Player Matchup

Hou Yi
Hou Yi
ExpertRaccoon46
Hou Yi
Level 125
God Stats
2W - 0L
1,677 SR
Queue Stats
175W - 139L
1,559 Elo+
Party 1
Cerberus
Cerberus
TRILLGANGSTER
Cerberus
Level 86
God Stats
5W - 2L
1,544 SR
Queue Stats
341W - 263L
1,604 Elo+
Party 1
Chang'e
Chang'e
XGN Blubary
Chang'e
Level 157
God Stats
1W - 1L
1,396 SR
Queue Stats
161W - 163L
1,614 Elo+
Party 1
Team Averages
Level 123
1,539 SR
1,592 Elo+

VS

Team Averages
Level 82
1,503 SR
1,541 Elo+
Danzaburou
Danzaburou
SQUISHY3649
Danzaburou
Level 40
God Stats
3W - 2L
1,557 SR
Queue Stats
44W - 39L
1,475 Elo+
Party 2
Zeus
Zeus
SegaSaturn123
Zeus
Level 87
God Stats
1W - 2L
1,504 SR
Queue Stats
301W - 226L
1,582 Elo+
Party 2
Sobek
Sobek
Slandino
Sobek
Level 120
God Stats
3W - 9L
1,447 SR
Queue Stats
271W - 199L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 6 / 13
14,906
710
20,170
18,089
5,641
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
TRILLGANGSTER
Cerberus
19
11 / 4 / 9
15,065
717
16,844
36,430
30,864
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chang'e
XGN Blubary
Chang'e
18
6 / 7 / 13
13,884
661
19,970
19,962
11,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
SQUISHY3649
Danzaburou
16
5 / 9 / 8
13,897
662
15,887
20,460
7,182
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
6 / 11 / 8
14,180
675
24,938
20,484
7,169
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sobek
Slandino
Sobek
18
6 / 4 / 10
15,267
727
19,371
28,710
38,313
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
43
24
Kills
17
17
Deaths
24
35
Assists
26
Player
Kills
Deaths
Assists
KDA
W
7
6
13
2.25
L
Danzaburou
SQUISHY3649
Danzaburou
5
9
8
1
L
6
11
8
0.91
L
Sobek
Slandino
Sobek
6
4
10
2.75
W
Cerberus
TRILLGANGSTER
Cerberus
11
4
9
3.88
W
Chang'e
XGN Blubary
Chang'e
6
7
13
1.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,984
Damage
60,196
74,481
Taken
69,654
48,475
Mitigated
52,664
21,375
Healing
16,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,170
6,974
0
421
18,089
5,641
1,772
12,728
5,361
0
62,946
L
Danzaburou
SQUISHY3649
Danzaburou
15,887
8,522
0
2,528
20,460
7,182
920
11,857
8,172
0
41,117
L
24,938
4,060
686
3,076
20,484
7,169
240
11,967
8,097
68,916
0
L
Sobek
Slandino
Sobek
19,371
1,603
601
9,720
28,710
38,313
81
11,417
16,303
50,644
0
W
Cerberus
TRILLGANGSTER
Cerberus
16,844
494
609
6,820
36,430
30,864
646
19,199
17,231
46,995
0
W
Chang'e
XGN Blubary
Chang'e
19,970
1,145
5,103
8,422
19,962
11,970
723
12,958
7,004
54,446
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,855
Gold Earned
43,344
247
Minions Killed
218
9
Camps Cleared
5
1,045,746
Distance Traveled
1,032,318
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
14,906
710
101
5
4
321,207
0
L
Danzaburou
13,897
662
59
3
0
296,355
0
L
Zeus
14,180
675
101
5
5
306,173
1
L
Sobek
15,267
727
58
3
0
429,790
6
W
Cerberus
15,065
717
78
4
3
380,957
0
W
Chang'e
13,884
661
68
3
2
343,582
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role