1,623
700
3,376
10,839
3,848
1,706
3,144
7,604
78,379
0
L
Atlas
falco9774
Atlas
6,596
1,990
0
502
18,666
21,648
27
7,695
10,477
34,522
0
L
Heimdallr
zddenny
Heimdallr
23,971
16,039
0
2,831
17,619
7,356
0
7,517
9,480
0
52,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,337
Gold Earned
50,759
361
Minions Killed
261
10
Camps Cleared
6
1,652,716
Distance Traveled
1,300,903
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
14,513
907
85
5
2
358,330
1
L
Persephone
9,063
566
51
3
0
249,930
3
W
Danzaburou
12,159
760
79
5
1
268,153
1
L
Fenrir
10,735
671
40
3
2
279,737
3
L
Achilles
10,127
633
35
2
0
272,738
4
W
Bacchus
11,968
748
15
1
0
344,806
0
W
Amaterasu
13,385
837
53
3
1
353,529
0
W
Zeus
14,312
895
129
8
6
327,898
1
L
Atlas
9,655
603
49
3
1
258,717
0
L
Heimdallr
11,179
699
86
5
3
239,781
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role